View previous topic :: View next topic |
Author |
Message |
Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
|
Posted: Thu Jun 19, 2003 12:55 am Post subject: Dark side points |
|
|
Sometimes I think the rules for dark side points are way too strict. If you apply the rules to the movies, Luke would have been a Sith lord very quickly. When I gamemaster, I like to loosen up the rules a bit and let Jedi characters get away with a little more. _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
|
Back to top |
|
|
Mvlakh Cadet
Joined: 19 Jun 2003 Posts: 5
|
Posted: Thu Jun 19, 2003 6:31 pm Post subject: |
|
|
Luke does go to the Darkside very soon after the movies it was only the power of his sister and her unborn child that saved him from the darkside. |
|
Back to top |
|
|
Rexer Sub-Lieutenant
Joined: 26 Jun 2003 Posts: 58 Location: Mad Town, USA
|
Posted: Thu Jun 26, 2003 12:16 pm Post subject: |
|
|
Dark side points are kind of strict but that is the whole point of the game. With our group I think our game has evolved away a little bit from the good versus evil of the Empire against the Rebellion. We play more freelance stuff that often doesn't even have anything to do with the Empire or the Rebellion. When you play that way then you can loosen up the rules. I do believe though that the Dark Side points should be strict for Jedi's because that is the point of their very existance. _________________ If you run .... you will only die tired! |
|
Back to top |
|
|
Guest
|
Posted: Thu Jul 03, 2003 11:26 am Post subject: |
|
|
I don't think that rules are very strict... I gamemaster a group with a young jedi and nobody doesn't make a "bad thing" like kill an alien without blaster or arms, or assassin a somebody in the back... So I think my people would play with right minding...
But when they made a funny thing with a "bad thing" and we laught about it... I close my eyes... the first things for Role Playing Game is to have good time and fun |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Thu Jul 31, 2003 10:56 pm Post subject: |
|
|
I've lost one character to the darkside, and now i have to fight him once every 2-3 sessions, and he's a lot more skilled than i remember... i hate the darkside rules, i think players should be able to play bad guys, as long as the rest of the group doesn't mind. |
|
Back to top |
|
|
Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
|
Posted: Mon Aug 04, 2003 6:03 pm Post subject: |
|
|
We think the dark side rules are right on. But then I begin every new player with: "In this game you are the heroes..."
Han Solo is a good example of a heroic bad guy. He talks bad, but doesn't do bad.
We have bounty hunters in our group, but they are honorable bounty hunters.
Dark side points are an excellent way of keeping Jedi in check. "If your Jedi goes over to the dark side he will be an NPC to oppose the group. And he will hunt YOUR characters until the group figures out how to deal with him..." |
|
Back to top |
|
|
Rexer Sub-Lieutenant
Joined: 26 Jun 2003 Posts: 58 Location: Mad Town, USA
|
Posted: Mon Aug 04, 2003 10:10 pm Post subject: |
|
|
Yeah, that makes sense. Our gaming sessions get to the freelance side of things some times but for the most part our characters are mostly good. We do play the "Heroes" of the galaxy. Sometimes though we just have to do it underhandedly.
For a jedi I beleive the dark side rules are on because that is what a Jedi is. That is the character they chose so they must play it. _________________ If you run .... you will only die tired! |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Tue Aug 05, 2003 4:15 am Post subject: |
|
|
Playing a thug or bad guy in starwars is fun... i've had my gm warn me once about darkside points, when i nearly killed a guy by pistol whipping him in the forhead...
besides, the players playing heroes should be up to them, not the GM, the game's designed for everyone to have fun |
|
Back to top |
|
|
Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
|
Posted: Sun Sep 14, 2003 12:53 am Post subject: |
|
|
I think the first edition of the game always assumed that the player characters were members of the Rebel Alliance. The second edition seemed to expand more into letting the characters be more independent, smugglers, bounty hunters, etc. Maybe they felt this allowed independent characters more freedom... _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
|
Back to top |
|
|
Vartax Lieutenant Commander
Joined: 13 Oct 2003 Posts: 203 Location: Salem, OR
|
Posted: Mon Oct 13, 2003 10:23 pm Post subject: |
|
|
A rule that I have used is that doing great evil gets darkside points for non-force sensitive. But with that in mind, Force users are able able to feel the evil from the characters. They are also easier to sense in the force. For the force users I tell them how it is with the dark side. Most choose to play nice then evil. |
|
Back to top |
|
|
Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
|
Posted: Tue Oct 14, 2003 4:21 pm Post subject: |
|
|
With me, I give dsp for every evil act force sensitive or not. For non-forceusers, I encourage players whos characters have a lot of dsp to play more aggressive, more prone to violence rather than rational thought.
Ragnar is an example with 8 dsp. _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
|
Back to top |
|
|
Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
|
Posted: Tue Oct 14, 2003 8:59 pm Post subject: |
|
|
Have you ever wondered how many dsps Vader has?
Under the rules of 2nd revised and expanded, a darkside jedi can only earn character points by earning a dsp. 1 to 1 as I recall. So wouldn't he have like... hundreds! _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Sun Nov 02, 2003 6:19 pm Post subject: |
|
|
Are darkside points given for an evil intent or does it have to be acted uppon successfully. For instance if you fight off a band of attackers and they run away and you attempt to shoot them in the back while they are fleeing but fail to kill them would you gain a darkside point? |
|
Back to top |
|
|
Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
|
Posted: Mon Nov 03, 2003 9:32 pm Post subject: |
|
|
That would be up to the MOG, but as a MOG I would give you a warning, assuming that was the first evil intent. Afterwards, DSPs are fair game. _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Mon Nov 03, 2003 9:43 pm Post subject: |
|
|
What about space combat... It seems a bit removed, the ships may even be droid ships and so you don't even know if you are killing anyone? |
|
Back to top |
|
|
|