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Ning Leihrec Lieutenant Commander


Joined: 17 Apr 2015 Posts: 211
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Posted: Sun May 03, 2015 11:17 am Post subject: |
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Here's a breakdown of nav computers I'll be using in my upcoming campaign...
Thanks for everyone's input. I found Crmc's solution highly applicable.
crmcneill wrote:
A nav-computer, rather than being capable of unlimited jumps, will have a base difficulty modifier which is applied to the difficulty of any jump it makes. It will also have a modifier that increases the difficulty based on the number of jumps made since the last time the ship downloaded a chart update. Larger capital ships will have lower difficulty levels and modifiers, and can make dozens or hundreds of jumps without difficulty, but smaller craft (starfighters and space transports) have more limited and less capable nav-computers, with higher base difficulty and a modifier that ramps up more rapidly.
by those rules I separated Nav Computers into 5 classes. Still tweaking the price points, but this is the general idea.
Class I Nav Comp
diff: +10 (+5/jump)
cost: 1,000
Class II Nav Comp
diff: +5 (+1/jump)
cost: 2,000
Class III Nav Comp
diff: +0 (+1/jump)
cost: 5,000
Class IV Nav Comp
diff: -5 (+1/5 jumps)
cost: 15,000
Class V Nav Comp
diff: -10 (+1/10 jumps)
cost: 60,000 (black market) |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 03, 2015 4:20 pm Post subject: |
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So say a ship has a class 2. It adds +5 to the TN for any jump it makes base, +1 per additional jump made since it's last nav update.
So a ship operating 5 jumps for a rebel mission, and has had NO update prior, would be a base 6 for jump 1, 7 for jump 2, 8 for jump 3 and so on? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 03, 2015 4:24 pm Post subject: |
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No. The base is a modifier to the difficulty of the jump according to the RAW, which then scales up with the number of jumps. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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griff Captain


Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Sun May 03, 2015 5:05 pm Post subject: |
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I just watched the Rebels episode "droids in distress" where our heroes took the star tours ride (not joking that really is the ride at disenyland) from Lothal to Garrell. That navigation computer probably only has two jumps there and back and travels that route twice in a twelve hour period. That navicomputer would give a bonus to that route and be next to useless to any other giving a high penalty for going off course.
Should it be considered that a successful astrogation roll for a jump not need to be rolled again within a short time frame unless the player wants to try to get a higher roll to shorten trip time? _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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Ning Leihrec Lieutenant Commander


Joined: 17 Apr 2015 Posts: 211
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Posted: Mon May 04, 2015 10:22 am Post subject: |
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That makes sense to me. Do you think the recently traveled route should be granted an automatic success or just a bonus? And if the latter, how much of a bonus? |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 04, 2015 2:06 pm Post subject: |
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crmcneill wrote: | No. The base is a modifier to the difficulty of the jump according to the RAW, which then scales up with the number of jumps. |
The Base modifier i was writing does scale up.. Or was you thinking that 6/7 etc was the BASE number..? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 05, 2015 12:00 am Post subject: |
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When you said base 6 above, I read it as you saying the base difficulty for the jump, not the base difficulty for the modifier. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue May 05, 2015 3:14 pm Post subject: |
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Then i apologize for my confusing post. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 05, 2015 4:53 pm Post subject: |
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Sith happens. I've got my share of confusing posts too. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ning Leihrec Lieutenant Commander


Joined: 17 Apr 2015 Posts: 211
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Posted: Sat May 09, 2015 10:59 pm Post subject: |
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Ammending my stats for Nav Computers. The Class I is too underpowered and dangerous to make sense. It's almost as bad as no Nav Comp at all. Had to fix the list a bit...
Class I Nav Comp
diff: +5 (+5/jump)
cost: 1,000
Class II Nav Comp
diff: +0 (+3/jump)
cost: 2,000
Class III Nav Comp
diff: +0 (+1/jump)
cost: 5,000
Class IV Nav Comp
diff: -5 (+1/5 jumps)
cost: 15,000
Class V Nav Comp
diff: -10 (+1/10 jumps)
cost: 60,000 (black market) |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 25, 2015 7:34 pm Post subject: |
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Ning Leihrec wrote: | Ammending my stats for Nav Computers. The Class I is too underpowered and dangerous to make sense. It's almost as bad as no Nav Comp at all. Had to fix the list a bit... |
Coming back around to this, you might want to include weight stats for these navcomputers, too, as weight allotment is a major concern for modifying starships. Otherwise, one could conceivably fit a Class 5 Navcomputer into an X-Wing... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Aug 25, 2015 9:09 pm Post subject: |
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Easily done..
Class I Nav Comp
diff: +5 (+5/jump)
cost: 1,000
Weight: 1 Ton
Class II Nav Comp
diff: +0 (+3/jump)
cost: 2,000
Weight: 2 Tons
Class III Nav Comp
diff: +0 (+1/jump)
cost: 5,000
Weight: 5 Tons
Class IV Nav Comp
diff: -5 (+1/5 jumps)
cost: 15,000
Weight: 15 tons
Class V Nav Comp
diff: -10 (+1/10 jumps)
cost: 60,000 (black market)
Weight: 50 tons _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 25, 2015 11:06 pm Post subject: |
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That works. The Class I & II are small enough to explain how a navcomputer could be shoe-horned into something like the back seat of a Y-Wing, which is what WEG did to make the Y-Wing Longprobe. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 26, 2015 11:39 pm Post subject: |
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And why the top end ones are generally NOT On small freighters, but larger cap ships. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 27, 2015 8:23 pm Post subject: |
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What should be the cost of a chart update? Would it be included in the ship service and replenishment fee from GG6? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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