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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 07, 2014 5:47 pm Post subject: |
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I'm aware of those rules; I just don't particularly like them... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Jun 18, 2014 7:59 pm Post subject: |
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Any updates on this? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 18, 2014 9:49 pm Post subject: |
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Feel free to take the lead; I'm on the road and don't always have downtime to work on stuff. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 03, 2015 1:59 pm Post subject: |
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So, as I'm working on the Missile Rules for X-Wing vs. TIE Fighter, it is expanding to include dogfighting in general. Ultimately, this may end up being more like "X-Wing vs. TIE Fighter: Advanced Starfighter Combat for D6". _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 03, 2015 2:43 pm Post subject: |
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There are some facets of starfighter combat that get glossed over by WEG, but are mentioned in some detail in the Starfighters chapter of the Rebel Alliance Sourcebook. I'd like to incorporate these ideas, either in part or in sum, so I'd like to hear some opinions.Visual Scanning - It's mentioned in the films, and the RebSB specifically mentions it as an effective alternative to active sensors. Should pilots just be allowed to roll their Perception to see if they spot other fighters, or should there be something else?
Surprise - Per the RebSB, 4 out of every 5 starfighters shot down in dogfights never saw their opponent. So what would be the procedure for a starfighter sneaking up on another starfighter?
Scanning In Formation - Bonuses to Visual or Sensor Scanning when operating in groups?
I've got more, but I'm about to leave the house for a bit, so I'll go ahead and post these to see if I can get some balls rolling. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 03, 2015 5:22 pm Post subject: |
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crmcneill wrote: | There are some facets of starfighter combat that get glossed over by WEG, but are mentioned in some detail in the Starfighters chapter of the Rebel Alliance Sourcebook. I'd like to incorporate these ideas, either in part or in sum, so I'd like to hear some opinions.Visual Scanning - It's mentioned in the films, and the RebSB specifically mentions it as an effective alternative to active sensors. Should pilots just be allowed to roll their Perception to see if they spot other fighters, or should there be something else?
Surprise - Per the RebSB, 4 out of every 5 starfighters shot down in dogfights never saw their opponent. So what would be the procedure for a starfighter sneaking up on another starfighter?
Scanning In Formation - Bonuses to Visual or Sensor Scanning when operating in groups?
I've got more, but I'm about to leave the house for a bit, so I'll go ahead and post these to see if I can get some balls rolling. |
Visual scanning imo should work out to at most 2SU. Standard perception (or search) roll.
Sneaking up would be most likely a vehicle pilot roll in place of sneak.
On 'group scanning' if visual, each pilot would roll individually but with a bonus linked to the 'combined' fire roll. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 03, 2015 6:22 pm Post subject: |
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garhkal wrote: | Visual scanning imo should work out to at most 2SU. Standard perception (or search) roll. |
I'm actually leaning towards just using Passive Sensors, with some technobabble to explain how the ship is using all-around visual scanning sensors to watch for basic signs of movement or light being reflected...
Quote: | Sneaking up would be most likely a vehicle pilot roll in place of sneak. |
This would also be a good place for a Tactics roll providing a bonus to the Piloting roll when making the sneak attacks. After all, a good approach tactic will increase the chances of success.
Quote: | On 'group scanning' if visual, each pilot would roll individually but with a bonus linked to the 'combined' fire roll. |
That works. Maybe everybody rolls, with everybody getting a bonus from the Coordination results, but the highest result gets used for everyone... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 03, 2015 7:15 pm Post subject: |
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Here's some basics for Dogfighting rules. I don't intend to include the Maneuvers as shown in the RebSB, for a variety of reasons, primarily for simplicity's sake; I'm more interested in the result of the combat maneuver, which is what the Dogfighting table represents.
"The Merge" - This is almost always the opening round of any engagement in which both pilots detect each other with sufficient time to turn in. Both pilots may fire at each other at normal difficulty, but closing speeds are too high to allow for more than one shot. Also, if either fighter has established Lock-On before the merge, it is automatically lost, as the target passes out of shooter's Front Fire Arc.
"The Dogfight" - 0-5 = Furball. Still maneuvering, no one has a clear shot.
6-10 = I'm On Him. Still maneuvering, but winning pilot has gained a positional advantage. +1D to Piloting roll next round.
11-15 = Deflection Shot. Winner gets a snap-shot @ +10 difficulty as the loser crosses his bow.
16-20 = On his Tail. Winner gets a shot @ normal difficulty
21+ = I have you now. Winner gets a shot @ -5 difficulty
"The Bug-Out" - A pilot may attempt to break off from a dogfight and make a break for it. However, by doing so, he is temporarily more vulnerable to attack from the rear, so this tactic is usually only successful if his ship is faster than his opponents, or his opponent is otherwise distracted by another attack. In game terms, a pilot who breaks off suffers a -1D penalty to Piloting for one round for rolls on the Dogfighting table. Any pilot who has rolled Deflection Shot or higher may alternately choose to break off without penalty. However, bear in mind that a faster enemy may get on your tail and close up on your six, so it is best to keep your guard up. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 04, 2015 3:20 am Post subject: |
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crmcneill wrote: |
That works. Maybe everybody rolls, with everybody getting a bonus from the Coordination results, but the highest result gets used for everyone... |
Not really. Its like a coordinated "Group Sneak". Yes i can better "Place my feet' in the way you say to lessen my chance of stepping on that twig or leaf etc, but it's STILL my feet/eyes being used. Hence the everyone rolls, but they at least get the bonus.
Otherwise it would just be a normal group 'search', where one (the highest search skill) gets to roll with a bonus. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 04, 2015 7:28 pm Post subject: |
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For those of you who are interested, I'm transitioning my focus on this project to a different topic. Hope to see you there. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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