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Fatigue rules??
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garhkal
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PostPosted: Mon May 26, 2014 3:20 pm    Post subject: Reply with quote

Naaman wrote:
All true what you guys say. I like to give it a few rounds to see if combat is going to last a while. Otherwise, tracking stamina for a two or three round fight adds, in my opinion, unnecessary steps.


How's about a mix then. You get 1 free full round of action per D in stamina, then once that's hit you need to roll to see how many actions you can take before you tire out.
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Raven Redstar
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PostPosted: Mon May 26, 2014 3:37 pm    Post subject: Reply with quote

Naaman wrote:
All true what you guys say. I like to give it a few rounds to see if combat is going to last a while. Otherwise, tracking stamina for a two or three round fight adds, in my opinion, unnecessary steps.


I agree.
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nuclearwookiee
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Joined: 28 Nov 2011
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PostPosted: Mon May 26, 2014 3:59 pm    Post subject: Reply with quote

Naaman wrote:
Yes I agree. I was more referring to the ways Ive seen stamina used in actual play. GM decides its time for a stamina check and POOF! you're all of a sudden tired because is the first time in the 20-week campaign youve ever had to male a stamina check and you have no CPs invested in the skill.


Ah, gotcha. Agreed. Anyway, I totally understand preferring the faster methods. At least we've produced a pretty good spread of speed v. accuracy approaches here. I'd put myself at one end, you in the middle, and atgxtg at the opposite end. Regardless of which you might go with, if any, all of of these variations probably deserve a mention at character creation to avoid those "wait, you actually use Stamina in this game?" moments. lol
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue May 27, 2014 2:55 am    Post subject: Reply with quote

Anyone who was like "Wait, you use stamina" would be in for a shock.
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