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lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Fri Mar 28, 2014 12:47 pm Post subject: |
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wildfire wrote: | Anything hollow can have something concealed within.
I work on the rigs and some of the scaffolders used to have the miniature bottles of alcohol you get on planes hidden inside the scaffold poles shipped out to the rig, you can get a lot of bottles in a 12ft scaffold pole  |
And Joe is just as creative as that ... how do you think a lowly pvt can have high end Cuban cigars to smoke when he gets back from a deployment ?
That said, the party will have to be cleaver to find those types of things ...
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In that case, it mostly sounds like the specifics of the contents will just be fluff. However, this is also an opportunity for characters to "find" pieces of equipment they've been wanting.
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I agree with CRM on that, unless it is important to your story/game/party, they have a lot of stuff that they don't need, but a rebel grunt would love and a rebel supply sergeant will kill for. No reason to list all the pieces and parts to all the different vehicles, all the sundry uniforms and boots, weapon cleaning kits' etc etc etc that the party just found. (unless you &/or your party are into that) _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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wildfire Lieutenant Commander


Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Mar 28, 2014 1:05 pm Post subject: |
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Might be fun to make the players have to hunt through the cargo for the bits they actually want and not just the normal military supplies, that cargo hold is going to be huge, google some images of large warehouses to get an idea of trying to find the needle in a haystack, especially if all you have to go on is a manifest with shipping numbers, that's a lot of crates to check  |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 28, 2014 3:15 pm Post subject: |
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Dromdarr_Alark wrote: | garhkal wrote: | For the fullness of that 100k tons of stuff i would break it down like this..
35% in repair parts for vehicles and the base they operate
30% in food stuff
20% in general stores (spare belts, power packs, and other general supplies)
5% in MWR stuff (including letters from family)
10% in uniform stuff.
If you are going to use the above suggestion of a few replacement vehicles, you would have to decide how much ;tonnage' that those vehicles occupy in storage.. |
Thanks for the input. I figured some of the military guys on here would have some relevant experience.  |
Thanks. Normally when a ship got an 'unrep (underway replenishment) that was a rough breakdown of our stores we would take on. Some times the food stuffs would be 5-10% more and the general stores less.
wildfire wrote: | Might be fun to make the players have to hunt through the cargo for the bits they actually want and not just the normal military supplies, that cargo hold is going to be huge, google some images of large warehouses to get an idea of trying to find the needle in a haystack, especially if all you have to go on is a manifest with shipping numbers, that's a lot of crates to check  |
Plus going through it all takes time, which they may not have. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Fri Mar 28, 2014 6:36 pm Post subject: |
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You guys are great. I definitely will hide some treasures among the baggage.
I will keep the vast majority of goods mundane, as suggested. No point getting too bogged down in equipment (this isn't D20, after all).
CRM: As far as math is concerned, I don't know what real army corps look like. I have no experience with that stuff, so I don't know what the average real-life army corps looks like. There also may be different-sized corps in the EU. I only used the Imperial sourcebook and went with the general group sizing suggestions on page 83. The army group is about 30,000. That will not change. What we call it doesn't really matter.
Here are the numbers from the sourcebook:
Squad=8 soldiers
Platoon=4 squads
Company=4 platoons
Battalion= 4 companies
Regiment= 4 battalions
Battlegroup=4 regiments
Corps= 4 battlegroups
8x4x4x4x4x4x4=32,768
Onca again everyone, I appreciate your input and advice! _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 28, 2014 6:48 pm Post subject: |
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Dromdarr_Alark wrote: | CRM: As far as math is concerned, I don't know what real army corps look like. I have no experience with that stuff, so I don't know what the average real-life army corps looks like. There also may be different-sized corps in the EU. I only used the Imperial sourcebook and went with the general group sizing suggestions on page 83. The army group is about 30,000. That will not change. What we call it doesn't really matter. |
Okay, I see what you did there.
The problem with calculating things that way is three-fold. First, not every unit in the ImpSB will be consistent in size. For instance, a scout lance (equivalent of a squad) has five troopers in it, while an armor squad will consist primarily of the crew of one or two vehicles. Second, the units also include Command and Support elements, starting with a single sergeant at the squad level and expanding all the way up to the Corps support section, which is similar in size to a battalion. On top of that, each Corps is also equipped with an Auxiliary Battlegroup composed of three CompForce Regiments and a TIE Ground Support Wing. And that is just the baseline, as there is mention in the chapter of battlegroups being augmented with artillery regiments, which expands the units even further. In the end, a standard Line Corps is going to have 48,541 combat troopers out of a unit of 69,199 men (as support element personnel are not counted as combat troopers). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Fri Mar 28, 2014 7:01 pm Post subject: |
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crmcneill wrote: | Dromdarr_Alark wrote: | CRM: As far as math is concerned, I don't know what real army corps look like. I have no experience with that stuff, so I don't know what the average real-life army corps looks like. There also may be different-sized corps in the EU. I only used the Imperial sourcebook and went with the general group sizing suggestions on page 83. The army group is about 30,000. That will not change. What we call it doesn't really matter. |
Okay, I see what you did there.
The problem with calculating things that way is three-fold. First, not every unit in the ImpSB will be consistent in size. For instance, a scout lance (equivalent of a squad) has five troopers in it, while an armor squad will consist primarily of the crew of one or two vehicles. Second, the units also include Command and Support elements, starting with a single sergeant at the squad level and expanding all the way up to the Corps support section, which is similar in size to a battalion. On top of that, each Corps is also equipped with an Auxiliary Battlegroup composed of three CompForce Regiments and a TIE Ground Support Wing. And that is just the baseline, as there is mention in the chapter of battlegroups being augmented with artillery regiments, which expands the units even further. In the end, a standard Line Corps is going to have 48,541 combat troopers out of a unit of 69,199 men (as support element personnel are not counted as combat troopers). |
I totally get what you're saying. I didn't want to put that much thought into it. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 28, 2014 7:06 pm Post subject: |
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Fair enough. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 29, 2014 12:32 am Post subject: |
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Dromdarr_Alark wrote: |
Here are the numbers from the sourcebook:
Squad=8 soldiers
Platoon=4 squads
Company=4 platoons
Battalion= 4 companies
Regiment= 4 battalions
Battlegroup=4 regiments
Corps= 4 battlegroups
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AS someone who worked in the Seabees, (and thusly with marines) a squad is comprised of 2-3 fire teams (4 men) a squad leader and heavy weapon guy (we called them assault rifle man) so can be 10-14 people strong.
A Platoon comprised of 3-5 squads, with the addition of a platoon leader, a sub leader (usually squad 1 leader).
A Company was anywhere from 3-5 platoons such as your Operations Company (comms, supply, admin and personnel), Alpha (Automotive dudes who maintained the motor pool and ran/operated the cranes/dozers), Bravo (all about power including the generators), Charlie (usually the ones responsible for fixing the outer wire/defenses, Delta (internal security) and Command (medics, officers, mess). In certain situations we also added in Air-det (responsible for convoy security), Bridge det (making and repairing bridges for our transportation routes) and sometimes even a third det, all of which were counted as their own platoons (though Air and bridge usually pulled people from the other groups). _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 29, 2014 12:35 am Post subject: |
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He was going off the ImpSB, not real life... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 29, 2014 5:00 pm Post subject: |
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I know he was, i was giving him my experience as a board to bounce of what the source book says.. That way he can figure out whether teh book's idea of what they should be is low or high enough for his needs. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Sat Mar 29, 2014 8:30 pm Post subject: |
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I wanted approximately 30,000 to begin with. What I call that group is a formality. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 30, 2014 1:37 am Post subject: |
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Why is the number of any significance? Just say it's a corps and leave it at that. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Mar 30, 2014 10:56 am; edited 1 time in total |
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Random_Axe Lieutenant Commander


Joined: 11 Sep 2013 Posts: 103 Location: Toronto
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Posted: Sun Mar 30, 2014 10:40 am Post subject: |
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garhkal wrote: | For the fullness of that 100k tons of stuff i would break it down like this..
35% in repair parts for vehicles and the base they operate
30% in food stuff
20% in general stores (spare belts, power packs, and other general supplies)
5% in MWR stuff (including letters from family)
10% in uniform stuff.
If you are going to use the above suggestion of a few replacement vehicles, you would have to decide how much ;tonnage' that those vehicles occupy in storage.. |
I would also point out that, while you say this is a "regular" shipment, you may also decide that this particular shipment is to provide materials for building a new base facility, or a new ground-vehicle (or other-vehicle) construction facility. That way you can shrink (or eliminate if desired) the proportions of any of the above categories, and fit in supplies of:
* raw materials for new buildings (prefab walls, plumbing, electrical components, scaffolding, ie. anything you might find on a building-construction site)
* tools (hand-sized, larger sized)
* construction vehicles (backhoes, dozers, pavers, mashers, etc)
* construction droids (loadlifters, gonks) |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 30, 2014 1:29 pm Post subject: |
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Dromdarr_Alark wrote: | I wanted approximately 30,000 to begin with. What I call that group is a formality. |
If the number is more important than the name, use the ImpSB guidelines for augmenting units and tack on a few extra regiments. The book allows for up to four regiments to be added to a battlegroup's standard four regiments, effectively doubling it in size and putting it at around 32,000 troops. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Sun Mar 30, 2014 1:32 pm Post subject: |
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crmcneill wrote: | Why is the number of any significance? Just say it's a corps and leave it at that. |
The number is more important because the Imperial troops were dropped by two Acclamator cruisers (which hold 16,000 each), and because the party is trying to raise an appropriately sized army to stop them. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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