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Redone, revised, and rewritten advantages and disadvantages
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DarthOmega
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PostPosted: Fri Mar 21, 2014 3:40 am    Post subject: Reply with quote

Okay for the rest of the comments -

garhkal wrote:
True in some other systems a full on free action means full Dice pool for that one extra action, but in SW it just means one less D off for maps.


A point I concede to you at this point. We can lower the point values for the Combat Ads that give extra actions. That includes ALL such Combat Ads btw, so I won’t be covering the rest of those below.


garhkal wrote:
So your players never try to combine fire (which is what command is used for)


Pffft, it was pulling teeth to get them to wrap their heads around the idea of “Aid Another” in d20… so I doubt it will ever come up in my games. But I do see what you’re getting at. Maybe the ad can be changed to affect the combining actions in some way, like reducing the number of characters needed for the +1D bonus?

garhkal wrote:
Its more that those forms do things differently than martial arts. Also some martial art maneuvers are going to NOT have a correlation with a weapon attack. Sure a sweep can be accomplished with a foot as well as a staff, but a flip? Head butt.. Those are what i see as not being 'switchable to melee weapons.


Perhaps making a list of those maneuvers that would be useable with this ad would be good then? I probably would have had to that anyway eventually.


garhkal wrote:
Didn't address the surprise issue.


Oops, sorry about that. Probably wouldn’t affect surprise, only because 1 – that is technically covered by the Danger Sense ad, and 2 - this is about not dropping your guard once combat has already been engaged.


garhkal wrote:
Seems off then. For the cost at least.


Should it be higher or lower?


garhkal wrote:
So its both mind boosting, as well as body/spirit? This one is too low of a cost then.


So should it be 4 or 5 points?


garhkal wrote:
But as is, movement does NOT affect targeting by the RAW.. So you would first off have to come up WITH those mods..


Well it’s not mentioned in RAW as you stated, no. But it is easily what most could consider a “Miscellaneous Modifier” and would in my book jump the difficulty by one category easily. But if we want to keep it more in line with RAW, I can easily dump the ignoring penalties part. If I did that since it only otherwise gives a 1D bonus and it’s specific, I could drop the cost to 2.


And I think that covers the rest that I didn’t touch upon in my other posts.
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garhkal
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PostPosted: Fri Mar 21, 2014 4:31 pm    Post subject: Reply with quote

DarthOmega wrote:

For the 'official' version we can lower the point amount allowed if you think that would be better and more balanced overall, though that will impact the overall point values as well, especially for the Disads. I'll get to the individual stuff in just a moment in my next post.


I would be happier with a max cap of 7d worth of disads being able to be purchased at cha creation, which can be offset with up to 10d of starting ads/combat ads (so you give up 3d of your starting skills).. That would at least reign in some of the issues i have.

DarthOmega wrote:
Pffft, it was pulling teeth to get them to wrap their heads around the idea of “Aid Another” in d20… so I doubt it will ever come up in my games. But I do see what you’re getting at. Maybe the ad can be changed to affect the combining actions in some way, like reducing the number of characters needed for the +1D bonus?


If anything i would see it more increasing how many the character can command, AND (or) lessening the command difficulty. So normally someone with 5d in Command can coordinate 5 people (exceptions can be made for those used to one another and highly regmented such as storm troopers, or rebel spec forces), but with this ComAds, they can increase it by 2 per rank the pc has in this. OR they can opt to increase it by 1 per rank AND lower the diff one category per rank.. PC choice.

DarthOmega wrote:
Perhaps making a list of those maneuvers that would be useable with this ad would be good then? I probably would have had to that anyway eventually.


Perhaps that should be offered as a new Poll type thread.. Which of the rules of engagement martial arts special maneuvers do you see as being able to be used with melee weapons? If you wish i will start it.

DarthOmega wrote:
Oops, sorry about that. Probably wouldn’t affect surprise, only because 1 – that is technically covered by the Danger Sense ad, and 2 - this is about not dropping your guard once combat has already been engaged.


Fair enough.

DarthOmega wrote:
Should it be higher or lower?


lower.. Drop it to a 2.

DarthOmega wrote:
So should it be 4 or 5 points?


5 at least.

DarthOmega wrote:
Well it’s not mentioned in RAW as you stated, no. But it is easily what most could consider a “Miscellaneous Modifier” and would in my book jump the difficulty by one category easily. But if we want to keep it more in line with RAW, I can easily dump the ignoring penalties part. If I did that since it only otherwise gives a 1D bonus and it’s specific, I could drop the cost to 2.


As per the RAW only missiles get a movement penalty to shoot. So i can see for now, dropping the movement penalty ignoring out. And that would imo make it a 2d worthy CombAds..
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DarthOmega
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PostPosted: Fri Mar 21, 2014 4:46 pm    Post subject: Reply with quote

garhkal wrote:
I would be happier with a max cap of 7d worth of disads being able to be purchased at cha creation, which can be offset with up to 10d of starting ads/combat ads (so you give up 3d of your starting skills).. That would at least reign in some of the issues i have.


Compromise? 8D of Disads offset with up to 10D of starting ads/combat ads (giving up 2D skills)? Though it will seriously impact some of the Disads I have that are designed to be taken up to 10 points.


garhkal wrote:
If anything i would see it more increasing how many the character can command, AND (or) lessening the command difficulty. So normally someone with 5d in Command can coordinate 5 people (exceptions can be made for those used to one another and highly regmented such as storm troopers, or rebel spec forces), but with this ComAds, they can increase it by 2 per rank the pc has in this. OR they can opt to increase it by 1 per rank AND lower the diff one category per rank.. PC choice.


Okay that sounds good


garhkal wrote:
Perhaps that should be offered as a new Poll type thread.. Which of the rules of engagement martial arts special maneuvers do you see as being able to be used with melee weapons? If you wish i will start it.


Sure, start it up.


garhkal wrote:
lower.. Drop it to a 2.


Done…


garhkal wrote:
5 at least.


…and done


garhkal wrote:
As per the RAW only missiles get a movement penalty to shoot. So i can see for now, dropping the movement penalty ignoring out. And that would imo make it a 2d worthy CombAds..


Alright then, will do.

And that takes care of those.
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garhkal
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PostPosted: Sat Mar 22, 2014 3:51 pm    Post subject: Reply with quote

Quote:
Compromise? 8D of Disads offset with up to 10D of starting ads/combat ads (giving up 2D skills)? Though it will seriously impact some of the Disads I have that are designed to be taken up to 10 points.


That i can get with.. Though looking for disadvantages up to the 10 level, enemy/debt/dark secret can easily be shifted. Just Handicapped or blind need reworking.
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DarthOmega
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PostPosted: Sat Mar 22, 2014 7:17 pm    Post subject: Reply with quote

Yep, that would be it, and I think we can come up with something to tweak those that need it. . So do we need to go over disads, or were the ones we covered already pretty much all that was needed?
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garhkal
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PostPosted: Sat Mar 22, 2014 9:41 pm    Post subject: Reply with quote

We went over most disadvantages iirc back on page 2..
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PostPosted: Sun Mar 23, 2014 1:49 am    Post subject: Reply with quote

Alrighty then, I will go through and make the changes after tomorrow.
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PostPosted: Sun Mar 23, 2014 2:49 pm    Post subject: Reply with quote

Look forward to the edits
PS the name Protector is a little off for that one disadvantage. Imo it should be something like Ward or guardianship..
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PostPosted: Wed Mar 26, 2014 1:46 am    Post subject: Reply with quote

Eh...sorry it's taking so long for me to get around to this. Have a lot of stuff going on right now. Will get to it sometime before Sunday though.
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DarthOmega
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PostPosted: Fri Mar 28, 2014 6:24 pm    Post subject: Reply with quote

Regular advantages have been updated per the changes we agreed upon.
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DarthOmega
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PostPosted: Fri Mar 28, 2014 6:48 pm    Post subject: Reply with quote

And Combat Advantages are updated.

Disadvantages will be updated sometime tonight as I'm going to have to rework some of them to reflect the lowered amount you can have.
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garhkal
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PostPosted: Sat Mar 29, 2014 12:25 am    Post subject: Reply with quote

Looks good now.
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Luwingo_Spince
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PostPosted: Tue Apr 01, 2014 12:42 pm    Post subject: Reply with quote

Looking over your list was wondering if I could use some of your advantages and disadvantages in the gene engineering section of the Medical source book i'm working on?

It would be a big help if I didn't have to recreate the wheel so to speak.
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DarthOmega
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PostPosted: Tue Apr 01, 2014 3:29 pm    Post subject: Reply with quote

Sure, go for it! I just ask for credit is all. Might want to wait on the disadvantages until I revise them, but all the advantages are good to go.

I will get to revising the disadvantages soon. I've been unfortunately sidetracked by life slapping me in the face and telling me that it needs my attention.
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DarthOmega
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PostPosted: Wed Apr 09, 2014 2:40 am    Post subject: Reply with quote

Alright, I have finally revised the Disadvantages, so if all looks good garhkal, I think we can call it a day. Thanks again for helping me hash these out.
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