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atgxtg
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PostPosted: Thu Jan 09, 2014 10:59 am    Post subject: Reply with quote

There might be an easy fit for the stats for older era ships.

Some SciFi RPGs have a TECH LEVEL or TECH ERA rating. Items from a lower tech level (i.e. less advanced), are given some sort of penalty when used against more advanced tech. That way older weapon might not necessarily be less powerful than newer ones, but are still inferior in some way.

We could give the eras in Star Wars a Tech Level rating and come up with some sort of scaling mod per TL.

That way we could use the older stats without the older ships being too powerful relative to more modern craft.

We could even expand on this to allow people to upgrade older ship designs with newer parts, upping the TL, buy lower TL parts at a discount, or even use TLs to differentiate between the Clone Wars and Rebellion eras.
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shootingwomprats
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PostPosted: Thu Jan 09, 2014 12:31 pm    Post subject: Reply with quote

Make a tech chart using the scaling rules as an example maybe?

24D Dawn of the Jedi
12D Tales of the Jedi
6D The Old Republic
4D New Sith Wars
2D Rise of the Empire/Clone Wars
0D Rebellion

Not sure how this would work, I am just brainstorming atm.
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DougRed4
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PostPosted: Thu Jan 09, 2014 5:00 pm    Post subject: Reply with quote

This has come up a number of times before on these forums, including one thread that I started.

Check out the eight post, by Panzerjedi, for some similar ideas on scaling.
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atgxtg
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PostPosted: Fri Jan 10, 2014 1:50 pm    Post subject: Reply with quote

shootingwomprats wrote:
Make a tech chart using the scaling rules as an example maybe?

24D Dawn of the Jedi
12D Tales of the Jedi
6D The Old Republic
4D New Sith Wars
2D Rise of the Empire/Clone Wars
0D Rebellion

Not sure how this would work, I am just brainstorming atm.


I think it's the right idea, but the scaling is too great. Unlike with ships, we are not having huge jumps in size, so we don't need to use the same progression as ship scaling.

I was thinking more along the lines of about a 1D scaling difference per "era". So a Clone Wars ship would only suffer a 1D penalty against a Rebellion era ship.

Unless the Clone Wars ship has been upgraded with more modern parts. For example, a Rebellion-era Y-Wing probably doesn't suffer a tech era penalty. Upgrading the tech era also lets us ignore tech level scaling when we want to. When we want to use an older ship and have it be more effective we can say that it has been retrofitted with newer tech.
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DougRed4
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PostPosted: Fri Jan 10, 2014 2:48 pm    Post subject: Reply with quote

atgxtg wrote:
shootingwomprats wrote:
Make a tech chart using the scaling rules as an example maybe?

24D Dawn of the Jedi
12D Tales of the Jedi
6D The Old Republic
4D New Sith Wars
2D Rise of the Empire/Clone Wars
0D Rebellion

Not sure how this would work, I am just brainstorming atm.


I think it's the right idea, but the scaling is too great. Unlike with ships, we are not having huge jumps in size, so we don't need to use the same progression as ship scaling.

I was thinking more along the lines of about a 1D scaling difference per "era". So a Clone Wars ship would only suffer a 1D penalty against a Rebellion era ship.

Unless the Clone Wars ship has been upgraded with more modern parts. For example, a Rebellion-era Y-Wing probably doesn't suffer a tech era penalty. Upgrading the tech era also lets us ignore tech level scaling when we want to. When we want to use an older ship and have it be more effective we can say that it has been retrofitted with newer tech.


I tend to agree. Had I not decided to rewrite the Star Saber ships (as in my post, above), I think a 'penalty' of 3D scaling (going from Old Republic to Rebellion era) would be far more appropriate than a 6D one.
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atgxtg
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PostPosted: Fri Jan 10, 2014 3:11 pm    Post subject: Reply with quote

DougRed4 wrote:


I tend to agree. Had I not decided to rewrite the Star Saber ships (as in my post, above), I think a 'penalty' of 3D scaling (going from Old Republic to Rebellion era) would be far more appropriate than a 6D one.


It also depends on just what features we think should be scaled, and which ones shouldn't.


Heck, I might even consider scaling in pips rather than whole dice. At least for the relatively short "eras". The combined time of the Rise of the Empire/Clone War/Rebellion "eras" is significantly less than, say, the Old Republic era. The Old Republic era might be broken down into an early, middle,and late parts, with lesser penalties for the latter parts- basically a range of penalties depending on what part of an era a ship was built.
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DougRed4
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PostPosted: Sun Jan 12, 2014 7:24 pm    Post subject: Reply with quote

That's a good point. Something 3,000 years old is much older tech than something 300 years old, or 30.
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atgxtg
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PostPosted: Sun Jan 12, 2014 9:47 pm    Post subject: Reply with quote

DougRed4 wrote:
That's a good point. Something 3,000 years old is much older tech than something 300 years old, or 30.


Yeah, although with Star Wars, we really don't know when the big tech breakthroughs took place. With such a long time line there are probably some long stretches where ship tech didn't change significantly. Especially during some of the Old Republic era when there appears to have been a lot of complacency.
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crazydanny1
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PostPosted: Sun Jan 12, 2014 11:03 pm    Post subject: Reply with quote

Quote:
Yeah, although with Star Wars, we really don't know when the big tech breakthroughs took place. With such a long time line there are probably some long stretches where ship tech didn't change significantly. Especially during some of the Old Republic era when there appears to have been a lot of complacency.


I think the best example of this would be the time frame between when The Old Republic takes place and the New Sith Wars. Looking at the artwork used, it would be easy to say that classic era tech doesn't come into prominence under after the Russan Reformation. The clothing and tech styles all look "old school", if you get what I mean. I think a person could definitely draw some clear lines with tech progression based on some of those observation. I'm just rambling...
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atgxtg
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PostPosted: Mon Jan 13, 2014 11:39 am    Post subject: Reply with quote

crazydanny1 wrote:


I think the best example of this would be the time frame between when The Old Republic takes place and the New Sith Wars. Looking at the artwork used, it would be easy to say that classic era tech doesn't come into prominence under after the Russan Reformation. The clothing and tech styles all look "old school", if you get what I mean. I think a person could definitely draw some clear lines with tech progression based on some of those observation. I'm just rambling...


Sounds like good rambling to me. I don't suppose you could flesh out the timeline a bit more. I'll admit that I'm not that familiar with the EU or the timeline beyond the films. It would be better if someone more experienced with the earlier eras helps to locate the major breakpoints.
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crazydanny1
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PostPosted: Tue Jan 14, 2014 6:11 am    Post subject: Reply with quote

Era Timeline for Tech (Breakdown)

For the most part, to keep it simple, I’m sticking to eras when humans and other dominant species from the EU were active, rather then going into massive detail with a lot of conversions and rules to fumble with. I’m pulling a lot of this straight from Wookieepedia’s timeline.

Infinite Empire Era – 35,000 BBY to 25,000 BBY
-The Rakata, using FTL tech fueled by the Dark side, set up their Infinite Empire through galactic conquest.
-Core worlds are limited to unreliable hyperdrive tech and sleeper ship tech.
Expansionist Era – 25,000 BBY to 20,000 BBY
-The Rakatan hyperdrive is reverse engineered, giving the Core Worlds reliable FTL capabilities, albeit, very slow.
Great Manifest Period – 20,000 BBY to 18,000 BBY
-Exploration and colonization of the Slice occurs. FTL travel still requires guidance from nav beacons set up along known hyperspace routes.
Ductavis Era – 10,000 BBY to 9000 BBY
-Planetary Shields and Planetary turbolasers come into prominence.
Post Manderon Period – 5000 BBY to 4400 BBY
-Great Hyperspace War occurs between the Republic and the Sith.
-Lost Tribe of the Sith are stranded on Kesh.
Tales of the Jedi Era – 4400 BBY to 4000 BBY
-Events from the Tot J Sourcebook take place.
Jedi Civil War Era – 3960 BBY to 3700 BBY
-depicted in the Knights of the Old Republic.
Great Galactic War Era – 3681 BBY to 3600 BBY (???)
-Events depicted in Star Wars: The Old Republic (This is the biggest contested bit in EU canon due to game-play technology and storyline making it appealing to SW fans who aren’t familiar with KotOR. A lot of the ships and what not are scaled to look and perform a lot like classic era stuff from the movies.)
Stagnant Era – 3500 BBY to 2000 BBY
-The Republic has become stagnant after the victory over the Sith Empire in the Great Galactic Wars. Their military is scaled down and the galaxy begins to suffer from political corruption.
The New Sith Wars Era – 2000 BBY to 1000 BBY
-The Sith re-emerge as the Brotherhood of Darkness, threatening the Republic and Jedi. Still appear to be much along the lines of TotJ era and Great Galactic War era.
Rise of the Empire Era – 999 BBY to 3 BBY
-Build-up to Prequel era and Clone Wars. Most tech looks like Ep. I tech.
-Advances seem to be spurred along during the Clone Wars.
Classic/Rebellion Era – 3 BBY to 5 ABY
-Original trilogy timeframe.
New Republic Era – 5 ABY to 24 ABY
-Thrawn Trilogy is the biggest event in this era
New Jedi Order Era – 24 ABY to 40 ABY
-Yuuzhan Vong War occurs
Legacy Era – 40 ABY to 138 ABY
-Fate of the Jedi storyline
-Return of the Lost Tribe of the Sith
-Darth Krayt’s One Sith is created


Does that help at all?
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atgxtg
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PostPosted: Wed Jan 15, 2014 11:10 am    Post subject: Reply with quote

crazydanny1 wrote:



Does that help at all?


Yeah, quite a bit. I'll take a look at Wookieepedia and see if there are any other interesting tech hits to go along with this, but it does look like it gives some interesting break points for tech.
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DarthOmega
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PostPosted: Thu Mar 20, 2014 6:52 am    Post subject: Reply with quote

A little thread resurrection on my part here too, but did anyone stop and think as that the TOR ships might in actuality be better than Rebellion/NJO ships? Keep in mind this is not TotJ, so get that idea right out. This is based on Knights of the Old Republic/Star Wars: The Old Republic. Completely different kettle of fish. So you can't use TotJ as a basis for comparison. It's like saying that the sailing ships of the late 1800's are similar to the battleships of WWII.

I'm thinking that the TOR ships might actually have been better, maybe not in the capacity of the hyperdrive capability, but in everything else? Why not? Why would the Rebellion era ships automatically be better just because they are newer? There is no direct correlation here as there is no linear tech progression in Star Wars. That alone is proven by the fact that Clone Wars era tech is in a lot of ways superior to Rebellion era tech (apparently the technology to produce hyperdrive rings was lost so TIE fighters couldn't go into hyperspace?).

There is a logical reason for this though. If you have a galaxy that is literally NEVER at peace, then tech progression gets really funny and really weird at times. Take a look at Battletech sometime for proof of that. Another thing that says that advance technologies/ideas/teachings are lost is the fact that ascending and becoming a part of the Force was fairly easily done back in the TOR days and most Jedi Masters eventually did just that. It seems that by the time of the Clone Wars and the Rebellion that the technique had been all but lost. Not to mention things like Force Light and Sever Force, otherwise the Sith would have never taken over no matter how powerful Palpatine was. Yoda had to be guided to learn the technique of ascending. He and Obi Wan were completely unaware of it until towards the end of the Clone Wars.

So obviously a lot happens in the galaxy and things are lost. Technologies. Ideas. Force abilities. Civilizations. Entire Species (Miraluka for example). And of course planets.
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Mojomoe
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PostPosted: Wed Apr 02, 2014 3:56 pm    Post subject: Reply with quote

I wholeheartedly approve of the thread resurrection, this is a very interesting topic and one I'd love to see followed up on. I've been reading my Tales of the Jedi companion again, and have been really interested in seeing and/or using The Old Republic tech in a Rebellion-era game, so I'd love to see a consensus - even a sourcebook - on era scaling and so forth.

Regarding your thoughts of tech advancement not being linear, I definitely understand the point. I'd venture, however, that while it might be true it falls pretty cleanly under extrapolation and/or unintuitive to the casual player, and I'd be more keen on a simple, agreed-upon era-scaling chart that's, well maybe not linear, but at least consistent in its vector.

So, this was the one proposed:

Quote:

24D Dawn of the Jedi
12D Tales of the Jedi
6D The Old Republic
4D New Sith Wars
2D Rise of the Empire/Clone Wars
0D Rebellion


I love it at first blush - I was thinking the same thing before I stumbled here - but I do agree it's a little harsh. I counter-propose this:

Quote:

4D Dawn of the Jedi
3D Tales of the Jedi
2D The Old Republic
1D New Sith Wars
-2 Rise of the Empire/Clone Wars
0D Rebellion
+2 NJO (?)


This would be in place whenever a stat from one era is used against a stat clearly from another era, not counting STRENGTH rolls or other similar rolls against living beings (or anyplace else that stats do not change from era to era).

Thoughts?
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DougRed4
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PostPosted: Wed Apr 02, 2014 6:19 pm    Post subject: Reply with quote

I'd be all for a much less steep curve/gradation, Mojomoe, so your proposed chart is far better, from my perspective.
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