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Call yourself a brawler? I'll take you with my hands tied!
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Naaman
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Joined: 29 Jul 2011
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PostPosted: Fri Sep 06, 2013 10:25 pm    Post subject: Reply with quote

This is a bit of a tangeant, but I would assert that if you don't havve the appropriate skill to escape, you'd use strength instead of dex since strength covers all the athletic skills (including acrobatics) and is more representative of the character's physical conditioning. D6 Star Wars seems to reserve Dex for issues relating to hand-eye coordination, rather than flexibility and agility.

Anyway... just my two cents. I can see it being Dex by the dictionary definition of the word, though.
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Leon The Lion
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PostPosted: Sat Sep 07, 2013 5:04 pm    Post subject: Reply with quote

Esoomian wrote:
Looks like I'm in the minority here but I'd probably only give a -1D penalty for hands tied/cuffed in front and I'd completely remove it for things like a head-butt. If the person is restrained with big heavy manacles I'd probably give them a +1 to damage (although they'd keep the -1D to the brawling roll) if they decided to try a double-handed punch (AKA Kirkhammer).

It might be that having the hands restrained in front impedes balance but I just don’t see it as being worth a -2D in a largely cinematic game/environment like Star Wars.

Cuffed behind I’d go with a -2D but if you really wanted to restrain someone I’d go with leg restraints as well.


After a longer consideration, I find myself (almost) completely agreeing with you.

When the situation came up in game, I went with -1D for hands tied in front and -3D in the back.
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