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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Mon Jul 29, 2013 4:10 am Post subject: |
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Naaman wrote: | Does that make sense? |
Yes, but...
Naaman wrote: | What am I not seeing? |
I wasn't actually thinking about maneuverability, I created that topic because "base defense" (when starship doesn't dodge at all) is the same for 5m long and 125m long ship (of scale starfighter). In such case maneuverability, amount of cargo etc. don't count, IMO only factors are ship size (+shape) and it's speed (although I didn't bring this factor to discussion). |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Jul 29, 2013 7:18 am Post subject: |
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but a melee weapons base difficulty is a set difficulty to use and flying a ship doesn't have an official difficulty to use, IIRC. I guess you could put a base difficulty to it, which really doesn't change things all that much. _________________ Blasted rules. Why can't they just be perfect? |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Jul 29, 2013 8:28 am Post subject: |
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I see, I see. Does it often come up that a stationary ship is. targeted? The way I see it, if something is easier to hit, it would be so statiionary or not, which is the same as a penalty to a dodge roll.
I would have to turn this over in my head for a while to come up with something I like for stationary targets.... |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 29, 2013 3:43 pm Post subject: |
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Most of the time ships (or vehicles) don't get dodge/vehicle maneuvering, is when they are shutdown via ion damage, or are on the tarmack. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Jul 29, 2013 6:06 pm Post subject: |
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So the difficulty would be based on the weapon, then... which has nothing to do with the target... |
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Leon The Lion Commander


Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Tue Jul 30, 2013 3:20 am Post subject: |
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The basic difficulty is based on the range at which the attack takes place, dependant on the weapon used, yes.
This basic difficulty is then modified by the scale of the target, regardless of weather the target dodges or not. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Jul 30, 2013 7:12 am Post subject: |
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Well, the problem I see with using an intermediate scale modifier, in this case is two fold:
A bigger transport would suffer less damage than a fighter from the same weapon... it would be like having free shields of 2D (or whatever the modifier is).
And of course the modifiier would need to apply even when two transports are battling each other.
So maybe you need to use armor class to achieve what you want, applying a size penalty. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Aug 02, 2013 3:00 pm Post subject: |
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Naaman wrote: | So the difficulty would be based on the weapon, then... which has nothing to do with the target... |
The only thing the weapon determines is the range brackets for what counts as short-med-long.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Aug 02, 2013 11:11 pm Post subject: |
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Yeah, so... other than just assigning a modifier to each ship, how do we address the size differential issue?
The only other alternative I can see is to use the "low end" of the difficulty scale (for example, if an attack calls for a moderate roll, an 11 would succeed on a big ship, but you need a 15 to hit the small one.) |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 03, 2013 2:31 pm Post subject: |
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As it sits now, we would have to make up at least 2 new rules or flat out modify every ship in the books.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Aug 04, 2013 12:09 am Post subject: |
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Yep. I would prefer to rewrite the ships, myself. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 04, 2013 1:04 am Post subject: |
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You do realize there is over 200 ships in the great ship book.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Mon Aug 05, 2013 4:56 pm Post subject: |
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garhkal wrote: | You do realize there is over 200 ships in the great ship book.. |
I think it's not too much. I was thinking about some kind of stat's clean-up too, for some time, but I'm not familiar with all the stuff, my plan was only to modify stats of ships that appear in my games. |
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Leon The Lion Commander


Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Mon Aug 05, 2013 5:12 pm Post subject: |
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garhkal wrote: | You do realize there is over 200 ships in the great ship book.. |
And how many of those will actually ever appear in your game? And in a way that actually requires their stats to be used?
My own campaign has been going on more or less monthly for about four years now, and my answer to the above is maybe 15, at most.
So I see no problem with reworking the stats of "all" the ships. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Aug 05, 2013 5:19 pm Post subject: |
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Tupteq wrote: | garhkal wrote: | You do realize there is over 200 ships in the great ship book.. |
I think it's not too much. I was thinking about some kind of stat's clean-up too, for some time, but I'm not familiar with all the stuff, my plan was only to modify stats of ships that appear in my games. |
^This. |
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