View previous topic :: View next topic |
Author |
Message |
atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri May 31, 2013 9:32 pm Post subject: |
|
|
Oh, I agree that every once in a while people have a mishap while doing something simple. Parking the car, stepping out of the tub, tying shoelaces. It's just that with the Wild Die a "1" comes up nearly 17% of the time.
Now factor in that the "average character" has a 2D ability in skills that aren;t primary to their profession and you got tons of accidents on the way to work each day, even if you drop a die.
But as far as my houserule goes the idea of the threshold isn't so much to eliminate the wild die, but to skip over some unnecessary rolls. For instance, when a PC is rolling 8D to make a Moderate roll. Yeah, there is a chance that the player can botch the roll, but is it really worth it?
Last session we had a fight with the PCs in a X-Wing Squadron up against a squadron of TIE fighters. With over a dozen ships maneuvering, dodging and shooting the game slowed down at times so the GM could make a bunch of simple piloting rolls that were pretty much an autosuccess. IMO it would be better to speed that along and let the TIE fly straight and level without a piloting roll rather than bogging the game down for the 1 in 30,000 chance that some TIE might slam into his wingman. |
|
Back to top |
|
 |
atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri May 31, 2013 9:34 pm Post subject: |
|
|
Naaman wrote: | I've honestly been trying to come up with some advanced piloting skills for years, and this maneuver threshold the way you've presented it, may be just the mechanic that I need to make the idea work.
I think it looks great the way it is, but not having play tested it, I can only speculate. |
Thanks I hope it hold up. The Maneuver Sheet has worked out. Our GM seems to like the threshold idea. It will help him to run lots of TIE fighters at once.....I got a bad feeling about that. |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sat Jun 01, 2013 4:13 pm Post subject: |
|
|
atgxtg wrote: | Oh, I agree that every once in a while people have a mishap while doing something simple. Parking the car, stepping out of the tub, tying shoelaces. It's just that with the Wild Die a "1" comes up nearly 17% of the time. |
As mentioned before, not all 1's on the wild result in a mishap. And even the book recommends that you can add it up as normal.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
|
Posted: Tue Jun 04, 2013 12:04 pm Post subject: |
|
|
garhkal wrote: | atgxtg wrote: | Oh, I agree that every once in a while people have a mishap while doing something simple. Parking the car, stepping out of the tub, tying shoelaces. It's just that with the Wild Die a "1" comes up nearly 17% of the time. |
As mentioned before, not all 1's on the wild result in a mishap. And even the book recommends that you can add it up as normal.. |
I dont think you are following me. Dropping the one and highest die does not always avoid a mishap - especially with piloting. Chances are, a typical pilot is doing three things `fly,dodge, shoot[ and a 1 on the piloting roll is going to result in a failed piloting roll and a maneuver table mishap. |
|
Back to top |
|
 |
DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
|
Posted: Tue Jun 04, 2013 3:36 pm Post subject: |
|
|
atgxtg wrote: | Oh, I agree that every once in a while people have a mishap while doing something simple. Parking the car, stepping out of the tub, tying shoelaces. It's just that with the Wild Die a "1" comes up nearly 17% of the time.
Now factor in that the "average character" has a 2D ability in skills that aren;t primary to their profession and you got tons of accidents on the way to work each day, even if you drop a die.
But as far as my houserule goes the idea of the threshold isn't so much to eliminate the wild die, but to skip over some unnecessary rolls. For instance, when a PC is rolling 8D to make a Moderate roll. Yeah, there is a chance that the player can botch the roll, but is it really worth it?
Last session we had a fight with the PCs in a X-Wing Squadron up against a squadron of TIE fighters. With over a dozen ships maneuvering, dodging and shooting the game slowed down at times so the GM could make a bunch of simple piloting rolls that were pretty much an autosuccess. IMO it would be better to speed that along and let the TIE fly straight and level without a piloting roll rather than bogging the game down for the 1 in 30,000 chance that some TIE might slam into his wingman. |
Yeah, in that case - with so many ships involved and the fact that the vast majority of rolls should be successful anyway - I completely agree that coming up with thresholds (and not rolling) is the way to go. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
 |
|