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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Wed Feb 20, 2013 11:19 pm Post subject: |
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Yeah, we've got a lot of those initialisms around here. I've got a thread defining them. Let me know if you want me to add any more.
http://www.rancorpit.com/forums/viewtopic.php?t=3808 _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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nuclearwookiee Lieutenant Commander


Joined: 28 Nov 2011 Posts: 171
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Posted: Tue Mar 05, 2013 12:40 pm Post subject: |
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Going back to the RAW discussion, I don't think you even have the option of Full Defense if you moved All-Out in the previous round.
You can only increase or decrease your speed one category in a round. So if you were flying a vehicle at All-Out speed in the previous round, then your movement options in the current round are either to maintain All-Out speed or slow to High Speed. Regardless of terrain difficulty, either of these speeds require the pilot to make a skill check. In other words, a movement skill check is mandatory in any round following one in which you were moving All-Out. But, as we know, Full Defense prohibits any other skill roll in the same round. There are two resolutions to this problem.
You could decide that Full Defense precludes moving at All-Out speed. However, you should decide that All-Out movement precludes Full Defense. The first choice requires you to ignore the mandate that a pilot is required to make a skill check while moving at All-Out speed, while the second choice allows the full operation of both rules. In other words, Full Defense shouldn't even be an option if you were traveling at All-Out speed in the prior round. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 05, 2013 4:33 pm Post subject: |
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nuclearwookiee wrote: |
You can only increase or decrease your speed one category in a round. |
For vehicles/ships, yes.. For foot movement (or animal) though you can shift up or down 2 cats a round... from all stop through cautious to cruise. Or from cruise to flank.. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Tue Mar 05, 2013 4:42 pm Post subject: |
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I'm imagining someone trying to go from all-out to a full defense by hitting the deck...
... hard enough to take damage. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Quetzacotl Commander


Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Tue Mar 05, 2013 5:31 pm Post subject: |
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What I'm wondering here is if you can use a Full Dodge but still move with your cautious move when on very easy, easy or moderate terrain, because it's simply a free action.
Because that would be the most sinsible thing when trying to get to the enemies that are just using blasters as a Jedi with activated LSC (or as any melee character with high enough dodge). |
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nuclearwookiee Lieutenant Commander


Joined: 28 Nov 2011 Posts: 171
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Posted: Tue Mar 05, 2013 9:26 pm Post subject: |
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garhkal wrote: | nuclearwookiee wrote: |
You can only increase or decrease your speed one category in a round. |
For vehicles/ships, yes.. For foot movement (or animal) though you can shift up or down 2 cats a round... from all stop through cautious to cruise. Or from cruise to flank.. |
Quite right, garhkal! I should have specified. I was just answering in the context of the OP's original question on vehicles.
Quetzacotl wrote: |
What I'm wondering here is if you can use a Full Dodge but still move with your cautious move when on very easy, easy or moderate terrain, because it's simply a free action.
Because that would be the most sinsible thing when trying to get to the enemies that are just using blasters as a Jedi with activated LSC (or as any melee character with high enough dodge).
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That's a good question. On the one hand, p. 38 says "a character making a full reaction can't do anything else in the round." On the other, p. 101 says "In Very Easy, Easy, and Moderate terrains, cautious movement is a "free action": it's not considered an action and the character doesn't have to roll her running skill." I guess it comes down to whether or not you consider moving at cautious speed doing something even though its not an action.
Personally, I agree with you. I'm inclined to read "can't do anything" as "can't make any other skill checks." |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Mar 05, 2013 10:39 pm Post subject: |
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Interesting dilemma. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 06, 2013 12:43 am Post subject: |
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Since running full out would not let you come to a complete stop i can't see how someone could do the jump face first in the dirt maneuver. _________________ Confucious sayeth, don't wash cat while drunk! |
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