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Combat Movement (aka Hit and Run)
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 30, 2013 12:20 am    Post subject: Reply with quote

DougRed4 wrote:
Another thing to consider is the tactics of the opposition. I don't know about the rest of you, but stormtroopers have usually been cannon-fodder in my games, and definitely not elite special forces ("These blast points are too precise for sandpeople; it can only be the work of Imperial stormtroopers!).

Thus they tend to be more straight-up fighters that don't use sophisticated tactics.


Taking that quote into account when compared to their shooting abilities in the films, I can't help but wonder exactly how awful the marksmanship is in the regular Imperial Army.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jan 30, 2013 12:55 am    Post subject: Reply with quote

Well, its obvious isn't it.. they all went to the A-team academy for shooting Rolling Eyes
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DougRed4
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Joined: 18 Jan 2013
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Location: Seattle, WA

PostPosted: Wed Jan 30, 2013 2:17 am    Post subject: Reply with quote

Quetzacotl wrote:
I'm not entirely sure I understand what you mean...

Since it's a turn based system, it doesn't really matter if I am faster then the other Person or not.


It does matter, though. The other person could move at a walk (10 meters per turn) for three turns, which you could cover in a single turn by running.

Quetzacotl wrote:
Even if I can move for example 30 Meters and the other one only 10 and we are 10 meters apart, if I move first, then I have no means to get to him and hit him if he decides to run away because of the turn based system.
Unless I declare morce actions then him, but doing that, i also diminish my chances of hitting someone (because of the MAPs).
If the enemie is able to move after my action, I can't possibly reach him (following the RAW).


There isn't some rule (unlike some other games) that says that movement has to happen first, or that movement has to happen last (or any other). You get to use one of your actions to move, and so does he. If you move faster (and more) than him in a turn, you will catch him. Choosing to take more actions and/or to delay your move to allow you to catch up with him will allow you to "catch" the other person in a chase.

Quetzacotl wrote:
I also suggested to some of my group that you could, in case of an enemy running away as soon as you approch him, use any remaining move to chase him while he movee (i.e. when I can move 20 meters and the enemy only 10 and I am 10 meters away from the enemie, I use my move action to get to him, using 10 of my 20 meters. If he chooses to run away and he can only move 10 meters (regardless of why that is the case now), then I couold choose to automatically move the remaining 10 meters with that enemie (of course that would only work on the enemie I diceded to approach)). Unfortunately, that would be a houserule, following the RAW I would move 10 meters and "lose" the remaining 10 meters after that....


I'm not sure what you mean by "any remaining move" here, and perhaps this is where some of the misunderstanding is coming from.

A character gets to use one of their actions (per turn) to move. They pick which of the four "move speeds" they're going to use, and then they move (on one of the actions in their turn). It might be their first action of the turn, their second, their third, or their tenth. But no matter which one it is, they only get to move once. The amount they get to travel in that move is between half the total amount allowed (based on their selection) to the full amount (of that selection). So if a character is allowed to move 10 meters in a turn, they can move between 5-10 meters.

So if the merc starts 20 meters away
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2295
Location: Seattle, WA

PostPosted: Wed Jan 30, 2013 2:20 am    Post subject: Reply with quote

crmcneill wrote:
DougRed4 wrote:
Another thing to consider is the tactics of the opposition. I don't know about the rest of you, but stormtroopers have usually been cannon-fodder in my games, and definitely not elite special forces ("These blast points are too precise for sandpeople; it can only be the work of Imperial stormtroopers!).

Thus they tend to be more straight-up fighters that don't use sophisticated tactics.


Taking that quote into account when compared to their shooting abilities in the films, I can't help but wonder exactly how awful the marksmanship is in the regular Imperial Army.


I know! It's pretty humorous, especially when characters like C-3PO and R2 can stroll across a hallway and avoid being hit.

I think the reason they miss the main characters so much in the trilogy is because all of the PCs have lots of character points to spend! 8)
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