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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 04, 2012 1:30 pm Post subject: |
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LOL...
So anyone else have thoughts on linking alien species to the medicine/first aid roll? _________________ Confucious sayeth, don't wash cat while drunk! |
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vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Tue Sep 04, 2012 2:12 pm Post subject: |
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Personally I think that your schooling will entail much more then it does here on earth. "your bi-pedal carbon based pulmonary system works like this". As a GM, I sometimes would say "You have never met this species before, you can try Medicine, but there may be differences..." that usually warns the player off. If they still do it anyways then every so often ill have them kill the patient.
Alien Species roll would mitigate that factor. a player could respond "Well, my 18 Alien Species roll says that I once worked on one in the battle of garthab."
I wouldn't get into hyper-realism personally, it just takes away from the game. As a GM just warn them off / give them complications every so often (funny how there is a wild dice to already simulate such randomness) _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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vanir Jedi

Joined: 11 May 2011 Posts: 793
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Posted: Fri Sep 07, 2012 2:30 am Post subject: |
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Medical diagnostics is a knowledge skill, so is Alien Species: xenobiology, which is a medical specialisation of Alien Species.
Practicing medicine however is a Technical skill for reasons already explained, it is a medical practise, not medical theory. The more knowledge based doctors are specialised in diagnostic medicine. Surgeons are referred to as the Jocks by them, the satire goes they're not real bright and will open someone up just to see what's wrong with them. And that's in the real world.
In a hospital the doctors you often speak to are diagnostic medicine. The surgeons are the ones cracking a joke about leaving a clamp inside someone they sewed up earlier.
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Sep 07, 2012 10:41 am Post subject: |
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Specialization in First Aid also crops up here, and would seem to be the "correct" skill.
Maybe if Alien Species is higher than First Aid, a character could get a break when he specialized. Something like a one time bonus of +1 pip per D in Aliens Species for that specialization?
So if A Doctor had First Aid 6D, Medicne 3D, and Alien Species: Verpin at 4D, he could get 5 pips (1 puls the extra 4 for 4D) if he takes First Aid: Verpine, for 7D+1 |
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Ankhanu Vice Admiral


Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Sep 07, 2012 1:18 pm Post subject: |
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First aid and medicine are really just biological mechanics even in today's world. You do need to remember and understand a lot of detail, but it's not really a knowledge type thing. Medical doctors and technicians are, by and large, not academics.
Medical RESEARCH, however, is less mechanics, more academics. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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