The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Enhance attrib on Str? Give DSP or not?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Enhance attrib on Str? Give DSP or not? Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Apr 04, 2012 5:42 am    Post subject: Reply with quote

vanir wrote:
Well you see here's the thing with the morality rating system.

What if they do have it coming, but when I punch them in the face I like it, I mean really get off on it.

DSP?
That's why ZzahpodD invented Dark Side Pips.
Back to top
View user's profile Send private message
Downstrike
Lieutenant
Lieutenant


Joined: 03 Mar 2012
Posts: 80

PostPosted: Wed Apr 04, 2012 7:55 am    Post subject: Reply with quote

Get off but not angry. Get off to the point of personal gain maybe? So far I say no. But I play more fast and loose than most so I would love to hear reasons opposite.
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Apr 04, 2012 8:38 am    Post subject: Reply with quote

If they really, really like punching people in the face that sounds like anger or sadism to me.

If they use a FP to punch someone in the face and really, really like it then that should tell us something about the character and it should have some consquence.

Maybe that character realizes that he or she has something dark inside - maybe that dark thing is rage, anger, enjoyment of other's pain, or a need to dominate others physically - but for a Force Sensitive, especially for a Jedi, these are dangerous emotions and desires. Now the character has learned something unpleasant about himself and must deal with that knowledge. Dealing with it is a consquence and may make for interesting roleplaying.

Maybe the character doesn't realize he or she has something dark inside or chooses to ignore or pretend it away. Now the character is lying to himself - either a lie of omission or commission. This too should have consequences. One is it sounds like the first step on a dark path. That too may make for interesting roleplaying.

Awarding a Dark Side Pip (essentially 1/3 of a Dark Side Point) seems like a mechanical way of marking the consequence for this action and differentiating this character from one whose inner motives are not so dark. So I see an award as entirely justified. But our group is generally pretty good about managing to play near the head of the dark side trail. I doubt many of our players would object strongly to a DSPip award in this circumstance. Similarly, I might allow a player to roll the character's willpower to master his emotions so that he just gets a hint of possible inner darkness but no DSPip.

Treating two force senstives - one who punched a guy in the face as a necessary action or even a regretably necessary action and the second who punched a guy in the face and really, really liked it - exactly the same seems thematically wrong and undramatic in a Star Wars game. YMMV.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Apr 04, 2012 5:51 pm    Post subject: Reply with quote

Well said.

Someone who enjoys inflicting damage may well be on their way to being a sadist.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Thu Apr 05, 2012 11:09 am    Post subject: Reply with quote

garhkal wrote:
Well said.

Someone who enjoys inflicting damage may well be on their way to being a sadist.
Always noteworthy when we agree. Razz
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Apr 05, 2012 2:43 pm    Post subject: Reply with quote

Shocked Shocked Shocked
Quick.. alert the press!
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Thu Apr 05, 2012 4:38 pm    Post subject: Reply with quote

Bren wrote:
If they really, really like punching people in the face that sounds like anger or sadism to me.

If they use a FP to punch someone in the face and really, really like it then that should tell us something about the character and it should have some consquence.

Maybe that character realizes that he or she has something dark inside - maybe that dark thing is rage, anger, enjoyment of other's pain, or a need to dominate others physically - but for a Force Sensitive, especially for a Jedi, these are dangerous emotions and desires. Now the character has learned something unpleasant about himself and must deal with that knowledge. Dealing with it is a consquence and may make for interesting roleplaying.

Maybe the character doesn't realize he or she has something dark inside or chooses to ignore or pretend it away. Now the character is lying to himself - either a lie of omission or commission. This too should have consequences. One is it sounds like the first step on a dark path. That too may make for interesting roleplaying.

Awarding a Dark Side Pip (essentially 1/3 of a Dark Side Point) seems like a mechanical way of marking the consequence for this action and differentiating this character from one whose inner motives are not so dark. So I see an award as entirely justified. But our group is generally pretty good about managing to play near the head of the dark side trail. I doubt many of our players would object strongly to a DSPip award in this circumstance. Similarly, I might allow a player to roll the character's willpower to master his emotions so that he just gets a hint of possible inner darkness but no DSPip.

Treating two force senstives - one who punched a guy in the face as a necessary action or even a regretably necessary action and the second who punched a guy in the face and really, really liked it - exactly the same seems thematically wrong and undramatic in a Star Wars game. YMMV.


The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe..
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Sat Apr 07, 2012 3:55 am    Post subject: Reply with quote

A lot of the Force powers that grant a DSP if used to injure or kill have to be used directly on the target. Here the power is used indirectly which raises the question of is it DSP worthy. It may be up to the individual GM to decide. I'd probably grant a DSP if the player absolutely intended to kill the target and they used enhance attribute to increase the odds of delivering a killing blow. But if they weren't going in with the intention of killing then probably not. In that case they may be going up against someone with a much higher STR who can better absorb damage (let's say a Esoomian with STR 7D, a Wookiee, Duinuogwuin, or Zexx with STR 6D, or maybe a Galidyn with STR 6D+2) or someone with armor that grants a high physical damage bonus (most likely would have to assume it does so unless the PC knows that armor well enough to know it would) and want to improve their chances of doing damage.

Also, since when is brawl lethal. Brawl is merely the skill used to land an attack in hand to hand, STR would be the damage.
_________________
FLUFFY for President!!!!

Wanted Poster
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Apr 07, 2012 8:06 am    Post subject: Reply with quote

Plus, the argument can be made (based on film evidence) that WEG's moral code for the Jedi is overly restrictive, and that Lucas' vision for Jedi behavior was more martial than the purely defensive mindset we are all used to.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Apr 07, 2012 12:31 pm    Post subject: Reply with quote

I would rather err on the overly cautious side.. as i find it is easier to start allowing a little more/loosening up restrictions, than it is to reign in overly lax restrictions.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Sat Apr 07, 2012 3:04 pm    Post subject: Reply with quote

ZzaphodD wrote:
The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe..
I'm not sure that I would do that, but based on our play I'm not too worried about our players metagaming the Dark Side.

However, if I were to keep the pips secret until a full DSPoint worth was earned, I'd want to make sure I made notes of when and why a DSPip was awarded so that I could remind the player (and the PC) - via flashbacks - about the previous awards. So on receiving the third DSPip which now equals one DSPoint...
Back to top
View user's profile Send private message
Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Mon Apr 16, 2012 12:12 am    Post subject: Reply with quote

No dark side point.

The character did not attack with the force. He attacked with a punch.
_________________
Know Jesus, Know Peace.
No Jesus, No Peace
Back to top
View user's profile Send private message Send e-mail
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Apr 16, 2012 10:44 am    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe..
I'm not sure that I would do that, but based on our play I'm not too worried about our players metagaming the Dark Side.

However, if I were to keep the pips secret until a full DSPoint worth was earned, I'd want to make sure I made notes of when and why a DSPip was awarded so that I could remind the player (and the PC) - via flashbacks - about the previous awards. So on receiving the third DSPip which now equals one DSPoint...


If need be.. type it up and send it to them as a journal of sorts.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0