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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Apr 04, 2012 5:42 am Post subject: |
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vanir wrote: | Well you see here's the thing with the morality rating system.
What if they do have it coming, but when I punch them in the face I like it, I mean really get off on it.
DSP? | That's why ZzahpodD invented Dark Side Pips. |
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Downstrike Lieutenant


Joined: 03 Mar 2012 Posts: 80
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Posted: Wed Apr 04, 2012 7:55 am Post subject: |
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Get off but not angry. Get off to the point of personal gain maybe? So far I say no. But I play more fast and loose than most so I would love to hear reasons opposite. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Apr 04, 2012 8:38 am Post subject: |
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If they really, really like punching people in the face that sounds like anger or sadism to me.
If they use a FP to punch someone in the face and really, really like it then that should tell us something about the character and it should have some consquence.
Maybe that character realizes that he or she has something dark inside - maybe that dark thing is rage, anger, enjoyment of other's pain, or a need to dominate others physically - but for a Force Sensitive, especially for a Jedi, these are dangerous emotions and desires. Now the character has learned something unpleasant about himself and must deal with that knowledge. Dealing with it is a consquence and may make for interesting roleplaying.
Maybe the character doesn't realize he or she has something dark inside or chooses to ignore or pretend it away. Now the character is lying to himself - either a lie of omission or commission. This too should have consequences. One is it sounds like the first step on a dark path. That too may make for interesting roleplaying.
Awarding a Dark Side Pip (essentially 1/3 of a Dark Side Point) seems like a mechanical way of marking the consequence for this action and differentiating this character from one whose inner motives are not so dark. So I see an award as entirely justified. But our group is generally pretty good about managing to play near the head of the dark side trail. I doubt many of our players would object strongly to a DSPip award in this circumstance. Similarly, I might allow a player to roll the character's willpower to master his emotions so that he just gets a hint of possible inner darkness but no DSPip.
Treating two force senstives - one who punched a guy in the face as a necessary action or even a regretably necessary action and the second who punched a guy in the face and really, really liked it - exactly the same seems thematically wrong and undramatic in a Star Wars game. YMMV. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Apr 04, 2012 5:51 pm Post subject: |
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Well said.
Someone who enjoys inflicting damage may well be on their way to being a sadist. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Apr 05, 2012 11:09 am Post subject: |
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garhkal wrote: | Well said.
Someone who enjoys inflicting damage may well be on their way to being a sadist. | Always noteworthy when we agree.  |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 05, 2012 2:43 pm Post subject: |
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Quick.. alert the press! _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Apr 05, 2012 4:38 pm Post subject: |
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Bren wrote: | If they really, really like punching people in the face that sounds like anger or sadism to me.
If they use a FP to punch someone in the face and really, really like it then that should tell us something about the character and it should have some consquence.
Maybe that character realizes that he or she has something dark inside - maybe that dark thing is rage, anger, enjoyment of other's pain, or a need to dominate others physically - but for a Force Sensitive, especially for a Jedi, these are dangerous emotions and desires. Now the character has learned something unpleasant about himself and must deal with that knowledge. Dealing with it is a consquence and may make for interesting roleplaying.
Maybe the character doesn't realize he or she has something dark inside or chooses to ignore or pretend it away. Now the character is lying to himself - either a lie of omission or commission. This too should have consequences. One is it sounds like the first step on a dark path. That too may make for interesting roleplaying.
Awarding a Dark Side Pip (essentially 1/3 of a Dark Side Point) seems like a mechanical way of marking the consequence for this action and differentiating this character from one whose inner motives are not so dark. So I see an award as entirely justified. But our group is generally pretty good about managing to play near the head of the dark side trail. I doubt many of our players would object strongly to a DSPip award in this circumstance. Similarly, I might allow a player to roll the character's willpower to master his emotions so that he just gets a hint of possible inner darkness but no DSPip.
Treating two force senstives - one who punched a guy in the face as a necessary action or even a regretably necessary action and the second who punched a guy in the face and really, really liked it - exactly the same seems thematically wrong and undramatic in a Star Wars game. YMMV. |
The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Hellcat Grand Moff


Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Apr 07, 2012 3:55 am Post subject: |
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A lot of the Force powers that grant a DSP if used to injure or kill have to be used directly on the target. Here the power is used indirectly which raises the question of is it DSP worthy. It may be up to the individual GM to decide. I'd probably grant a DSP if the player absolutely intended to kill the target and they used enhance attribute to increase the odds of delivering a killing blow. But if they weren't going in with the intention of killing then probably not. In that case they may be going up against someone with a much higher STR who can better absorb damage (let's say a Esoomian with STR 7D, a Wookiee, Duinuogwuin, or Zexx with STR 6D, or maybe a Galidyn with STR 6D+2) or someone with armor that grants a high physical damage bonus (most likely would have to assume it does so unless the PC knows that armor well enough to know it would) and want to improve their chances of doing damage.
Also, since when is brawl lethal. Brawl is merely the skill used to land an attack in hand to hand, STR would be the damage. _________________ FLUFFY for President!!!!
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 07, 2012 8:06 am Post subject: |
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Plus, the argument can be made (based on film evidence) that WEG's moral code for the Jedi is overly restrictive, and that Lucas' vision for Jedi behavior was more martial than the purely defensive mindset we are all used to. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 07, 2012 12:31 pm Post subject: |
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I would rather err on the overly cautious side.. as i find it is easier to start allowing a little more/loosening up restrictions, than it is to reign in overly lax restrictions. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Apr 07, 2012 3:04 pm Post subject: |
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ZzaphodD wrote: | The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe.. | I'm not sure that I would do that, but based on our play I'm not too worried about our players metagaming the Dark Side.
However, if I were to keep the pips secret until a full DSPoint worth was earned, I'd want to make sure I made notes of when and why a DSPip was awarded so that I could remind the player (and the PC) - via flashbacks - about the previous awards. So on receiving the third DSPip which now equals one DSPoint... |
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Volar the Healer Jedi

Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Mon Apr 16, 2012 12:12 am Post subject: |
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No dark side point.
The character did not attack with the force. He attacked with a punch. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 16, 2012 10:44 am Post subject: |
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Bren wrote: | ZzaphodD wrote: | The Dark Side Pip system works especially well if you dont inform the player that he has been 'rewarded' one. You might say to the player that he has had a brush with the dark side or some other vague description. This might, or might not, mean a 'pip' has been rewarded (perhaps just a warning). This means that the player cant meta-game while feeling safe.. | I'm not sure that I would do that, but based on our play I'm not too worried about our players metagaming the Dark Side.
However, if I were to keep the pips secret until a full DSPoint worth was earned, I'd want to make sure I made notes of when and why a DSPip was awarded so that I could remind the player (and the PC) - via flashbacks - about the previous awards. So on receiving the third DSPip which now equals one DSPoint... |
If need be.. type it up and send it to them as a journal of sorts. _________________ Confucious sayeth, don't wash cat while drunk! |
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