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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Oct 13, 2011 10:38 pm Post subject: |
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garhkal wrote: | EG John, kevan, cindy and mark are playing and get to the DEHM | I'd handicap it a bit differently. Net FP results after the adventure are in ().
John (0/-1) - I'd probably let him gain a FP since he also lost one, net-net no change. Don't see this much different than the Wookiee who spent a FP to increase his damagge resistance and to increase his attack.
Kevan (0/-1)- maybe I'd let him get a point back. Depends on how important his actions were and possibly how kewl it seemed.
Cindy (+1) - regains all three and gains 1 for the risk taking first aid and transfer life.
Mark (+1) - the difference between Mark using FPs to save his butt and Kevan using FP to save his but is a quantitative not a qualitative difference. I certainly wouldn't give him more than +1 net.
Overall I tend to minimize dramatic FP changes in a single adventure. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Oct 14, 2011 10:42 am Post subject: |
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garhkal wrote: | [
With me, when i write my modules, i usually have only the 1 combat (or other) scene where it would be considered Dramatically heroic (and so where FP can be earned). As to how many can be earned... Usually half (or less) of what was spent. |
I7m fairly siilar with y adventures. ost have 1 scene, some have no such scenes, and occassionaly there ight be two scenes but that usuallt eans a long adventure. Occasinally the flow of events has added a DAM (dramtically appropriate moment) to an adventure, but that rare.
I tend to house rule it that a character can only raise his FP score by 1 per DAM, but that is not a hard and fast rule. It's not according to RAW, but it does help to keep PCs with high Fp totals from doubling up.
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I disagree. Spending one just to survive, even if the entire situation is heroic is still not making your 'saving your @$$' heroic. So by the rules is still lost.[/quote |
The RAW says otherwise. Personally, I wish it worked ypor way. But te in game justifcation sees to be that if you are standing up to Darth Vader, you are acting heroically, and deserve to get your FPs back (if you survive).
In fact, I wish no Fps came back, but that character could earn them by acting good and heroic, uch like the way they earn DSPs for doing evil. When a character does something heroic, they earn a FP. Jedi would have lots of FPs simply becuase they do lots of good heroic things. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 14, 2011 6:45 pm Post subject: |
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It says "Its not always selfish.. so you MIGHT be able to get it back." _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarm R'keeg Commander


Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Sun Apr 15, 2012 7:41 pm Post subject: |
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I think, personally, that the teeth, being listed under equipment and a separate weapon, would not be doubled, even though they are 'a part of the body'- as somebody pointed out, the teeth would not get sharper. Yes, someone could get a higher bite strength, more jaw force- but that is reflected in the strength doubling. To me, teeth and claws are no different from brass knuckles or a knife just because they are technically a part of the person's body- with the exception of damage resistance, what the Force Point doubles is the character's abilities and attributes; conscious abilities or exertions; the damage inflicted by a tooth is not one of these things- save for bite strength, which is doubled. The tooth's role in things is rather passive- it just sits there and moves along with the jaw. Unless you have an alien whose teeth can move under their own power... All melee weapons are essentially a part of the person's body, but passive, non-acting, non-skilled object who are simply present at whatever location the active, moving body thrusts them. I think it is activity, force, movement- the things that a character does- that are doubled by a Force Point; the +XD damage is simply a reflection of how sharp or charged a melee weapon is- doubling that seems against the intent of the Force Point, regardless of whether the weapons in question are an organic-enamel part of the body or not.  _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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