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Purchasing Advanced Skills
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Allst Beamem
Lieutenant Commander
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Joined: 09 Apr 2005
Posts: 131
Location: Memphis, TN USA

PostPosted: Sun Aug 06, 2006 12:49 pm    Post subject: Reply with quote

No I compleatly agree, its just after all that /xd, (@), and (2x1/2=1) jargin it just seemed like you were like (ook, yep) Sounds reasonable.

Just struck me as funny no offence intended. Wink
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masque
Captain
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Joined: 16 Mar 2006
Posts: 626
Location: Houston, TX

PostPosted: Sun Aug 06, 2006 1:41 pm    Post subject: Reply with quote

Ahh, ok. Didn't occur to me that it was funny, all the "jargon" was pretty understandable to me. I see what you mean, though.
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Pel
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Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Thu Aug 10, 2006 6:32 pm    Post subject: Reply with quote

Hehe.

Math is a strange and powerful language that surrounds us and binds the universe together. Laughing
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Zarm R'keeg
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Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Sat Apr 14, 2012 8:36 pm    Post subject: Re: Purchasing Advanced Skills Reply with quote

Liam (Gunman) Kissane wrote:
A debate that has come up a couple of times with my group, to purchase an Advanced Skill, the prerequisite is 5D (Medicine for example). Is that 5D total (Attribute and Skill dice) or 5D Skill Dice (on top of Attribute)?

The 2nd Ed R&E core rulebook just says "must have 5D in the skill".

Is there any clarification that anyone is aware of - or is it one of those vagarities to "leave to the GM's discrection"?


To the best of my knowledge, attributes never add to skills, they just serve as a launching point, so there would be no case for considering a combo of the two- the character needs to have 5D in the skill itself.
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