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Allst Beamem Lieutenant Commander


Joined: 09 Apr 2005 Posts: 131 Location: Memphis, TN USA
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Posted: Sun Aug 06, 2006 12:49 pm Post subject: |
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No I compleatly agree, its just after all that /xd, (@), and (2x1/2=1) jargin it just seemed like you were like (ook, yep) Sounds reasonable.
Just struck me as funny no offence intended.  _________________ We're all gona die!! |
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masque Captain


Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sun Aug 06, 2006 1:41 pm Post subject: |
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Ahh, ok. Didn't occur to me that it was funny, all the "jargon" was pretty understandable to me. I see what you mean, though. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Pel Line Captain


Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Thu Aug 10, 2006 6:32 pm Post subject: |
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Hehe.
Math is a strange and powerful language that surrounds us and binds the universe together.  _________________ Aha! |
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Zarm R'keeg Commander


Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Sat Apr 14, 2012 8:36 pm Post subject: Re: Purchasing Advanced Skills |
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Liam (Gunman) Kissane wrote: | A debate that has come up a couple of times with my group, to purchase an Advanced Skill, the prerequisite is 5D (Medicine for example). Is that 5D total (Attribute and Skill dice) or 5D Skill Dice (on top of Attribute)?
The 2nd Ed R&E core rulebook just says "must have 5D in the skill".
Is there any clarification that anyone is aware of - or is it one of those vagarities to "leave to the GM's discrection"? |
To the best of my knowledge, attributes never add to skills, they just serve as a launching point, so there would be no case for considering a combo of the two- the character needs to have 5D in the skill itself. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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