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It's official: a lightsaber can parry starfighter blasts
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Naaman
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PostPosted: Wed Apr 11, 2012 5:59 pm    Post subject: Reply with quote

Well, I could "bat" a 12-inch diameter basketball with a 1-inch diameter stick. So, since smaller things can repel bigger things, that covers the "physics" side of it.

On the other hand, this is Star Wars. And we're talking about "lightsabers" (which defy the laws of physics, anyway). So who cares? I actually think that both Bren and crmcniel have pretty good ways of handling it, though given the choice between the two, I'd lean more toward crmcneil's house rule, since it appeals more to my need for possibility to exist unconditionally (i.e. luck can affect the outcome).
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garhkal
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PostPosted: Thu Apr 12, 2012 1:26 am    Post subject: Reply with quote

True, a 1" bat can smack a 12" ball.. but the ball is held together and has little force behind it, compared to a laser bolt...
but it seems like i am in the minority here.


Have fun y'all batting cap ship shots!
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Bren
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PostPosted: Thu Apr 12, 2012 9:02 am    Post subject: Reply with quote

I know that was mostly meant in jest, but Capital scale damage is another matter to my mind. A 4D turbolaser does 16D character scale which for my version means the Jedi needs to do at least 16D damage with his lightsaber. That requires a Control of 12D - so it is not something a PC is going to be able to do. And aside from that, Capital Scale weapons are just too big for me to allow that. For me Speeder scale is a given, Walker scale is reasonable for an experienced Jedi or an adequate Jedi using a FP, Starfighter scale for a Jedi Master or an experienced Jedi with a FP. Capital scale is just a bit too far and those blasts do look too wide.
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garhkal
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PostPosted: Thu Apr 12, 2012 4:13 pm    Post subject: Reply with quote

So there IS a size that to you can't be batted.. but why just limit it to cap scale? Would a SF scale turbolaser be too big? What about some of the blaster artillery that has a blast radius?
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CRMcNeill
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PostPosted: Thu Apr 12, 2012 4:59 pm    Post subject: Reply with quote

I'm just going by the idea that any blast can be parried, but the larger a blast is (i.e. larger in scale), the more difficult it is to position the blade properly to get a successful deflection. Since the consequence of failure is getting hit by a very-high-powered energy blast (instant vaporization), the only people who attempt this are either very very good (high-level Force users) or very very desperate (spending a FP).
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Bren
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PostPosted: Thu Apr 12, 2012 5:07 pm    Post subject: Reply with quote

Sure there is a line. No one would seriously maintain that Yoda can parry the Death Star superlaser. The question is where to draw the line. By using the damage that the Jedi can do as a proxy for where the line is combined with just sort of looking at how large the blasters look before they hit I get to the following rule of thumb:

a) Any Jedi can (usually) parry a character scale weapon (though that might be iffy for a novice vs an 8D blast)
b) An experienced Jedi can parry a speeder scale weapon, a novice would likely need a FP to able to do so
c) A Master can parry a walker scale weapon, an experienced Jedi can do that with a FP, a novice probably gets toasted for trying
d) A Master with a FP can parry a Starfighter scale weapon, an experienced Jedi with a FP might be able to but really ought to be diving for cover.

If those numbers / scales don't work for you. Change 'em.
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garhkal
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PostPosted: Fri Apr 13, 2012 1:25 am    Post subject: Reply with quote

So if a force user has high enough stats and is on a FP he could feasibly parry cap ship shots?
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Bren
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PostPosted: Fri Apr 13, 2012 11:35 am    Post subject: Reply with quote

garhkal wrote:
So if a force user has high enough stats and is on a FP he could feasibly parry cap ship shots?
Maybe if that seemed really, really 8) to the group. Personally, I don't like the idea for several reasons
  1. I assume parrying is almost always occuring with the Jedi on the ground being attacked by the Speeder, Walker, or Starfighter scale vehicle. Many capital ships cannot enter an atmosphere and even when they do we don't see capital ships strafing ground targets like a starfigher, they stand off and pummel them from low orbit or upper atmosphere. So it makes sense to me that a turbolaser (which is already much wider than a Walker or Starfighter scale weapon to start with) would spread in width and radiate energy due to the atmosphere such that the laser bolt would be just too wide to parry. The idea of a Jedi thwarting what is in effect a naval artillery barrage just breaks my suspension of disbelief - so no parrying capital bombardments for me.
  2. When I think of a Jedi parrying capital scale weapons I get an image in my head of a Jedi standing on the outside of the hull of a Corellian Blockade Runner parrying the shots from a pursuing Star Destroyer. Rather than thinking that looks cool, I think that image looks stupid and silly. So no parrying capital scale for me.
  3. You may notice that I didn't include capital scale or death star scale in my a) - d) list. I did that because I don't intend for a jedi to parry that scale no matter how high the jedi's damage rating - so no parrying capital scale for me.
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Fallon Kell
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PostPosted: Fri Apr 13, 2012 3:51 pm    Post subject: Reply with quote

As far as capital scale weapons go, I think role playing elements are more important than mechanics. For example, in my games, turbolaser blasts are so powerful that a near miss on a shielded starfighter will have a strong enough electromagnetic field to make a pilot's hair stand on end. In an atmosphere and with no protection, a Jedi would need to absorb/dissipate the radiant heat of the blast if he got close enough to parry. Also important is exactly what kind of weapon. There's no way to parry an ISD-II's turbolaser battery, because they fire a spread of blasts 80 meters wide, which hit with the energy of a nuclear bomb.
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