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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Jan 13, 2012 5:56 pm Post subject: |
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So, getting back to this idea..
The idea would be that the Inquistior Troopers would be cybernetically enhanced elite troopers (perhaps Storm Commandos, or clones).
So base stats would be very combat oriented, as this is their only purpose. How 'focused' would the result a clone process be? Plain 4D/2D min/max among the attributes?
Add +1D to Dex and Str as cyber enhancement.
Slap on a heavy power armour (see the above picture) and some heavy weaponry. You should end up with something akin to a SW version of the 40K Terminators.
 _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Jan 13, 2012 6:50 pm Post subject: |
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You could always take the attributes from the Clone wars Clone species, then give them +1D Dex & Str.
Maybe the inquisitors have access to the old genome templates from the clone wars era.
Would these guys be 18D villains? If so, make sure you don't neglect mechanical. It's used for powersuit operation which takes the place of dodge & running for movement rolls. _________________ RR
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Jan 13, 2012 7:56 pm Post subject: |
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Raven Redstar wrote: | You could always take the attributes from the Clone wars Clone species, then give them +1D Dex & Str.
Maybe the inquisitors have access to the old genome templates from the clone wars era.
Would these guys be 18D villains? If so, make sure you don't neglect mechanical. It's used for powersuit operation which takes the place of dodge & running for movement rolls. |
Well, most 'mooks' in our games are at 15D as I find the 12D to 18D difference to large. So, yes, these troopers will be 18D villains. They should have slightly higher Mech for the Powersuit. On the other hand they could specialize in this particular powersuit for their skill.
In my earlier version of the armour (now lost) the armour could be used with a cybernetic interface giving +2D to Powersuit Operation and negating 1D of the rather heavy Dex penalty (this was also a way of 'downgrading' the armour if it fell in wrong (read: PC) hands.
One thing, I think I have discussed it elsewhere. Are there any technology that hinders the force somehow? I remember some kind of force-cage used to transport Jedi...IIRC. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Jan 13, 2012 9:40 pm Post subject: |
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I don't see why either the cyber enhancements or the suit itself can't emit some sort of high frequency white noise to disrupt any attempts to read or affect the minds of the troopers. _________________ RR
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Jan 13, 2012 9:54 pm Post subject: |
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Raven Redstar wrote: | I don't see why either the cyber enhancements or the suit itself can't emit some sort of high frequency white noise to disrupt any attempts to read or affect the minds of the troopers. |
Nah, I was just thinking of the existing Force Cage that is used to transport Jedi.. That technology but much weaker might give you a small bonus to resist the force. Perhaps not TK and such, but Affect Mind and similar mind affecting powers.
http://starwars.wikia.com/wiki/Universal_Energy_Cage _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jan 14, 2012 12:54 pm Post subject: |
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ZzaphodD wrote: | One thing, I think I have discussed it elsewhere. Are there any technology that hinders the force somehow? I remember some kind of force-cage used to transport Jedi...IIRC. | Not at home so I can't check, but I think the Dread Empire source book (based on the Black Horse comics) had a force cage. That source book also had Dungeoneers - their equipment might provide some ideas or tech to steal. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 14, 2012 3:24 pm Post subject: |
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Why not just have them carry Yssilmarri! _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jan 14, 2012 5:03 pm Post subject: |
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garhkal wrote: | Why not just have them carry Yssilmarri! | Do you really want your supposed-to-be scary Dark Troopers wandering around with a Ysalamiri feeding rack on their shoulders? And think how unimpressive their Dark Armor looks with Ysalamiri poop stains all over the shoulders.  |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 15, 2012 3:22 am Post subject: |
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Perhaps the have it encased in a durable protective unit on their back. _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jan 15, 2012 7:32 am Post subject: |
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Given the existance of the force cages that repel and reflect the force I was thinking of some similar device that protects troopers. As this is not a full cage (that surrounds the force user to be nullified) the effect should be similar but much weaker. Instead of repelling the force totally it will give a +2D (or so) bonus to the normal Per resistance roll. The device will disrupt the users force skills (suffering a -2D penalty to all force skills) if the user is a force user himself(ie, not a good idea).
The idea came from this: http://wh40k.lexicanum.com/wiki/Psychic_Hood _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jan 15, 2012 7:53 am Post subject: |
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Haha, those pesky Dark Troopers...
(Pic totally unrelated to my idea above)
 _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Feb 19, 2012 5:50 pm Post subject: |
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Raven Redstar wrote: | You could always take the attributes from the Clone wars Clone species, then give them +1D Dex & Str.
Maybe the inquisitors have access to the old genome templates from the clone wars era.
Would these guys be 18D villains? If so, make sure you don't neglect mechanical. It's used for powersuit operation which takes the place of dodge & running for movement rolls. |
Ok, after looking through some different sources I think these troopers should be a variant of the ARC trooper. With less independent thinking/freedom resulting perhaps in slightly lower skills.
Are there any sources for ARC trooper D6 stats. I found Guardian_A:s stats here on Rancor, but are there any other?
Guardian_A:s stats
Quote: | Name: ARC Trooper
DEXTERITY 3D+2
Blaster 8D+2, Blaster (Repeating Blaster) 9D+1, Brawling parry 5D+1, Dodge 6D+1, Grenade 5D+1, Melee combat 5D+1, Melee parry 5D+1, Missile weapons 5D+1
KNOWLEDGE 2D+2
Intimidation 4D+1, Survival 5D+1, Tactics 5D+2
MECHANICAL 3D+1
PERCEPTION 2D+1
Command 5D, Search 7D, Search (tracking) 7D+1
STRENGTH 3D+2
Brawling 5D+1, Climbing/jumping 5D+2, Swimming 5D+1
TECHNICAL 2D+1
Armor repair 3D, Blaster repair 4D, Computer prog/repair 3D+2, Demolition 4D+1, Security 4D
Move: 10
Equipment: ARC Trooper armor (+1D+2/+1D), light repeating blaster rifle (5D), comlink, 6 frag grenades (5D) |
So, with Ill reduce some skills and change a few others because of the Assault Troopers more limited roles. There will be close combat specialists and perhaps other special roles later on. These are general troopers for ranged combat. Some skills also have beeen switched due to rules changes in my games.
The stats and equipment have been heavily influenced by ARC troopers and Phase 3 Dark Troopers.
Quote: | Name: Assault Trooper (General trooper)
DEXTERITY 3D+2
Blaster 7D, Blaster, Dodge 6D+1, Grenade 5D+1, Melee 6D+1, Missile weapons 6D+2
KNOWLEDGE 2D
Survival 4D, Tactics 4D+2
MECHANICAL 3D
Powersuit Operation: 6D+2
PERCEPTION 3D+1
Command 5D, Intimidation 4D+1, Search 5D+2
STRENGTH 3D+2 (+1D Cybernetic Enhancement)
Brawling 6D+1, Climbing/jumping 5D
TECHNICAL 2D+1
Armor repair 3D+2, Blaster repair 4D, Demolition 3D+2, Security 4D+1
Move: 10
Equipment: Assault Trooper Powerarmor (+4D/+3D, -3D Dex, +3D STR), Move 8), Storm Blaster (5D+2 (+2D Autofire), 3-10/30/120), Force Gauntlet (STR+2D(Energy), -2D inititative), Cybernetic Armor Link (-2D Dex penalty reduction) |
Optional Equipment: In a squad of 5 troopers usually 2 will be general troopers, 2 will be close combat trooper, and 1 will be a heavy weapons trooper.
Close Combat Trooper: Force Claws (less damage than force gauntlet, but faster and used in pairs). Power Hammers (More damage than force gauntlet but needs a solid hit to release energy. Used with a storm shield for protection of the wielder). Storm Shield (Shield with force field).
Heavy Weapons Trooper: Missile Launcher (back mounted), Assault Blaster (Rotary blaster cannon), Heavy Flame Projectors.
Hmm, work in progress... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Feb 20, 2012 5:45 pm Post subject: |
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Impressive. I'd like to see the finished product with the additional weapons statted out.
I like what I see so far...  _________________ Blasted rules. Why can't they just be perfect? |
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