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Passive Sensors
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Fallon Kell
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PostPosted: Fri Jul 08, 2011 11:19 pm    Post subject: Reply with quote

crmcneill wrote:
How about 2X, plus the range of the passive sensors?
Seems like a good idea to me.
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CRMcNeill
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PostPosted: Fri Jul 08, 2011 11:28 pm    Post subject: Reply with quote

I like it. It adds a little realism to the phrase "There's a Star Destroyer in orbit, but it doesn't appear to have spotted you."
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garhkal
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PostPosted: Sat Jul 09, 2011 1:45 am    Post subject: Reply with quote

Bren wrote:
garhkal wrote:
In the past i have allowed (house rule) passive to be doubled up on range, but narrowed to a 60 deg arc, vice the normal 360 it is.. BUT that requires a space transports (or fighter) repair roll to 'reconfigure' them (diff 17, 2 min to do)..
Why wouldn't that be a sensor roll instead of repair?

I wouldn't think that in 2 minutes you could redesign and modify your existing sensors.


Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish..
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Bren
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PostPosted: Sat Jul 09, 2011 5:13 am    Post subject: Reply with quote

garhkal wrote:
Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish..
Sensors are to sense what is out there that is not already perceptible to the naked eye.

I would think adjusting a focus or aligning the sensors should all be covered under the normal functions of an operating sensor suite. Making using the sensors a repair roll (rather than a sensors roll) artificially increases the value of the repair skill vis a vis the sensor skill, even for using sensors - which seems odd and unbalancing.
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jmanski
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PostPosted: Sat Jul 09, 2011 2:06 pm    Post subject: Reply with quote

I agree with Garhkal, you use the sensors with the sensors skill, you work on them with a repair skill.

You fire a blaster with blaster, but you fix it with blaster repair.
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garhkal
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PostPosted: Sat Jul 09, 2011 6:26 pm    Post subject: Reply with quote

Thanks for the back up J..
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jmanski
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PostPosted: Sat Jul 09, 2011 11:20 pm    Post subject: Reply with quote

I got your back every once in a while.... Wink
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ZzaphodD
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PostPosted: Sun Jul 10, 2011 3:59 am    Post subject: Reply with quote

garhkal wrote:
Bren wrote:
garhkal wrote:
In the past i have allowed (house rule) passive to be doubled up on range, but narrowed to a 60 deg arc, vice the normal 360 it is.. BUT that requires a space transports (or fighter) repair roll to 'reconfigure' them (diff 17, 2 min to do)..
Why wouldn't that be a sensor roll instead of repair?

I wouldn't think that in 2 minutes you could redesign and modify your existing sensors.


Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish..


If you actually go into the 'machinery' or do something that require a change of settings not possible with just adjusting different sensor parametrics Id use space transport repair. If you need to reconfigure the software Id use Computer programming. If its just reconfiguring the Sensors within operating procedures Id use Sensors.

As long as you can adjust the sensors by using existing sensor options its part of normal sensor operations.
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Last edited by ZzaphodD on Sun Jul 10, 2011 4:02 am; edited 1 time in total
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ZzaphodD
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PostPosted: Sun Jul 10, 2011 4:01 am    Post subject: Reply with quote

Bren wrote:
garhkal wrote:
Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish..
Sensors are to sense what is out there that is not already perceptible to the naked eye.

I would think adjusting a focus or aligning the sensors should all be covered under the normal functions of an operating sensor suite. Making using the sensors a repair roll (rather than a sensors roll) artificially increases the value of the repair skill vis a vis the sensor skill, even for using sensors - which seems odd and unbalancing.


If reprogramming is required Id go with the Computer skill..
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garhkal
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PostPosted: Sun Jul 10, 2011 3:49 pm    Post subject: Reply with quote

As someone who has worked on sensors (well radar and sonar systems), i can say most do have user definable dials for different things.. which might be under sensors. BUT from looking at how SW seems to handle them, the sensor skill is to operate/make sense of what you get, not modify it.. well from my POV>
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ZzaphodD
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PostPosted: Sun Jul 10, 2011 7:22 pm    Post subject: Reply with quote

garhkal wrote:
As someone who has worked on sensors (well radar and sonar systems), i can say most do have user definable dials for different things.. which might be under sensors. BUT from looking at how SW seems to handle them, the sensor skill is to operate/make sense of what you get, not modify it.. well from my POV>


Ah, to keep it simple..

If theres a dial, its Sensor skill IMO Laughing

If you need your toolkit, its Starship (or Computer) Repair.
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CRMcNeill
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PostPosted: Sun Jul 10, 2011 7:32 pm    Post subject: Reply with quote

I prefer to think of it as:

If it's working fine, and you are just adjusting it to do something specific, it's Sensors

If it's broken and you are trying to fix it, it's Repair.
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ZzaphodD
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PostPosted: Mon Jul 11, 2011 12:45 pm    Post subject: Reply with quote

crmcneill wrote:
I prefer to think of it as:

If it's working fine, and you are just adjusting it to do something specific, it's Sensors

If it's broken and you are trying to fix it, it's Repair.


Which more or less amounts to the same thing..
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CRMcNeill
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PostPosted: Mon Jul 11, 2011 1:17 pm    Post subject: Reply with quote

ZzaphodD wrote:
crmcneill wrote:
I prefer to think of it as:

If it's working fine, and you are just adjusting it to do something specific, it's Sensors

If it's broken and you are trying to fix it, it's Repair.


Which more or less amounts to the same thing..


True.
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