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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Jul 08, 2011 11:19 pm Post subject: |
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crmcneill wrote: | How about 2X, plus the range of the passive sensors? | Seems like a good idea to me. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 08, 2011 11:28 pm Post subject: |
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I like it. It adds a little realism to the phrase "There's a Star Destroyer in orbit, but it doesn't appear to have spotted you." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 09, 2011 1:45 am Post subject: |
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Bren wrote: | garhkal wrote: | In the past i have allowed (house rule) passive to be doubled up on range, but narrowed to a 60 deg arc, vice the normal 360 it is.. BUT that requires a space transports (or fighter) repair roll to 'reconfigure' them (diff 17, 2 min to do).. | Why wouldn't that be a sensor roll instead of repair?
I wouldn't think that in 2 minutes you could redesign and modify your existing sensors. |
Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 09, 2011 5:13 am Post subject: |
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garhkal wrote: | Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish.. | Sensors are to sense what is out there that is not already perceptible to the naked eye.
I would think adjusting a focus or aligning the sensors should all be covered under the normal functions of an operating sensor suite. Making using the sensors a repair roll (rather than a sensors roll) artificially increases the value of the repair skill vis a vis the sensor skill, even for using sensors - which seems odd and unbalancing. |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jul 09, 2011 2:06 pm Post subject: |
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I agree with Garhkal, you use the sensors with the sensors skill, you work on them with a repair skill.
You fire a blaster with blaster, but you fix it with blaster repair. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 09, 2011 6:26 pm Post subject: |
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Thanks for the back up J.. _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jul 09, 2011 11:20 pm Post subject: |
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I got your back every once in a while....  _________________ Blasted rules. Why can't they just be perfect? |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jul 10, 2011 3:59 am Post subject: |
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garhkal wrote: | Bren wrote: | garhkal wrote: | In the past i have allowed (house rule) passive to be doubled up on range, but narrowed to a 60 deg arc, vice the normal 360 it is.. BUT that requires a space transports (or fighter) repair roll to 'reconfigure' them (diff 17, 2 min to do).. | Why wouldn't that be a sensor roll instead of repair?
I wouldn't think that in 2 minutes you could redesign and modify your existing sensors. |
Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish.. |
If you actually go into the 'machinery' or do something that require a change of settings not possible with just adjusting different sensor parametrics Id use space transport repair. If you need to reconfigure the software Id use Computer programming. If its just reconfiguring the Sensors within operating procedures Id use Sensors.
As long as you can adjust the sensors by using existing sensor options its part of normal sensor operations. _________________ My Biggest Beard Retard award goes to: The Admiral of course..
Last edited by ZzaphodD on Sun Jul 10, 2011 4:02 am; edited 1 time in total |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jul 10, 2011 4:01 am Post subject: |
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Bren wrote: | garhkal wrote: | Sensors are to make SENSE of what you are seeing. Repair roll to actually change how they work. Like switching out an apeture or moving the dish.. | Sensors are to sense what is out there that is not already perceptible to the naked eye.
I would think adjusting a focus or aligning the sensors should all be covered under the normal functions of an operating sensor suite. Making using the sensors a repair roll (rather than a sensors roll) artificially increases the value of the repair skill vis a vis the sensor skill, even for using sensors - which seems odd and unbalancing. |
If reprogramming is required Id go with the Computer skill.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 10, 2011 3:49 pm Post subject: |
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As someone who has worked on sensors (well radar and sonar systems), i can say most do have user definable dials for different things.. which might be under sensors. BUT from looking at how SW seems to handle them, the sensor skill is to operate/make sense of what you get, not modify it.. well from my POV> _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jul 10, 2011 7:22 pm Post subject: |
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garhkal wrote: | As someone who has worked on sensors (well radar and sonar systems), i can say most do have user definable dials for different things.. which might be under sensors. BUT from looking at how SW seems to handle them, the sensor skill is to operate/make sense of what you get, not modify it.. well from my POV> |
Ah, to keep it simple..
If theres a dial, its Sensor skill IMO
If you need your toolkit, its Starship (or Computer) Repair. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 10, 2011 7:32 pm Post subject: |
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I prefer to think of it as:
If it's working fine, and you are just adjusting it to do something specific, it's Sensors
If it's broken and you are trying to fix it, it's Repair. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Jul 11, 2011 12:45 pm Post subject: |
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crmcneill wrote: | I prefer to think of it as:
If it's working fine, and you are just adjusting it to do something specific, it's Sensors
If it's broken and you are trying to fix it, it's Repair. |
Which more or less amounts to the same thing.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 11, 2011 1:17 pm Post subject: |
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ZzaphodD wrote: | crmcneill wrote: | I prefer to think of it as:
If it's working fine, and you are just adjusting it to do something specific, it's Sensors
If it's broken and you are trying to fix it, it's Repair. |
Which more or less amounts to the same thing.. |
True. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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