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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 03, 2011 5:54 pm Post subject: |
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garhkal wrote: | That seems a bit much, since no other advanced skill offsets it by more than 1d per 1d.. |
I wanted to go with 1D per 1D, but it if I did that, the bonus would be on par with basic Lightsaber (which I had planned to leave as a normal skill). If you do the math, specializing in one of the seven forms at a 1D per 1D bonus would give you no real advantage against basic lightsaber, and would actually penalize you if you tried to use it for something else. A character with 8D lightsaber could use that skill in any situation, but a character with 4D in Form II could only roll 8D in melee combat, and 4D everywhere else. There would be no advantage to taking Form II over sticking with regular Lightsaber. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 8:19 am Post subject: |
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crmcneill wrote: | If you do the math, specializing in one of the seven forms at a 1D per 1D bonus would give you no real advantage against basic lightsaber... | Sure there is an advantage, it would cost less character points. To advance lightsaber from a starting 3D skill to 8D costs 75 CP. To get an advanced skill to 4D only costs 46 CPs.
Advanced skill of 5D costs 70 CPs. Slightly cheaper than the 8D lightsaber, but at +1D advantage, the form II user is 10D vs. the basic lightsaber of 8D. So Dooku kicks Obi Wan's butt, but Obi Wan is much better at blocking shots from those pesky Battle Droids (8D vs. 5D).
Last edited by Bren on Fri Mar 04, 2011 9:54 am; edited 1 time in total |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 04, 2011 9:37 am Post subject: |
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And even then the (A) skill adds to the base one. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 9:58 am Post subject: |
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garhkal wrote: | And even then the (A) skill adds to the base one. |
I was also initially confused, since we generally assume an advanced skill has a base prerequisite, but from C's example I took him to intend the Advanced skill not to have a base skill. So Form II (A) 4D = 4D + 4x(1D+1) = 9D+1 skill.
Medicine (A) adds to First Aid (its prerequisite), but if doing a medicine task like diagnose and treat a disease, you just roll the Medicine skill alone. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 04, 2011 11:40 am Post subject: |
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Guess I missed that aspect of it. I was under the impression that an (A) skill was a skill in its own right, not added to the top of the base skill. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 3:10 pm Post subject: |
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crmcneill wrote: | Guess I missed that aspect of it. I was under the impression that an (A) skill was a skill in its own right, not added to the top of the base skill. | Typically they are a skill in their own right, but as in the example of Medicine(A), a First Aid of 5D is a prerequistite and from then on, Medicine adds to First Aid. First Aid 5D, Medicine (A) 2D gives a character 7D for first aid and 2D for brain surgery.
I'm not sure that Engineering (A) works the same way, but it could if the prerequisite was Repair. So then Droid Repair 5D, Droid Engineering (A) 3D would give 8D to repair a droid and 3D to design a brand new type of droid. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 04, 2011 11:20 pm Post subject: |
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crmcneill wrote: | Guess I missed that aspect of it. I was under the impression that an (A) skill was a skill in its own right, not added to the top of the base skill. |
Nope. Look at all the examples..
First aid - (A) Medicine.
Roll for say a bacta tank usage (under medicine) you get your (A) roll.
Roll for say a med pack use (first aid) you get to add the (A) to the pre-req.
Quote: | Typically they are a skill in their own right, but as in the example of Medicine(A), a First Aid of 5D is a prerequistite and from then on, Medicine adds to First Aid. First Aid 5D, Medicine (A) 2D gives a character 7D for first aid and 2D for brain surgery.
I'm not sure that Engineering (A) works the same way, but it could if the prerequisite was Repair. So then Droid Repair 5D, Droid Engineering (A) 3D would give 8D to repair a droid and 3D to design a brand new type of droid. |
Yup.. That is how it would work. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 04, 2011 11:33 pm Post subject: |
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That does make more sense. I was always looking at the section on improving (A) skills, and completely missed the earlier section on how to use them in the first place. Does the rules companion include summaries for all the official rules? If not, that would be a nice little side project; to take all the references for a single subject, like Advanced Skills, Multi-Action Penalties or Dark Side points and have it all on one page so you can turn straight to it instead of flipping through the pages trying to find what you're looking for. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 05, 2011 5:19 am Post subject: |
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Not to my knowledge. BUT the screen iirc does mention this under skills and their uses.. _________________ Confucious sayeth, don't wash cat while drunk! |
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