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Helocopters..
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garhkal
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PostPosted: Wed Sep 27, 2023 1:29 am    Post subject: Helocopters.. Reply with quote

Being a fan of the old show, Airwolf, and a lover of the other copter film, Blue thunder, i've always wondered. IN WEG stats, what would be the skill to USE a helo? Say for planets where repulsors have 'issues' working..
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Inquisitor1138
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PostPosted: Wed Sep 27, 2023 3:56 am    Post subject: Reply with quote

Helicopters...
Gunships like the LAAT are the 'Helicopters' of STAR WARS, & they use the airspeeder skill. Or Repulsorlift Operation. For actual Helicopters... might need to have Helicopter Operation because no repulsor tech in it.
The LAAT police variant was in Rebels & now the AHSoKA show, but looks nothing like the CW LAAT Gunships.
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pakman
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PostPosted: Wed Sep 27, 2023 8:37 am    Post subject: Re: Helocopters.. Reply with quote

garhkal wrote:
Being a fan of the old show, Airwolf, and a lover of the other copter film, Blue thunder, i've always wondered. IN WEG stats, what would be the skill to USE a helo? Say for planets where repulsors have 'issues' working..


Depends on the level of automation helping pilot.

However, overall - I would make a new skill - something like "Air-lift vehicles" or something like that - because navigating with anti-grav help is very different than being in a vehicle that has to generate mechanical lift.

Side note - the police version of the laat was in the 5th season of clone wars a few times near the end ....as the republic was hunting a fugitive on coruscant.
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Whill
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PostPosted: Thu Sep 28, 2023 12:22 am    Post subject: Re: Helocopters.. Reply with quote

garhkal wrote:
Being a fan of the old show, Airwolf, and a lover of the other copter film, Blue thunder, i've always wondered. IN WEG stats, what would be the skill to USE a helo? Say for planets where repulsors have 'issues' working..

My game has flying vehicle operation which is an expansion of RAW's hover vehicle operation to also include operating non-space and non-repulsorlift flying vehicles.
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garhkal
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PostPosted: Thu Sep 28, 2023 12:58 am    Post subject: Reply with quote

Whill wrote:
My game has flying vehicle operation which is an expansion of RAW's hover vehicle operation to also include operating non-space and non-repulsorlift flying vehicles.

Does that include jets?
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Whill
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PostPosted: Thu Sep 28, 2023 12:23 pm    Post subject: Reply with quote

garhkal wrote:
Does that include jets?

It would include jet planes, since jets do not fly in space or have repulsorlift tech. IIRC, Earthlike helicopters and jets have never appeared in my game, and neither have non-repulsorlift hover vehicles. So I just expanded the hover vehicle skill to cover these other non-repulsorlift flying vehicles, just in case they ever did.
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Inquisitor1138
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PostPosted: Thu Sep 28, 2023 2:35 pm    Post subject: Reply with quote

In my games, the way i've done it, whether in D6 or WWGS' Storyteller D10 system, is Aircraft Piloting covers planes, whether jets or propellers (though the more i think on it i may take a look at piloting licenses), and Helicopter Piloting covers Helicopters (Sulu just has all the skills).
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