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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 21, 2022 4:36 pm Post subject: Vibro weapons.. Do they always make a noise?? |
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Was going back through a # of my older threads, and came across this gem, in the weapons/ships/tech area, about the Jengardin double edged vibro-blade..
https://rancorpit.com/forums/viewtopic.php?t=2989
Who here has it where when powered up/unsheathed, Vibro-weapons make a discernible noise?
IF so, how loud is it? What modifiers would someone have, to sneak skills or per checks, while using one? _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
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Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 21, 2022 7:56 pm Post subject: |
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I agree with Bren at the bottom of the linked thread. No free lunch. You get the added damage of it being "vibro" so it should have a hum and you can't so easily sneak up on someone with it. But I do think that you should be able to use vibro weapons as normal weapons without turning them on. If you really want to sneak, then don't turn it on until you've lost the element of surprise so you just want the added damage. _________________ *
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 21, 2022 8:27 pm Post subject: |
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The Laserhone Vibrorapier and Vibrodagger (see pg. 42 of Pirates & Privateers) answer most of your questions. Most vibroblade weapons have an audible hum, but some (particularly the Laserhones, but potentially some others, as well) have been tuned so that their hum is in the ultrasonic range, and thus outside the hearing range of normal humans (alien species noted for good natural hearing, or cyborgs/power armor equipped with hearing enhancement may be an exception to this). Exactly what form that advantage takes isn't noted, but the biggest example that comes to mind is sneak attacks; a vibro-blade with an audible hum will make it a lot easier to detect someone trying to sneak up and stab them in the back (Easy or Very Easy Perception/Search roll). The Laserhone-type weapons would be more expensive, but would also not have the audible hum, and thus not be as prone to detection on sneak attacks. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Last edited by CRMcNeill on Mon Jul 25, 2022 7:16 pm; edited 1 time in total |
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 22, 2022 2:40 am Post subject: |
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Which is why i was wondering, is it generally NOT something that's silent, and as such, shouldn't there not just be sneak penalties, but other issues.. Such as while active, you yourself, can't hear that good.. Much like those using power tools, often can't hear people. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 22, 2022 11:21 am Post subject: |
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garhkal wrote: | Which is why i was wondering, is it generally NOT something that's silent, and as such, shouldn't there not just be sneak penalties, but other issues.. Such as while active, you yourself, can't hear that good.. Much like those using power tools, often can't hear people. |
Why would they be that loud? The only description we get of a vibro-blade in use is in Han Solo's Revenge, where it's said to make "an ominous buzzing". The only time we see a vibro-blade on film (assuming the blades on the polearms wielded by Jabba's guards at the Sarlacc Pit are vibro-axes), there's no such loud noise. Certainly not louder than a lightsaber.
Isn't it enough of a penalty that you can't Sneak while wielding an active vibro-blade? Why does it need to be more severe than that? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
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Posted: Tue Feb 22, 2022 4:41 pm Post subject: |
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I am not advocating FOR harsher penalties, i am just wondering, ARE THERE penalties? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
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Posted: Tue Feb 22, 2022 4:48 pm Post subject: |
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garhkal wrote: | I am not advocating FOR harsher penalties, i am just wondering, ARE THERE penalties? |
I've never seen anything official; even the idea that there would be a penalty to Sneak when holding an active vibro-blade is an extrapolation on my part. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
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Posted: Tue Feb 22, 2022 5:02 pm Post subject: |
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garhkal wrote: | I am not advocating FOR harsher penalties, i am just wondering, ARE THERE penalties? |
I don't see the need for a codified penalty because it would vary by circumstance. In a crowded marketplace or active factory with machines running, it might be hard for someone to hear the hum of a vibro-weapon behind them. If it is in a quiet room, it would be easier to hear. GMs can just wing it based on circumstances. _________________ *
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Darklighter79 Captain
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Posted: Tue Feb 22, 2022 5:42 pm Post subject: |
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In Bad Batch vibro-knife was often used - no any special sound.
My guess is it depends on a particular type or model. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 22, 2022 6:03 pm Post subject: |
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Whill wrote: | I don't see the need for a codified penalty because it would vary by circumstance. In a crowded marketplace or active factory with machines running, it might be hard for someone to hear the hum of a vibro-weapon behind them. If it is in a quiet room, it would be easier to hear. GMs can just wing it based on circumstances. |
Just give it a -1D penalty to Sneak / +1D to Perception/Search depending on who is doing what, just like basically every other stat out there. The "silent" vibroblades won't have that penalty, but will be more expensive. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Dr. Bidlo Commander
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Posted: Tue Feb 22, 2022 6:31 pm Post subject: |
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I like it! |
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 23, 2022 2:08 am Post subject: |
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CRMcNeill wrote: | garhkal wrote: | I am not advocating FOR harsher penalties, i am just wondering, ARE THERE penalties? |
I've never seen anything official; even the idea that there would be a penalty to Sneak when holding an active vibro-blade is an extrapolation on my part. |
I know.. The Talon dagger, was noted as "being silent" hence why it was loved by infiltrators. Thus it makes you wonder, what (IF any) penalty to sneak Other vibro weapons had.. BUT i see noting what so ever in ANY book on it.. NOT even any mention in novels, other than "it hummed"... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 23, 2022 2:22 am Post subject: |
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Well, it wouldn’t be the first time WEG published a stat that included useless fluff with no clear way to apply it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 23, 2022 3:19 pm Post subject: |
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True that.. Though it makes you wonder, why then, did they DO that fluff, if they were not intending to GIVE in game effects from it.. _________________ Confucious sayeth, don't wash cat while drunk! |
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