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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 27, 2015 12:16 am Post subject: |
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That's why this is an optional rule; it certainly won't be for everyone. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Feb 28, 2015 4:03 pm Post subject: |
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crmcneill wrote: | atgxtg wrote: | My intention was to prevent someone with, say, Survival at 2D from getting a 10D bonus due to a run with the wild die. |
And why shouldn't he? Maybe the guy with 2D Survival got lucky and remembered something he read in a magazine somewhere that applies directly to the situation at hand. |
He shouldn't because whatever he remembered from a magazine, etc. is not going to be the sort of thing that would grant that big a bonus. Someone is not going to operate better than the best surgeon on a planet just because of some bit of trivia they remembered. Not is someone going to become a crack shot because some something they remembered from an issue of Guns & Ammo,. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 28, 2015 4:10 pm Post subject: |
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atgxtg wrote: | He shouldn't because whatever he remembered from a magazine, etc. is not going to be the sort of thing that would grant that big a bonus. Someone is not going to operate better than the best surgeon on a planet just because of some bit of trivia they remembered. Not is someone going to become a crack shot because some something they remembered from an issue of Guns & Ammo,. |
My point is that even a person of average intellect can sometimes get lucky, which is the entire point of a Wild Dice mechanic. The magazine example was a single example of how that might happen. And the way this is set up, the character can't depend solely on his Knowledge skill to perform the actual act. A medic or surgeon will still need to roll First Aid and/or Medicine, but their degree of Knowledge about this particular subject will be able to influence it, and the more knowledgeable they are, the greater the positive influence.
EDIT: Plus, AFAIAC, anyone who can roll that many straight-6's on an unloaded dice deserves whatever bonuses he gets. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2259 Location: Seattle, WA
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Posted: Mon Mar 02, 2015 5:54 pm Post subject: |
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While I'm generally in favor of granting bonuses like this, I'm also of the belief that it shouldn't cost a MAP. You either know that information or you don't. I don't see it like the person having to multi-task (as if they're searching their memory while Jeopardy music plays in the background), but more that their knowledge in another skill has practical implications with another. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14036 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 03, 2015 1:42 am Post subject: |
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While that is somewhat true, i still think MAPs should acru. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 03, 2015 1:46 am Post subject: |
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garhkal wrote: | While that is somewhat true, i still think MAPs should acru. |
I agree. Oddly enough, a character on Jeopardy wouldn't be accruing MAPs, because they were only performing one skill action (the Knowledge roll). In this case, because you are performing two acts in close conjunction (one slightly before the other), your attention is split. However, I would say that the other MAP rules apply, in that if you have a round to spare, you may make your Knowledge roll in one round to generate a bonus which is then applied to your skill roll in the next round. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14036 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 03, 2015 6:23 pm Post subject: |
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That i can see. IF you have the time, split it up, much like the book allows for lightsaber combat, or any other force power that hits 2 or more force skills... Otherwise 'use it in one round, takes maps the same way. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Mar 04, 2015 11:27 am Post subject: |
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Upon reflection, I'm going to shift the bonus table up just a little, so that a simple success of +0-2 does not generate any bonus at all, indicating that the character is knowledgeable on the subject, but not so much as to give him any specific advantage. The new table looks like so:Skill Roll Success = Bonus
0-2 = +0
3-5 = +1
6-8 = +2
9-11 = +1D
12-14 = +1D+1
15-17 = +1D+2
18-20 = +2D
21-23 = +2D+1
24-26 = +2D+2
27+ = +3D
(+1 pip for every 3 points of success) _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14036 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 04, 2015 6:36 pm Post subject: |
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Why not use something similar to the wound brackets (every 4 points), you gain +1, rather than every 3 but only starting after you get more than 3 over.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 05, 2015 2:41 pm Post subject: |
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Because I've already written this one down, and I don't see the need to change a perfectly functional rule just for the sake of changing it. Plus, we also have a Base 3 system in use for skills (3 pips = 1D), so I have no problem with 3 points equaling 1 pip. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14036 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 05, 2015 6:03 pm Post subject: |
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Are you going to come up with a base diff needed to be rolled on that 'know roll'. Say
Something that is commonly known - easy roll
Not common, but neither rare - moderate
Rare - difficult
Very rare, known to only a few individuals or well back in history - very difficult
Lost to history - heroic.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10301 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 06, 2015 12:16 am Post subject: |
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However, when improving skills, 3 pips equal 1D.
garhkal wrote: | Are you going to come up with a base diff needed to be rolled on that 'know roll'. Say
Something that is commonly known - easy roll
Not common, but neither rare - moderate
Rare - difficult
Very rare, known to only a few individuals or well back in history - very difficult
Lost to history - heroic.. |
I would leave that up to the GM to decide on a case by case basis, using existing Knowledge skill difficulties as guidelines. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 01, 2022 1:56 pm Post subject: |
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The discussion on Anatomical Targeting in the Terminator Crossover thread got me thinking about this concept again, and I've come up with an update concept for it.
The rule concept delineated in the OP is designed as a stand-alone rule that can be applied wherever the character wants, subject to the usual MAP restrictions. What I'm thinking now is to tie this into the Preparation rule, something along these lines:As per the RAW, a character may take double the time to perform an action, receiving a +1D bonus. As part of Preparation, the character may roll one relevant Knowledge or Technical skill to generate a modifier that stacks with the Preparation bonus. For every three points by which the Knowledge / Technical skill roll succeeds, the character receives a modifier of +1. So, for example, if a character is shooting at a Quarren, they may make an Alien Species skill roll to see if they recall any relevant information about a Quarren's weak spots or vulnerable organs. The character takes a round to Prepare, and beats the Alien Species Difficulty by 7 points, thus generating a +2 modifier, which is then applied to the base Preparation Bonus of +1D, for a total combined bonus on +1D+2. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14036 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Oct 01, 2022 4:19 pm Post subject: |
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I like it, though i'd put a max bonus cap.. Say 2d.. _________________ Confucious sayeth, don't wash cat while drunk! |
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