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Verpine template
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Savar
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PostPosted: Sat Feb 14, 2015 10:53 pm    Post subject: Verpine template Reply with quote

I am working on a generic Verpine template. The text sounds like they are diplomats as well as techs. So I was thinking a high perception as well as a high technical. Now for equipment i was thinking of a Verpine shatter gun w/1 reload and a personal multi - tool, datapad.

Any other equipment ideas?
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Whill
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PostPosted: Sun Feb 15, 2015 1:19 am    Post subject: Reply with quote

Welcome to the Pit!

I find generic templates to be anathema to the point of templates (the one that comes to mind is the original Mon Calamari template).

So I suggest coming up with a more specific characters concept. Verpine what? Any ideas?
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Savar
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PostPosted: Sun Feb 15, 2015 10:31 pm    Post subject: Reply with quote

I had read the Verpine background. They seem to have two basic functions out of the community they have. The main one being technical adept. A secondary one is diplomat. Story wise they have a bad case of "oh shiny" with technology, and "can't we all get along" with social interaction. My idea was to have a template that could mix the two to one degree or another.
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shootingwomprats
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PostPosted: Sun Feb 15, 2015 10:58 pm    Post subject: Reply with quote

Then its about skill selection and character background not equipment. At a minimum you will want to do some dice into Bureaucracy, Persuasion and pick a Technical skill(s) you want. Perhaps Computer Programming/Repair and Security. Maybe bump up Technical attribute and drop dice into a few Knowledge and Perception skills. You won't have a lot of choices with 7D at the start st your going to want to stick to a background concept and some keyv skills relating to your background.
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Savar
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PostPosted: Sun Feb 15, 2015 11:19 pm    Post subject: Reply with quote

Dexterity 2D
-Dodge:
-Firearms:
Knowledge 2D+1
-Alien species:
-Bureaucracy:
-Willpower:
Mechanical 3D
-Repulsorlift operation:
Perception 4D
-Bargain:
-Investigation:
-Persuasion:
-Search:
Strength 2D
-Stamina:
Technical 4D+2
-ANY


Was some of my starting rules list. I would still need to work on the fluff and equipment.
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Savar
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PostPosted: Sun Feb 15, 2015 11:23 pm    Post subject: Reply with quote

shootingwomprats wrote:
Then its about skill selection and character background not equipment.


I was looking at a generic template. I tend to craft most of my characters without a template, but then the equipment question is ambiguous.
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shootingwomprats
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PostPosted: Sun Feb 15, 2015 11:41 pm    Post subject: Reply with quote

Okay when creating a character you must remember that even if you do not have a skill it defaults to the corresponding attribute. This is going to be key to your character concept and will effect your skill choices.

When creating a template remember that the skill lists are what general archetypes would have. Again not all of these skills obviously.

Something I noticed about the template you posted was an extremely low Knowledge and Max's out Perception and Technical. Verpine already get a skill bonus for Technical skills so the 4D+2 seems like monster overkill. Remember bureaucracy is going to be a key skill for you. Might consider planetary systems, intimidation or willpower. Again, only suggestions. Look forward to your posting when you have this created. Hopefully with a background, personality and not just a bunch of stats.
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garhkal
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PostPosted: Mon Feb 16, 2015 3:32 am    Post subject: Reply with quote

Sounds a little min-max for someone focusing on trying to push the diplomatic side of verpines.
Now since GG4, has the Verpines min/maxes as
Dex 1d+1/3d
Know 1d+1/3d
Mech 1d+2/3d+2
Per 1d+1/4d
Str 1d+1/3d and
Tech 2d/5d

i could see making a diplomatic focused template for them as having attribute breakdown as;
Dex 2d+2
Know 3d
Mech 2d+2
Per 3d+2
Str 2d+2
Tech 3d+1

That way even with the Verpine bonus, they still would get 5d+1 on any tech roll but are still not overwhelming pratically all other PCS in tech skills from the get go.
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Savar
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PostPosted: Mon Feb 16, 2015 10:40 pm    Post subject: Reply with quote

Race: Verpine

Dexterity 2D
-Dodge:
-Firearms:
Knowledge 3D
-Alien species:
-Bureaucracy:
-Culture:
-Willpower:
Mechanical 3D
-Communications:
-Repulsorlift operation:
-Sensors:
Perception 4D
-Bargain:
-Investigation:
-Persuasion:
-Search:
Strength 2D
-Stamina:
Technical 4D
-ANY

Move: 10

Force sensitive: no
Force points: 1
Dark side points: 0
Character points: 5

Equipment: Datapad, multitool, Verpine shattergun w/2 reloads, one set of fine robes, one shipsuit.

Background:

Personality: You want to be helpful. You don't always notice that people may not want your help, or that your help inconveniences them. You get distracted easily with a chance to investigate a new to you technology. You quite often get in the middle of arguments trying to mediate the disagreement.

Objectives: To investigate new technologies. To improve things as you can. To help people work to a common goal.

Quote: "Can't we all get along, I haven't seen one of them before. "



Still working on background.
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DougRed4
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PostPosted: Tue Feb 17, 2015 3:06 pm    Post subject: Reply with quote

Welcome to the Pit, Savar! Smile
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garhkal
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PostPosted: Tue Feb 17, 2015 6:43 pm    Post subject: Reply with quote

Still imo pushing tech up to high if you are trying to be more focused on the diplomatic side of house.
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Savar
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PostPosted: Tue Feb 17, 2015 8:07 pm    Post subject: Reply with quote

garhkal wrote:
Still imo pushing tech up to high if you are trying to be more focused on the diplomatic side of house.


I wasn't trying to make pure diplomat, was trying to make a char that could go either way. The question is both attributes that help diplomats are maxed out.
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Savar
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PostPosted: Tue Feb 17, 2015 8:08 pm    Post subject: Reply with quote

DougRed4 wrote:
Welcome to the Pit, Savar! Smile


Thank you 8)
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shootingwomprats
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PostPosted: Tue Feb 17, 2015 8:59 pm    Post subject: Reply with quote

Savar wrote:
I wasn't trying to make pure diplomat, was trying to make a char that could go either way. The question is both attributes that help diplomats are maxed out.


And here is why I hate this uber species. They are designed to be uber techies not only from their special abilities but from the attribute limits as well. This is why I have nerfed and rewritten significantly verpine in my games.
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garhkal
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PostPosted: Wed Feb 18, 2015 2:50 am    Post subject: Reply with quote

Savar wrote:
garhkal wrote:
Still imo pushing tech up to high if you are trying to be more focused on the diplomatic side of house.


I wasn't trying to make pure diplomat, was trying to make a char that could go either way. The question is both attributes that help diplomats are maxed out.


I think Knowledge as an attribute mainly for the skills such as Bureaucracy, cultures, languages, and Alien species are of more use to diplomats than just a high Perception.
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