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Character Limits
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Commander
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PostPosted: Sat Mar 19, 2011 6:44 pm    Post subject: Reply with quote

Training under a tutor to reduce cp is one thing that should take "time" in game.
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jmanski
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PostPosted: Sat Mar 19, 2011 7:44 pm    Post subject: Reply with quote

If you allow that sort of thing. But there's always time to "train". Even hyperspace time can be used for that.
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CRMcNeill
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PostPosted: Sat Mar 19, 2011 7:51 pm    Post subject: Reply with quote

Exactly. Going by the first film, the only training Luke ever got from Obi-wan was while the Falcon was in hyperspace between Tatooine and Alderaan. Strictly speaking, that was intra-mission as well.
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jmanski
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PostPosted: Sat Mar 19, 2011 11:05 pm    Post subject: Reply with quote

Ehh, strickly-schmictly.... it was hyperspace time. Wink
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garhkal
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PostPosted: Sun Mar 20, 2011 2:50 am    Post subject: Reply with quote

I for one love training time. Prevents "ping" you just got better" moments.
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Henrik.Balslev
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PostPosted: Sun Mar 20, 2011 4:57 am    Post subject: Reply with quote

I do agree that training time is a must, but I usually try to keep it to down time (between missions, or during hyperspace travel), unless its strictly nessesary for the plot that its during the mission itself. But some things just cannot be advanced without a teacher Smile
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Yasriia
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PostPosted: Sun Mar 20, 2011 8:03 am    Post subject: Reply with quote

I think training times are a good feature. While my adventures last only for some days in-game-time with no long resting in between, I don't measure the trainingtime, I just say: "You need one/two adventures to raise that skill."
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Whill
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PostPosted: Sun Mar 20, 2011 11:45 am    Post subject: Reply with quote

In general I don't have any problem with RAW as is (R&E p. 33-34):

Quote:
Improving Skills
...A character can only improve a skill one pip between each adventure, although the character may improve more than one skill between adventures... Characters normally improve skills between adventures. At the gamemaster's discretion, a character may also learn or improve a skill if there is a significant lull in the adventure, such as when Obi-Wan Kenobi taught Luke Skywalker the rudimentary Force skills...

Quote:
Training Time. If the character used a skill or specialization in the last adventure, there is no "training time" requirement. The character can just spend the Character Points and the skill improves one pip. If the character didn't use the skill or specialization in the last adventure, the character must spend time training.


That represents personal application of experience. If a GM feels it should take more than one use of a skill or more than one use in more than one adventure to raise the skill, then that's GM discretion and I feel that doesn't really stray from the intended spirit of RAW anyway. I have rarely ever had a player that wanted to raise a skill that wasn't used in the last adventure. There are definitely more common and less common skills in my game, but I try to work in opportunities for all skills that players want their characters to do. So the training time requirement is enforced per RAW, but rarely ever needed.

The scholar skill is a reasonable exception to experience eliminating the need for training time. The base scholar skill represents academic education, so can't be raised through experience in my game. PCs have to go to college and that is going to be longer than the training times in the book, how long depending on the skill value being increased. I can maybe see existing scholar specializations being raised with training by a teacher (a "specialist") who has the specialization at a higher skill level, but the training times would still likely be longer than normal. I may make some other Knowledge skills take some training time too, but I just consider it case-by-case with no overarching rule.
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garhkal
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PostPosted: Sun Mar 20, 2011 4:52 pm    Post subject: Reply with quote

Whill wrote:

The scholar skill is a reasonable exception to experience eliminating the need for training time. The base scholar skill represents academic education, so can't be raised through experience in my game. PCs have to go to college and that is going to be longer than the training times in the book, how long depending on the skill value being increased. I can maybe see existing scholar specializations being raised with training by a teacher (a "specialist") who has the specialization at a higher skill level, but the training times would still likely be longer than normal. I may make some other Knowledge skills take some training time too, but I just consider it case-by-case with no overarching rule.


Or he can just get that "Synaptic teacher!" device from Galadiniums.
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Blue Glowie
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PostPosted: Sun Mar 20, 2011 5:03 pm    Post subject: Reply with quote

I would probably not impose any restrictions on a Scholar skill for the simple fact that I'd want to encourage someone to take a Scholar skill rather than increase a combat-oriented skill. Not to mention reading during hyperspace travel seems like the most plausible training that could occur.
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Ankhanu
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PostPosted: Sun Mar 20, 2011 6:58 pm    Post subject: Reply with quote

ZzaphodD wrote:
crmcneill wrote:
ZzaphodD wrote:
I dont remember such a line from the 2nd ed rev rulebook.

I allow my Players to spend CPs as they wish. If my games are such that min/maxing is a viable option than that is really my problem.


IMO, it is reasonable to assume that training time would go up at higher skill levels. Maybe the rule of thumb for training time should be changed to a sliding scale where training times in days is equal to the CP cost required to raise the skill by 1 pip.


Dunno, I dont know the official rule. Never used training times to beging with so I cant really say. Ive always assumed that training time is connected to the die code though.


Training with a teacher:
4D and below, training is 3 days of intensive training
4D - 7D - 1 week
7D+ - 2wk
Training time can be reduced to a minimum of 1 day for 1CP/day

Double training time without a teacher.
(pg 13-14 of 2nd Ed, I think R&E is the same)

It's assumed training happens between adventures, usually, though timelines don't always allow for it. In a lot of games events go from one occurrence to the next without much between.

We've always played with the "using the skill is training" idea in our games. Advancing something you haven't used requires dedicated training.
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Fallon Kell
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PostPosted: Sun Mar 20, 2011 11:20 pm    Post subject: Reply with quote

garhkal wrote:
I for one love training time. Prevents "ping" you just got better" moments.

I think it makes more sense, too, although I have had those moments in real life, though...
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Commander
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PostPosted: Mon Mar 21, 2011 4:09 am    Post subject: Reply with quote

garhkal wrote:
I for one love training time. Prevents "ping" you just got better" moments.


I don't mind "pings", not as a player nor as GM. For me, scribling down that extra pip after a session, or at the start of the next one, is a moment of great pleasure. Off course I sometimes hoard my cp out of necessity to buy an expensive skill or from pure indecision.

There are off course skills that I think should have a trainer to get started. Like learning Jedi lore, etc. But as a GM I might give the players an opportunity to learn from data files at a slower rate.

But generally I think it's up to the players to stay in character and don't go overboard with magically gained knowledge. After all, we play roleplaying games for entertainment and to have fun together.

If your players are fine with waiting 10 sessions to raise a skill, then that's how you do it. Some of us are more impatient Smile
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Bren
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PostPosted: Mon Mar 21, 2011 8:29 am    Post subject: Reply with quote

Whill wrote:
In general I don't have any problem with RAW as is (R&E p. 33-34):
Nor do I.
Though not a strict requirement, in our games players typically consult the GM about what skills to increase for several reasons: (i) does the GM agree it is reasonable or in character to increase this skill, (ii) does the GM think the skill will be useful in play in the short term (or long term) future of the campaign, and (iii) are there other skills the GM thinks the PC might increase instead of this skill.
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garhkal
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PostPosted: Mon Mar 21, 2011 1:35 pm    Post subject: Reply with quote

Random Numbers wrote:
Some of us are more impatient Smile


You must learn patience my young padawan..
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