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New Scale System
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 18, 2015 12:33 am    Post subject: Reply with quote

After due consideration, I've decided to stick with the previously posted modifiers, but fold space transports back in with starfighters scale-wise. However, I've decided to change all of the names for the scale categories to terminology used in the films (wherever possible):
    Character 0D
    Flitter +2D
    Speeder +4D
    Starship +6D
    Walker +8D
    Frigate +10D
    Destroyer +14D
    Death Star +24D
So, the explanations are as follows:
    Flitter - Despite their similarity, speeder bikes and the like just don't fit the literal definition of a cycle. I couldn't find anything in the films that actually fit (they're never actually called swoops or speeder bikes in the films), but the Brian Daley novels used Flitter to describe small one- or two-being repulsorlift vehicles. It was as good a fit as any, and more general in application than "swoop" (which would technically be a sub-class of flitters anyway)

    Starship - I was never entirely comfortable with a separate classification for freighters and transports at only 1D removed from starfighters, so I decided to group them back under a single, general category that covered fighters, freighters, shuttles, etc, all at once.

    Frigate - "Capital Ship" is never actually used in the films (and is applied too broadly in the games), but frigates are mentioned a single time in ROTJ (during the Battle of Endor).

    Destroyer - The words "destroyer" and "cruiser" are both used in the films to refer to the big, powerful capital ships. However, since my current system places WEG's light, medium and heavy cruisers in Frigate scale, I went with destroyer to avoid confusion. It is important to note that, while the real world use of destroyer refers to something roughly the same basic size as a frigate, the SWU uses it to refer to something more along the lines of a Dreadnaught (basically a super battleship).

To clarify, here is the revised list of what-goes-where:

Destroyer:
-Super Star Destroyer
-Imperial Star Destroyer
-Victory Star Destroyer
-Torpedo Sphere
-Mon Calamari Cruiser

Frigate:
-Dreadnaught-Class Cruiser
-Alliance Assault Cruiser
-Interdictor
-Strike Cruiser
-Escort Carrier
-Carrack Light Cruiser
-Alliance Bulk Carrier
-Star Galleon
-Nebulon B Frigate
-Lancer-Class Frigate
-Corellian Corvette
-Corellian Gunship
-System Patrol Craft
-Assault Shuttle
-Blastboat
-Luxury Liner
-Container Ship
-Bulk Transport
-Medium Transport

Walker:
-AT-AT
-Juggernaut
-Mobile Command Base
-Chariot Command Speeder
-Hoverscout
-Alliance Freerunner
-Heavy Tracker
-Speeder Truck
-Sail Barge

Starship:
-Light Freighters
-Space Barges
-All starfighter types
-Cloud Cars

Speeder:
-AT-ST
-Landspeeders
-Airspeeders
-Compact Assault Vehicle
-ULAV
-Tramp Shuttle
-Skiff

Flitter:
-Speeder Bikes
-Swoops
-Repulsor Sled
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dredwulf60
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PostPosted: Mon Jan 11, 2016 6:12 am    Post subject: Reply with quote

Love it.

Officially adopted. (Except for the name 'Flitter'. ugh! I'll call that scale 'Bike' or something. )
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jan 11, 2016 12:05 pm    Post subject: Reply with quote

Yeah, I'm not hugely satisfied with it either, yet there are no other terms used in the films to describe bike-sized vehicles. The closest we get is in ROTJ, where the bike scouts capture Leia, and the leader tells the other to "go get your ride; take her back to base." "Swoop" might be a good alternate, as it has gained something of an official status.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Mon Jan 11, 2016 4:21 pm    Post subject: Reply with quote

Why not just use bikers for flitters??
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jan 11, 2016 5:33 pm    Post subject: Reply with quote

garhkal wrote:
Why not just use bikers for flitters??

Because "bike" is a derivative of "bicycle", which essentially means " two wheels", and since none of the vehicle's in question have wheels, IMO, a different slang term is appropriate.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dredwulf60
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PostPosted: Mon Jan 11, 2016 5:56 pm    Post subject: Reply with quote

CRMcNeill wrote:
garhkal wrote:
Why not just use bikers for flitters??

Because "bike" is a derivative of "bicycle", which essentially means " two wheels", and since none of the vehicle's in question have wheels, IMO, a different slang term is appropriate.


But star wars does use a lot of terms that are earth-derived. They just shamelessly appropriate it with a wink and a nudge.

To US bike came from bicycle. But to them it could have a completely different etymology. Smile

I just popped onto Wookieepedia to check up on the canonicity of Speederbike...and lo and behold they say Speeder bike is also known as a 'jump speeder'.

Kinda cool.
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jan 11, 2016 10:28 pm    Post subject: Reply with quote

If Flitter wasn't an option (and it was used to classify cycle-equivalent vehicles in the Old Republic Sourcebook, which is why I used it), I'd go with Swoop, which is much more "Star Warsy", IMO.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jan 11, 2016 11:55 pm    Post subject: Reply with quote

"Bike" is an in-universe term and obviously doesn't mean bicycle in the Star Wars universe. I wouldn't shy away from it just for that reason.

You reminded me that an actual bicycle did appear in one of my Star Wars adventures. A PC from a primitive planet (with a 1930s Earth tech level) who had been taken as a child and raised by space pirates was temporarily stranded on his homeworld and ended up needing a local vehicle. He blew his roll to repair a old automobile, so he had to ride through town and deal with some antagonists on a bicycle. It was rather humorous.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jan 12, 2016 12:35 am    Post subject: Reply with quote

Whill wrote:
"Bike" is an in-universe term and obviously doesn't mean bicycle in the Star Wars universe. I wouldn't shy away from it just for that reason.

I get that, but for what ever reason, "bike" just doesn't sit well with me. As in, not "Star Wars" enough. It's just a feeling, which is never an easy thing to explain.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dredwulf60
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PostPosted: Tue Jan 12, 2016 1:33 am    Post subject: Reply with quote

Whill wrote:
so he had to ride through town and deal with some antagonists on a bicycle. It was rather humorous.


Did it have a little bell?

Basket on the front?

lol

Streamers from the handle bars?
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garhkal
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PostPosted: Tue Jan 12, 2016 3:43 am    Post subject: Reply with quote

Whill wrote:
"Bike" is an in-universe term and obviously doesn't mean bicycle in the Star Wars universe. I wouldn't shy away from it just for that reason.

You reminded me that an actual bicycle did appear in one of my Star Wars adventures. A PC from a primitive planet (with a 1930s Earth tech level) who had been taken as a child and raised by space pirates was temporarily stranded on his homeworld and ended up needing a local vehicle. He blew his roll to repair a old automobile, so he had to ride through town and deal with some antagonists on a bicycle. It was rather humorous.


I have had several 'primitive' planets appear in gaming sessions, also with proper bikes, motorcycles and modern cars.. That's what the ground vehicle skill is for.
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Whill
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PostPosted: Wed Jan 13, 2016 2:13 am    Post subject: Reply with quote

Dredwulf60 wrote:
Whill wrote:
so he had to ride through town and deal with some antagonists on a bicycle. It was rather humorous.

Did it have a little bell?

Basket on the front?

lol

Streamers from the handle bars?

Bell and basket: yes, but no streamers. That would just be humiliating. 8)
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Savar
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PostPosted: Sun Mar 20, 2016 11:34 pm    Post subject: Reply with quote

CRMcNeill wrote:


Speeder:
-AT-ST
-Landspeeders
-Airspeeders
-Compact Assault Vehicle
-ULAV
-Tramp Shuttle
-Skiff

Flitter:
-Speeder Bikes
-Swoops
-Repulsor Sled


would AT-PT be speeder or flitter ?
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CRMcNeill
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PostPosted: Sun Mar 20, 2016 11:53 pm    Post subject: Reply with quote

Speeder
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Apr 30, 2016 11:14 pm    Post subject: Reply with quote

So, this thing never seems to be done...

I'm considering the following changes:
    1). As part of my revision of WEG vehicle stats, I'm thinking of renaming "Flitter" to "Swoop". What I have in mind is placing all speeder bikes, swoops and similarly sized vehicles under the skill Swoop Operation, so as to separate cycle-sized vehicles from the larger speeders in both scale and skill.

    2). Changing Destroyer from +14D to +12D. This would put all of the larger capital ships at +6D over Starfighters, as they are in the RAW. Frigate-Scale vessels would remain at +10D. My feeling is that Capital Ships like ISDs are hard enough to damage with a +6D scale advantage over starfighters, so there isn't an urgent need to make them even tougher. Plus, it moves Destroyer scale ships further into the threat range for the turbolaser batteries on Frigate-scale heavy cruisers (historically, heavy cruiser main batteries packed enough of a punch to damage battleships if handled properly).

    3). Bringing back Dreadnought Scale at +14D or +16D for the monster ships (Executor, Eclipse, Sovereign, etc.). I like the idea because these rare ships are so much larger than ISDs and MC80s. It also would allow me to rewrite their stats down to something manageable (as opposed to the double-digit-D values they have under the RAW). The thing is, these ships are so rare that I'm not sure if it's worth the effort. I mean, how often do your PCs take on SSDs in combat?

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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