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Revenge of the Sith Sourcebook
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Feb 22, 2006 9:51 pm    Post subject: Reply with quote

Thank you very much, Cody. It was a pleasure working with you. It took us less than 3 months, which is quite impressive for a book like this (and to think Wizards hasn't turned out a SW book in over a year...).

With your approval of the product, we should make a post at the PDF-Sharing thread, so that people know it's ready. I hope Krapou can supply us with a permanent download link. Would you like to make that post?
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Commander Cody
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Location: Kamino

PostPosted: Wed Feb 22, 2006 9:56 pm    Post subject: Reply with quote

Excellent Work, Thanks Gry those pictures are sharp, It looks awesome I think we have made WEG Proud. Should the post refer back to this thread?

Thanks
Cody
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"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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Gry Sarth
Jedi


Joined: 25 May 2004
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PostPosted: Wed Feb 22, 2006 10:08 pm    Post subject: Reply with quote

Yeah, I'd really like to show this to that WEG employer cheshire contacted about the text font. I'd like to see his reaction. Though I think the blatant use of the WEG logo in the book might be a problem...
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Commander Cody
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PostPosted: Wed Feb 22, 2006 10:20 pm    Post subject: Reply with quote

I like to see there reaction as well. My theory is they can either get over it or die mad Laughing Oh well. Revenge here we come.

Thanks
Cody
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"But why is the rum gone?!"
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Robert
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PostPosted: Fri Feb 24, 2006 5:14 am    Post subject: Reply with quote

Well, my reaction is clear. Its a great book, and worthy not just of WEGs mastercraft, but both fo yours, too. I am happy that SWD6 is very much alive at www.rancorpit.com/forums!
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Gry Sarth
Jedi


Joined: 25 May 2004
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Location: Sao Paulo - Brazil

PostPosted: Fri Feb 24, 2006 3:00 pm    Post subject: Reply with quote

Alright. Attack of the Clones is over, and everybody seems to be pleased with it. Now let's move on.

Now begins:

GALAXY GUIDE 16 - REVENGE OF THE SITH



And I'd just like to remind everyone that this was never meant to be a Cody/Gry project. If anybody feels like they can contribute in any way, any small way, please feel free to do so. Be it coming up with texts, stats, cool pictures, side stories, or just commenting and correcting the material we churn out.

Let the revenge begin.
(at last this thread's title makes sense....)
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Last edited by Gry Sarth on Fri Feb 24, 2006 3:06 pm; edited 2 times in total
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Feb 24, 2006 3:05 pm    Post subject: Reply with quote

And here are my first stats, converted from Wizards' website. Cody, you said you've done Tarfful, right?

Bail Organa
Type: Republic Senator
DEXTERITY 2D+1
Blaster 4D+2, dodge 5D
KNOWLEDGE 3D+1
Bureaucracy 7D+1, cultures 7D, languages 5D+2, planetary systems: Alderaan 7D, planetary systems: Coruscant 6D, scholar: Jedi lore 4D+2, scholar: galactic politics 8D+2, value 5D, streetwise 5D+2, willpower 10D
MECHANICAL 2D+2
Beast riding 4D+1, repulsorlift operation 4D+2
PERCEPTION 3D+2
Bargain 6D+2, con 8D, persuasion 9D+1
STRENGTH 2D+2
Brawling 4D+2
TECHNICAL 3D+1
Computer programming/repair 6D+2, repulsorlift repair 4D
Force Points: 2
Move: 10
Equipment: Sporting blaster (3D), comlink, Senate identity tag, personal airspeeder, Corellian Corvette (Tantive IV)

Captain Raymus Antilles
Type: Starship Captain
DEXTERITY 3D+1
Blaster 6D, brawling parry 4D, dodge 4D+2, melee combat 4D, melee parry 4D+1
KNOWLEDGE 2D+1
Intimidation 5D+1, languages 4D, planetary systems 3D+2, tactics 4D+1
MECHANICAL 3D+2
Astrogation 7D, capital ship gunnery 7D, capital ship piloting 7D+1, capital ship shields 6D+2. space transports 6D, starfighter piloting 5D, starship gunnery 5D+2
PERCEPTION 3D+1
Command 5D+2, con 5D, persuasion 6D+1
STRENGTH 2D+2
Brawling 3D+2
TECHNICAL 2D+2
Computer programming/repair 5D+1, capital ship repair 5D, capital ship weapon repair 4D+2, space transport repair 4D, starship weapon repair 4D
Force Points: 1
Character Points: 7
Move: 10
Equipment: Blaster pistol (4D), comlink

Chewbacca
Type: Wookiee
DEXTERITY 2D+2
Blaster 4D+2, bowcaster 8D, brawling parry 6D+2, dodge 5D+1, grenade 4D, melee combat 8D, melee parry 8D, vehicle blaster 5D+1
KNOWLEDGE 2D
Alien Species 4D+1, bureaucracy 2D+2, cultures 2D+1, intimidation 8D, languages 3D, planetary systems 4D, survival 7D, value 4D
MECHANICAL 3D
Astrogation 5D, beast riding 4D, communications 3D, repulsorlift operation 6D, sensors 4D+2, space transports 4D+2, starship gunnery 5D, starship shields 4D+1
PERCEPTION 2D
Bargain 2D+1, command 4D+1, gambling 2D+2, hide 3D, search 3D, sneak 3D
STRENGTH 5D
Brawling 9D+1, climbing/jumping 6D+2, lifting 9D, stamina 10D, swimming 7D
TECHNICAL 3D+1
Bowcaster repair 5D+1, computer programming/repair 6D+1, demolition 5D, first aid 4D+1, repulsorlift repair 4D+2, security 6D, space transports repair 4D
Special Abilities:
Berserker Rage: Chewbacca gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Force Points: 2
Character Points: 8
Move: 11
Equipment: Bowcaster (4D), ammo bandolier

Mace Windu
Type: Jedi Master
DEXTERITY 3D+1
Blasters 5D+1, brawling parry 7D+2, dodge 8D+1, lightsaber 13D+2, melee combat 9D+1, melee parry 9D, running 6D
KNOWLEDGE 3D+2
Alien species 7D, cultures 6D+2, intimidation 9D, languages 7D, law enforcement 6D+1, planetary systems 7D, scholar: Jedi lore 10D+1, streetwise 7D, survival 6D, tactics 5D+1, willpower 7D+2
MECHANICAL 2D
Astrogation 4D+2, beast riding 4D, repulsorlift operation 4D, space transports 4D, starfighter piloting 6D+2, starship gunnery 6D, starship shields 5D
PERCEPTION 3D+2
Command 5D, Con 6D, Hide 5D+1, investigation 5D+2, persuasion 8D+1, sneak 6D
STRENGTH 3D
Brawling 8D+1, climbing/jumping 6D, stamina 5D+1
TECHNICAL 2D+1
Computer programming/repair 5D+1, lightsaber repair 5D+1
Special Abilities:
Force Skills: Control 10D, sense 10D+1, alter 11D
Force Powers:
Control: Accelerate healing, concentration, control pain, detoxify poison, emptiness, enhance attribute, enhance skill, force of will, heal
Sense: Combat sense, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense Force potential
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control, Sense and Alter: Affect mind, projected fighting
This character is Force-Sensitive
Force Points: 12
Dark Side Points: 1
Character Points: 25
Move: 10
Equipment: Lightsaber (5D), Jedi robes

Obi-Wan Kenobi
Type: Jedi Master
DEXTERITY 3D+1
Blaster 5D+1, brawling parry 6D+2, dodge 6D+2, lightsaber 11D+1, melee combat 7D, melee parry 9D+1
KNOWLEDGE 3D+1
Alien species 7D+2, bureaucracy 5D+2, cultures 5D+2, intimidation 5D+1, languages 5D+2, planetary systems 5D+2, scholar: Jedi lore 8D, streetwise 5D+2, survival 7D+2, value 6D
MECHANICAL 2D
Astrogation 5D+2, beast riding 5D+1, capital ship gunnery 4D+1, capital ship piloting 4D+2, capital ship shields 3D, repulsorlift operation 3D+2, space transports 5D+2, starfighter piloting 3D+1, starship gunnery 6D, starship shields 6D
PERCEPTION 3D
Bargain 6D+1, command 9D+1, con 5D+2, gambling 5D, hide 5D+1, search 5D+2, sneak 6D+2
STRENGTH 3D+1
Brawling 5D+2, climbing/jumping 6D+1, stamina 6D+2
TECHNICAL 3D
Droid programming 4D, droid repair 5D, first aid 5D, security 6D
Special Abilities:
Force Skills: Control 10D+1, sense 10D+2, alter 7D+1
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense path
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another’s healing, control another’s pain, return another to consciousness
Control, Sense and Alter: Affect mind, enhanced coordination
Sense and Alter: Dom other’s senses
This character is Force-sensitive
Force Points: 9
Move: 10
Equipment: Lightsaber (5D), jedi utility belt, jedi robes.

Yoda
Type: Jedi Master
DEXTERITY 2D+2
Dodge 7D, lightsaber 10D+2, melee combat 5D, melee parry 7D, vehicle blasters 3D
KNOWLEDGE 4D+1
Alien species 10D, bureaucracy 5D+1, culture 7D, intimidation 8D, scholar: Jedi lore 12D, languages 8D, planetary systems 5D+2, planetary systems: Coruscant 7D, survival 6D+2, willpower 12D+1
MECHANICAL 2D
Astrogation 3D, beast riding 4D
PERCEPTION 4D+1
Bargain 7D, command 9D+1, con 7D, gambling 5D+1, hide 8D, persuasion 9D, search 6D+1, sneak 7D+2
STRENGTH 2D+2
Stamina 6D
TECHNICAL 2D
First aid 5D+2, lightsaber repair 5D
Special Abilities:
Force Skills: Control 13D, sense 13D, alter 9D+2
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, emptiness, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious, resist stun, short term memory enhancement
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense Force potential, sense path
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another's healing, control another's pain, enhance another’s attribute, return another to consciousness, transfer Force
Control, Sense and Alter: Affect mind, control mind
Sense and Alter: Dim other’s senses
Force Points: 15
Character Points: 30
Move: 6
Equipment: Short lightsaber (4D), gimer stick cane, Jedi robes
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Feb 24, 2006 4:32 pm    Post subject: Reply with quote

Here's Anakin. I'm starting Palpatine but I'm not quite sure how to deal with him. He should be heading towards his WEG "Emperor" stats, plus the fighting ability WEG didn't know about. But I'm not sure how close to the CT Empreor he should be. I'm thinking it should probably be very close to his Emperor stats, his personal apex was creating the Empire, maintaining it wasn't so hard. Plus, his attributes are a little inhuman, with a total of 18D but with KNW and PER at 4D+1. Do you think this should be the same, or do you think he still had a "human" range at the time of Ep3, by moving those extra pips into DEX?

Anakin Skywalker (Darth Vader)
Type: Jedi Knight/Sith Apprentice
DEXTERITY 3D
Blaster 4D+2, blaster artillery 4D+1, brawling parry 6D, dodge 6D, lightsaber 11D+2, melee combat 6D+2, melee parry 8D+2, vehicle blasters 5D+2
KNOWLEDGE 2D+2
Alien species 5D+2, bureaucracy 4D+2, cultures 5D+2, intimidation 5D+2, languages 5D+2, planetary systems 6D+1, scholar: Jedi lore 4D+1, scholar: Sith lore 5D+1, streetwise 6D, survival 5D, value 4D+2, willpower 7D+1
MECHANICAL 3D+2
Astrogation 6D+1, capital ship piloting 7D, capital ship shields 4D+2, repulsorlift operation 5D+2, starfighter piloting 11D, starship gunnery 9D, starship shields 6D
PERCEPTION 2D+2
Bargain 3D+2, command 8D, con 4D, gambling 4D+1, hide 4D, persuasion 7D, search 7D, sneak 4D+2
STRENGTH 3D
Brawling 8D, climbing/jumping 7D, lifting 7D, stamina 7D+2
TECHNICAL 3D
Armor repair 6D, capital ship repair 5D, lightsaber repair 7D+1, security 6D, starfighter repair 5D
Special Abilities:
Force Skills: Control 10D+2, sense 9D, alter 10D
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, sense Force
Alter: Injure/Kill, telekinesis
Control and Sense: Farseeing, lightsaber combat
Control and Alter: Feed on dark side, waves of darkness
Control, Sense and Alter: Affect mind, telekinetic kill
This Character is Force-Sensitive
Force Points: 8
Dark Side Points: 10
Character Points: 22
Move: 10
Equipment: Lightsaber (5D)
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Feb 24, 2006 5:14 pm    Post subject: Reply with quote

Well, I went ahead with the second choice, we can alter it later if that's the case. Now on to Grievous, that should be quite tricky....

Palpatine (Darth Sidious)
Type: Sith Lord
DEXTERITY 3D
Dodge 7D+2, lightsaber 10D
KNOWLEDGE 4D
Alien Species 8D+2, bureaucracy 10D, Cultures 8D, Intimidation 11D+2, languages 7D, law enforcement 4D+2, military history 8D+2, planetary systems 6D+1, scholar: archaic library systems 5D+1, scholar: arcane technologies 5D+1, scholar: dark side lore 9D+1, scholar: Jedi lore 11D+2, Scholar: lightsaber histories 8D, tactics: fleets 6D, willpower 11D
MECHANICAL 2D
PERCEPTION 4D
Bargain 9D, command 7D+1, con 7D+2, hide 5D+1, Investigation 5D+1, persuasion 9D+1, persuasion: oration 11D+2, search 6D
STRENGTH 3D
Climbing/jumping 5D, stamina 6D
TECHNICAL 2D
Lightsaber repair 8D
Special Abilities:
Force Skills: Control 10D+2, Sense 13D+2, Alter 13D
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, enhance attribute, hibernation trance, rage, reduce injury, remain conscious, resist stun, short-term memory enhancement
Sense: Combat Sense, Danger Sense, Instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense force
Alter: Injure/Kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another's healing, control another's pain, feed on the dark side, Force lightning, inflict pain, return another to consciousness
Control, Sense and Alter: Affect mind, Control mind, drain life essence, enhanced coordination, telekinetic kill
Sense and Alter: Dim other's Senses
This Character is Force-Sensitive
Force Points: 9
Dark Side Points: 24
Character Points: 40
Move: 10
Equipment: Lightsaber (5D)
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Fri Feb 24, 2006 6:03 pm    Post subject: Reply with quote

Sweet, those stats look great, I will have some clones up this weekend. I have done Tarful, but I have them at home so it will be this weekend before I can post them.

Thanks
Cody
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sat Feb 25, 2006 11:33 am    Post subject: Reply with quote

This one was quite tricky, please look at it carefully and consider revisions:

General Grievous
Type: Kaleesh Cyborg Supreme Commander
DEXTERITY 5D
Blaster 8D, brawling parry 6D, dodge 10D, lightsaber 15D, melee combat 12D, melee parry 11D, missile weapons 6D, vehicle blasters 6D+2
KNOWLEDGE 2D+2
Intimidation 9D+1, planetary systems 7D, survival 5D, tactics 9D, willpower 6D+1
MECHANICAL 3D
Astrogation 4D, capital ship piloting 6D, capital ship gunnery 5D, ground vehicle operation 5D+1, walker operation 4D+2, starfighter piloting 6D+1, starship gunnery 6D, starship shields 5D
PERCEPTION 3D
Command 7D, hide 4D, persuasion 5D+2, sneak 4D
STRENGTH 4D
Brawling 6D+2, climbing/jumping 8D, stamina 7D
TECHNICAL 2D+1
Computer programming/repair 5D, droid programming 4D+2, droid repair 5D+2
Equipped with:
-Heavy droid armor: +2D against physical attacks, +1D against energy attacks.
-Cybernetic eyes: IR sensor (+2D to search in low-light conditions)
-Climbing claws: +2D to climbing, STR+1D+1 damage.
-Droid appendages: Six claws with opposable digits, Grievous cannot use more than four limbs to attack at any one time. He suffers no multiple action penalties for the first four actions in a round made with different limbs.
-Adjoining limbs: Grievous can link his upper limbs in pairs, thus having only two arms which gain a +2D damage bonus on brawling or melee attacks.
-Environmental compensator: Grievous can withstand the vacuum of space for a limited time.
-Magnetic feet: Enables Grievous to cling to metallic surfaces.
-Jump servos: +2D to jumping.
-Grappling spike launcher: 20 meter lanyard. Uses missile weapons skill (ranges (1-3/10/20).
Force Points: 3
Character Points: 17
Dark Side Points: 11
Move: 14 (climbing 14)
Equipment: Four lightsabers (5D), BlasTech DT-57 “Annihilator” heavy blaster (6D+1)
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Feb 26, 2006 12:55 pm    Post subject: Reply with quote

Here are the clone commanders, I will have some more up later today. I was wondering where the zero-g training or combat skill is located I need it for Commander Bacara. Stats look great Gry, Grievous looks very well balanced.

Thanks
Cody


Clone Commander Cody served under Jedi General Obi-Wan Kenobi and led the 212th Attack Battalion. He is a first generation clone created on Kamino, and received special training with the ARC trooper Alpha as part of his commander training. He is identifiable by the white and orange markings on his armor. He also has a built-in visor, which he shares with the rest of his battalion. He has further customized his armor with a command caplet on his helmet, a shoulder mounted comlink and a wrist mounted holoprojector. His actions in the Outer Rim sieges caught the attention of Obi-Wan Kenobi and the Jedi General requested his battalion when he attacked the Trade Federation's new home planet of Cato Neimodia and when he attacked General Grievous's base at Utapau in the final days of the Clone Wars. Cody some times wore a specialized rocket pack that had a larger fuel tank and had a hidden DC-15 pistol inside. Cody befriended General Obi-Wan Kenobi, but when Chancellor Palpatine ordered the execution of Order 66, to turn clone troopers against the Jedi, Cody ordered a nearby AT-TE to open fire on his former friend.

Commander Cody
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 7D, blaster artillery 5D+1, brawling parry 5D+1, dodge 5D, grenade 4D, missle weapons 3D+1, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 5D+2, planetary systems 4D, survival 3D, tactics 6D
MECHANICAL 3D
Astrogation 4D+1, capital ship gunnery 3D, capital ship shields 4D, communications 5D, ground vehicle operation 4D+2, jet pack operation 4D, repulsorlift operation 5D+1, sensors 3D+1, walker operation 4D
PERCEPTION 2D+2
Command 7D+2, investigation 3D, search 3D+1
STRENGTH 3D
Brawling 3D+2, climbing/jumping 3D
TECHNICAL 2D
Computer prog/repair 4D, demolitions 3D+1
Character Points: 18
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink), modified jet pack

Clone Commander Bly was one of the first generation of commanders trained by ARC trooper Alpha, and led the 327th Star Corps under Jedi General Aayla Secura. Many times they had to leave their missions unfinished because they were reassigned to other sectors where they were more desperately needed. Although Bly would have preferred to finish his current campaign before moving on to another, he remained loyal and followed orders. Bly and his men were proud of their ARC heritage, as shown by the modifications to their armor. Though the clone commanders demonstrated greater creativity and individuality because of this program, Bly was nonetheless a product of an artificial upbringing, and his conditioning made him preternaturally loyal to Republic. Bly and Secura were serving on the exotic world of Felucia when Order 66 was sent out. Demonstrating his unswerving loyalty to Palpatine, Bly and his troopers opened fire on their commanding officer, coldly killing her from behind, although it is rumoured that they shot in a fashion to prevent her from suffering a long death, due to their high regard for her generalship and treatment of them during the war.

Commander Bly
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 6D, blaster artillery 5D+1, brawling parry 5D+1, dodge 5D, grenade 4D, missle weapons 3D+2, vehicle blasters 3D
KNOWLEDGE 2D+2
Intimidation 5D+2, planetary systems 3D, survival 3D, tactics 6D
MECHANICAL 3D
Astrogation 4D+1, capital ship gunnery 3D, capital ship shields 4D, communications 5D, ground vehicle operation 4D+2, repulsorlift operation 5D+1, sensors 3D+1, walker operation 4D
PERCEPTION 2D+2
Command 7D, investigation 3D+2, search 4D+1
STRENGTH 3D
Brawling 3D+2, climbing/jumping 3D
TECHNICAL 2D
Computer prog/repair 3D+1, demolitions 4D+2
Character Points: 15
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( Arc phase 2)

ARC Trooper Armor
Model: Advanced Recon Clone phase II armor Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +3D physical, +1D+2 energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink. MacroBinocular Plate and respirator attached to helmet
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. wrist mounted holoprojector.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.


Clone Commander Gree was assigned to lead the 41st Elite Corps under Jedi General Yoda on the planet Kashyyyk. During the battle on Kashyyyk, Gree, along with his regiment, wore green camouflage armor with black greaves. Notably, while most (if not all) of Gree's troopers on Kashyyyk wore modified helmets reminiscent of those worn by Imperial Scout troopers, and presumably incorporating similar equipment, such as macro-binoculars and specialized sensors, Gree wears the standard clone trooper helmet, albeit with green regimental markings and a green visor. Gree's troopers specialized their armor for different planets, though they typically wore grey clone trooper armor. His weapon of choice was the DC-15 blaster rifle. Having more individuality than the average clone trooper, CC-1004 took an interest in studying obscure alien cultures, and was often stationed on worlds with indigenous species. He adopted his name as a subtle nod to his intellectual pursuits (the Gree are an obscure alien species, little known in the Republic). He knew that if he ever met someone who knew what his name meant then he would have found a kindred spirit. While serving on Kashyyk with Yoda, Gree received the command from Supreme Chancellor Palpatine to execute Order 66. He attempted to shoot the Jedi Master from behind, but was instead killed in the process when Yoda drew his lightsaber and slew Gree and his secondary commander, known as "Green Wizard", in one swoop.

Commander Gree
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 6D+1, blaster artillery 6D+1, brawling parry 5D+1, dodge 5D, grenade 4D+2, missle weapons 4D+1, vehicle blasters 4D
KNOWLEDGE 2D+2
Alien species 4D, intimidation 5D, planetary systems 5D+1, survival 4D, tactics 6D+1
MECHANICAL 3D
Astrogation 4D+1, capital ship gunnery 2D+1, capital ship shields 3D, communications 3D, ground vehicle operation 4D+2, repulsorlift operation 5D+1, sensors 3D+1, walker operation 5D
PERCEPTION 2D+2
Command 7D, investigation 4D, search 3D+1
STRENGTH 2D
Brawling 3D+2, climbing/jumping 3D+1
TECHNICAL 3D
Computer prog/repair 2D+2, demolitions 4D+1
Character Points: 19
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink)

Commander of the Clone Trooper legions dispatched to Saleucami, Neyo and his troops were instrumental in the victory over the Separatists. The multi-battalion taskforce was initially led by Oppo Rancisis, who died during the campaign and was replaced by Stass Allie. Neyo and his men flew BARC speeders to give them extra mobility. Neyo wore distinctive body armor similar to the kind later used by the Clone assassins, although it is unknown if a connection exists between him and the elite special forces unit. Neyo was one of the first 100 graduates from Alpha's training program, and was perhaps the coldest and most laconic of his class. Order 66 reached Neyo during a routine post-battle patrol on Saleucami. Immediately, Neyo and his wingman dropped back on their BARC speeders behind Jedi Master Stass Allie and promptly shot her down.

Commander Neyo
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 6D+1, blaster artillery 6D+1, brawling parry 5D+1, dodge 5D, grenade 4D, missle weapons 4D+2, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 6D+1, planetary systems 5D+1, survival 4D, tactics 6D
MECHANICAL 3D
Astrogation 4D, capital ship gunnery 2D+1, capital ship shields 3D, communications 4D, ground vehicle operation 4D+2, repulsorlift operation 6D, sensors 4D, walker operation 5D
PERCEPTION 2D+2
Command 7D+1, investigation 4D+2, search 3D
STRENGTH 3D
Brawling 4D+1, climbing/jumping 4D
TECHNICAL 3D
Computer prog/repair 2D+2, demolitions 5D
Character Points: 16
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink)

Commander Thire was an ARC-trained Clone Commander serving with the Homeworld Security Clone Shocktroopers. Thire led the search for the body of the Jedi Yoda following his duel with the Emperor, and later for the remains of Anakin Skywalker/Darth Vader's body on Mustafar. While most clone troopers spent their accelerated growth stage on Kamino, developing under the careful watch of scientists, there were 2 units that were secretly brought to Coruscant for special development and training. These were the red-marked shocktroopers, and the blue-marked 501st Legion. During Separatist invasion, the shock troopers emerged as one of the last lines of defense against the invading droid forces. Commander Thire led these highly skilled troops and were able to prevent many of the droids from demolishing some of Coruscant's most ancient and revered buildings.

Commander Thire
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 7D, blaster artillery 5D, brawling parry 5D+1, dodge 5D+2, grenade 5D+1, missle weapons 4D, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 6D+1, survival 4D, tactics 6D+2
MECHANICAL 3D
Ground vehicle operation 4D+2, repulsorlift operation 4D+2, walker operation 5D
PERCEPTION 2D+2
Command 7D, investigation 5D, search 3D+1
STRENGTH 2D
Brawling 5D, climbing/jumping 4D+1, security 5D
TECHNICAL 3D
Demolitions 5D
Character Points: 17
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), Arc trooper Phase II armor

Clone Commander Bacara (CC-1138, a homage to THX 1138) was one of the first-generation commanders trained by the ARC trooper known as Alpha, and he served under Jedi General Ki-Adi-Mundi. Together they led the well known, and feared, Galactic Marines. As part of the Galactic Marines, Bacara was well versed in space, ground, and zero-gee combat. Bacara's helmet featured reinforced cheekplates, and a communications antenna. Perhaps in homage to his ARC-trained heritage, Bacara and his troops wore kama, the combat skirts worn by ARC Troopers. Near the end of The Clone Wars, Commander Bacara and Ki-Adi-Mundi were fighting against the Separatist droid armies on Mygeeto, an Outer Rim planet controlled by the InterGalactic Banking Clan. Though they had fought together in numerous battles, Bacara's ultimate loyalty was to the Supreme Chancellor. When Palpatine contacted Bacara and executed Order 66, Bacara carried out his orders without question, or hesitation. He and his fellow Galactic Marines opened fire on Ki-Adi-Mundi, murdering their former General in cold blood.

Commander Bacara
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 7D+2, blaster artillery 6D, brawling parry 5D+2, dodge 5D+2, grenade 4D, missle weapons 4D+2, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 6D+1, planetary systems 3D, survival 3D+1, tactics 6D+2
MECHANICAL 3D
Astrogation 2D+1, capital ship gunnery 2D+1, capital ship shields 3D, communications 3D+1, ground vehicle operation 4D+2, repulsorlift operation 6D, sensors 4D, walker operation 5D
PERCEPTION 2D+2
Command 7D+2, investigation 5D+2, search 3D+1
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D
TECHNICAL 3D
Demolitions 6D+2
Character Points: 17
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1),modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink)

Commander Appo (CC-1119) was a clone commander stationed on Coruscant during the events of Revenge of the Sith. He was in command of the 501st Legion (nicknamed "Vader's Fist" and/or "Vader's Legion"), also known as the Special Ops Troopers, whose armor bore distinctive blue markings. Supreme Chancellor Palpatine ordered Darth Vader and the 501st to storm the Jedi Temple, and to kill all of the Jedi inside. Commander Appo posted guards at all entrances and exits to the temple while the Jedi inside were slaughtered. Senator Bail Organa later arrived at the temple to investigate and was told by Sergeant Fox that the Jedi had rebelled and troopers had been sent to contain the situation. Bail, at blasterpoint, was "asked" to leave, but before he could go, young Jedi Zett Jukassa tried to escape, critically wounding Appo, with a gash through his upper torso, and several of his men before being gunned down himself by Sergeant Fox, who then proceded to lead the Clone attack. Appo, however, managed to survive his wounds, and, after several weeks in a bacta tank, returned to his Legion without Sergeant Fox (who was killed by Dolpt Exci, a Rodian Jedi Knight, in the Council Chamber). Commander Appo supposedly wears the same markings as his subordinates, as seen in the attack on the Jedi Temple.

Commander Appo
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 7D, blaster artillery 6D, brawling parry 5D+2, dodge 5D+1, grenade 4D, missle weapons 4D+2, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 6D, planetary systems 4D, survival 3D+1, tactics 6D+1
MECHANICAL 3D
Ground vehicle operation 4D+2, repulsorlift operation 6D, walker operation 5D
PERCEPTION 2D+2
Command 7D, investigation 5D, search 3D+2
STRENGTH 3D
Brawling 4D+1, climbing/jumping 4D
TECHNICAL 3D
Demolitions 5D+2
Character Points: 18
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink)
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"


Last edited by Commander Cody on Wed Mar 01, 2006 6:10 pm; edited 1 time in total
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Feb 26, 2006 9:38 pm    Post subject: Reply with quote

Here is Oddball, Tarful is next as soon as I find him.

Thanks
Cody

Captain Oddball was a clone commander and an expert clone pilot among the ARC-170 starfighter leaders. He served at the battle of Boz Pity and the Battle of Coruscant against the Separatists and was attached to the Open Circle Armada as of then. When the Jedi Master Obi-Wan Kenobi wanted his and his squadrons' help to defeat the vulture droids, Odd Ball answered the call and aided the Jedi. Most of his starfighters were destroyed by vulture droids and Tri-Droid Fighters, and he supposedly died after his ARC-170 was shot down by a droid tri fighter, but whether or not OddBall was killed in the chaos is unknown.

Captain Oddball
Type: Clone Trooper Pilot
DEXTERITY 2D+2
Blaster 4D+1, brawling parry 3D+2, dodge 4D, vehicle weapons 5D
KNOWLEDGE 1D+2
Planetary systems 3D+1, tactics 3D+2
MECHANICAL 2D
Astrogation 3D+1, communication 3D, repulsorlift operation 4D+2, sensors 4D, space transports 4D, starfighter piloting 5D+1, starship gunnery 3D+2, starship shields 3D+2, walker operation 4D+2
PERCEPTION 1D+2
Command 4D
STRENGTH 2D
Brawling 2D+2
TECHNICAL 2D
Computer prog/repair 3D, starfighter repair 3D+2
Character Points: 11
Move: 10
Equipment: DC-15s blaster pistol (3D), clone trooper armor (see below) with additional protection against vaccum for limited periods, ARC-170 starfighter
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Feb 26, 2006 10:21 pm    Post subject: Reply with quote

Here is Tarful, I guess I will start to update the Jedi, jedi skill's really shouldnt increase that much, since the time lapse was only three years. command and tactic skills should be increased or added what do you think? I will start with Luminara, Barriss, kit and Shaak Ti.

Thanks
Cody

Tarfful has served as the city leader of Kachirho for decades. His role in civic leadership has not blunted his warrior's edge, as he stayed in shape through vigorous exercise and dangerous hunting expeditions. During the Clone Wars, Trandoshan slavers took Tarfful prisoner, but a crack squad of Republic clone commandos secured his freedom as well as his respect and loyalty. When the Clone Wars came to Kashyyyk, Tarfful adopted the little used mantle of war chief, shoring up defenses around the coastal city. The Confederacy had previously attempted a number of tenuous stabs onto Kashyyyk's surface, but Kachirho held the most promise. A city in the Wawaatt Archipelago dominated by freshwater lagoons, Kachirho was not as obscured by enshrouding jungle canopy as the more inland Wookiee settlements. This made for easier orbital insertions, and both the Republic and the Separatists targeted Kachirho as the ideal point to mount a land campaign. When Tarfful sounded the alarm to protect Kachirho, many Wookiees from other cities trekked to the coasts to the defend the city. Among them was Tarfful's old friend, Chewbacca. Tarfful worked closely with Jedi Masters Luminara Unduli and Quinlan Vos to set up the initial defenses and allocate the Wookiee warriors at his disposal. While he did not serve as the battlefield general, he was nonetheless the direct liaison with General Yoda upon the venerated Jedi Master's arrival. Tarfful greatly respected Yoda, and considered him to be a member of his "honor family."


Tarful
Type: Wookiee Chieftain
DEXTERITY 2D+2
Blaster 5D+2, bowcaster 8D+2, brawling parry 7D+2, dodge 6D+1, grenade 5D, melee combat 8D+2, melee parry 8D, vehicle blaster 5D+1
KNOWLEDGE 2D
Alien Species 5D, bureaucracy 4D+2, cultures 3D, intimidation 8D, languages 3D+1, planetary systems 4D, survival 7D, tactics 5D+2, value 4D
MECHANICAL 3D
Beast riding 4D, repulsorlift operation 6D
PERCEPTION 2D
Bargain 2D+1, command 7D, hide 5D, search 4D+2, sneak 5D+2
STRENGTH 5D
Brawling 9D+1, climbing/jumping 7D+2, lifting 9D+1, stamina 10D, swimming 7D+2
TECHNICAL 3D+1
Bowcaster repair 6D, computer programming/repair 4D+1, demolition 6D+2, first aid 4D+1
Special Abilities:
Berserker Rage: Tarful gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Force Points: 4
Character Points: 11
Move: 11
Equipment: Bowcaster (4D), ammo bandolier
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Mon Feb 27, 2006 11:17 pm    Post subject: Reply with quote

here are a few updated stats, tell me what you think.

Thanks
Cody


Luminara was a trusted advisor to the Jedi Council and the Republic government. During the Clone Wars, she served as a Senior General; the Sector Army under her command included the 9th Assault Corps. Luminara's last mission alongside her Padawan was at Ilum , where they were able to stop a CIS attempt at destroying the Force Crystals that formed inside the cave. After this, and a similar mission on Drongar, Barriss ascended to the rank of Jedi Knight, and the two rarely crossed paths from then on. She possessed power that very few Jedi would be able to overcome. She had amazing lightsaber skills, as she was a master of Form III. Not only were her lightsaber skills superb, but she had also trained herself to become so incredibly flexible that she could easily twist to evade almost any attack that she did not block with her green lightsaber. These skills were in tandem with her apprentice, Offee, who had always been by her side. Her lower lip was stained a permanent purplish-black, and a series of interlocking black diamond-shaped tattoos covered her chin, while more intricate markings covered her knuckle joints. These were Mirialan signs of her dedication to physical discipline. Her eyes were of an intense blue color, a contrast to her olive-colored skin, that gave the Jedi Master a serene, outworldly look. Luminara was one of several Jedi sent to Kashyyyk following Separatist incursions into the area. Right before the battle of Kashyyyk, she and Jedi master Quinlan Vos were fighting droids, while out-numbered and out-gunned, a senario they would have died in if it wern't for Quinlan's old friend, Vilmarh Grahrk and the young Wookiee Chak. When the battle of Kashyyyk came, she was healing the wounded when the battle was nearing an end. The treacherous Order 66 was transmitted to the clone troopers in her squad and she was gunned down by the troopers under Commander Faie's command.

Luminara Unduli
Type: Jedi Master
DEXTERITY 3D
Brawling parry 4D+1, melee parry 5D, melee combat 5D+2, lightsaber 11D+2, dodge 7D
KNOWLEDGE 2D+1
Alien species 5D, bureaucracy 5D, cultures 4D, languages 3D+2, planetary systems 4D+2, scholar: jedi lore 4D, streetwise 4D, survival 4D, tactics 4D, willpower 7D
MECHANICAL 2D+1
Beast riding 3D+1
PERCEPTION 2D+2
Command 6D, hide 3D, investigation 5D+2, persuasion 5D, search 4D+2, sneak 3D
STRENGTH 3D
Brawling 4D, climb/jump 6D+1, stamina 6D
TECHNICAL 3D
Computer prog/repair 3D+2, first aid 4D, lightsaber repair 6D, security 5D+1
Special Abilities:
Force skills: Control 7D+1, sense 9D+2, alter 8D
Force Powers:
Control: Accelerate healing, concentration, control pain, emptiness, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious, remove fatigue
Sense: combat sense, danger sense, life detection, life sense, magnify sense, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control, Sense and Alter: Affect mind, battle meditation
Force Sensitive: Yes
Force Points: 12
Character Points: 17
Move: 10
Equipment: lightsaber (5D), jedi robes


Barriss Offee was a Jedi Knight who fought in the Clone Wars. She was a skilled Jedi Healer, carried a blue lightsaber and preferred Form III lightsaber combat. During the Clone Wars, she stood at the side of her mistress again. Barriss and Luminara ventured to the ice-world Ilum. From this barren planet the crystals needed in the construction of a lightsaber could be found. In a secret Jedi temple mine, Barriss built herself a new saber with a crystal of her choice. As she constructed her lightsaber, the location of the temple was compromised. Separatist chameleon droids had infiltrated the mines and had placed explosive charges in the tunnels. Barriss and Luminara fought them off, but were trapped in the resulting cave-in. This disturbance in the Force reached Yoda and the diminutive Jedi Master rescued them. Afterwards, Barriss was sent to the planet Drongar; her first mission on her own. Drongar was the home to a valuable plant, bota, which was a miracle cure for almost anything and for any race, prized by both the Republic and the Separatists. Barriss, a gifted healer, assisted one of the medical units on the planet. Unknown to her, a spy was sneaking around the camp and several corrupt Republic representatives were shipping off bota illegally for their own profit. In a turn of events, she accidentally injected herself with bota, and the natural drug opened up the Force in new and powerful ways. Barriss found this quick way to power to be too addictive and knew that it would lead her towards the dark side of the Force, and so came to the conclusion that she had reached the status of Jedi Knight and the rank of General. Barriss remained in partnership with her former Master until the end of the Clone Wars, taking Ekria as her Padawan. Sadly, Barriss and Luminara were killed by turn-coat clone troopers. On Felucia, clone troopers fired at Aayla Secura, and a AT-TE fired at Barriss, while her Master perished on Kashyyyk.

Barriss Offee
Type: Jedi Healer
DEXTERITY: 4D
Dodge 4D+1, lightsaber 8D+2, melee combat 4D, melee parry 4D
KNOWLEDGE: 2D+2
Alien Species 3D, culture 4D, languages 3D+1, scholar: jedi lore 5D+1, survival 4D, tactics 3D+1
MECHANICAL: 3D
Beast riding 3D+1
PERCEPTION: 3D+1
Command 3D+2, hide 4D, investigation 3D+2, persuasion 4D, search 3D+2
STRENGTH: 2D+2
Climbing/jumping 5D+2, stamina 3D, swimming 3D+2
TECHNICAL: 3D
Computer prog/repair 5D+2, first aid 7D+2, lightsaber repair 5D, medicine 6D+2
Special Abilities:
Force Skills: Control 5D+2, sense 7D+1, alter 4D+1
Control: Accelerate healing, concentration, control disease, control pain, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious, remove fatigue
Sense: Combat sense, life detection, life sense, receptive telepathy, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another’s healing, control another’s disease, control another’s pain
Control, Sense and Alter: Affect mind
Force Sensitive: Yes
Force Points: 10
Character Points: 14
Move: 10
Equipment: Lightsaber (5D), jedi robes

Shaak Ti became, like many other Jedi, a General in the Grand Army of the Republic, leading clone troopers on the battlefield. In the final days of the war, the Jedi were recieving more and more information regarding the supposed "second Sith", Darth Sidious. They traced information to the abandoned industrial sector of Coruscant known as The Works. Along with Master Windu and a group of highly trained clones they arrived at the reported lair of the Sith lord. Though they found no trace of Sidious' presence, they discovered a network of tunnels leading straight to 500 Republica, confirming Dooku's claims of ties between the Sith and the Galactic Senate. However, before being able to investigate further, the unthinkable happened. Out of nowhere, Separatist forces led by both Count Dooku and General Grievous attacked Coruscant. Along with Stass Allie, Ti helped evacuate the Senate Rotunda before heading with Jedi Masters Foul Moudama and Roron Corobb to get Supreme Chancellor Palpatine to safety. Upon arriving in his office, Grievous broke in. Barely managing to save the Chancellor, the three Jedi led Grievous and his MagnaGuards on a chase through Galactic City. Arriving at the underground pod that would lead to Palpatine's hidden bunker, Shaak Ti remained behind to fight off more MagnaGuards. During the battle she showed an amazing skill with the MagnaGuard electrostaff. When the MagnaGuards ceased their attack and retreated into the darkness of the pod tunnel, Ti realized that Grievous had already made his way to the bunker. When she arrived Shaak Ti found her two Jedi comrades had been killed in combat. Tired from battle and racing on foot to the bunker, Grievous quickly subdued Ti. He took her lightsaber as a trophy, bound her with a "force-field rope" and escaped with Palpatine as his "prisoner". Mace Windu, fortunately found her in time to save her from near death. Minutes before the Great Jedi Purge, Ti encountered Anakin Skywalker, who was on his way to the Chancellor's office to help Mace Windu, Kit Fisto, Agen Kolar, and Saesee Tiin. (In actuality, Skywalker was on his way to save Palpatine.) She tried to stop him from leaving, but failed. Had she succeeded, Skywalker most likely would not have become Darth Vader. Sadly, Shaak Ti was believed killed during the Fall of the Jedi Temple.

Shaak Ti
Type: Togruta Jedi Master
DEXTERITY 4D
Brawling parry 5D+1, dodge 6D+1, lightsaber 11D, melee combat 6D+2, melee parry 4D+2
KNOWLEDGE 3D+2
Alien species 4D+2, Intimidation 6D, languages 4D, scholar: jedi lore 6D+2, survival 5D, tactics 4D+1, willpower 6D+2
MECHANICAL 3D
Repulsorlift operation 3D
PERCEPTION 3D+2
Command 6D, con 4D+1, hide 5D, investigation 4D+2, persuasion 6D, search 7D, sneak 4D+2
STRENGTH 2D
Brawling 4D, climbing/jumping 3D+1, stamina 4D
TECHNICAL 3D+1
Computer prog/repair 4D+2, first aid 5D+2, lightsaber repair 6D, security 4D
Special Abilities:
Camouflage: Togruta characters possess colorful skin patterns which help them blend in with natural surroundings. This provides them with a +2 pip bonus to hide skill.
Spatial Awareness: Using a form of passive echolocation, Togruta can sense their surroundings. If unable to see, a Togruta character can attempt a moderate search skill check. Success allows the Togruta to perceive incoming attacks and react accordingly by making defensive rolls.
Force Skills: Control 9D+2, sense 8D, alter 7D+2
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious
Sense: Combat sense, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat
Sense and Alter: Lesser force shield
Control, Sense and Alter: Affect mind, battle meditation
Force Sensitive: Yes
Force Points: 10
Character Points: 16
Move: 10
Equipment: Lightsaber (5D), jedi robes


Kit Fisto was born on the planet Glee Anselm. He was known for his trademark smile and his unusually close relationship with fellow Jedi Aayla Secura, a relationship that occasionally pushed at the boundaries of the portions of the Jedi Code that forbade attachment. His distinctive head tentacles contained highly sensitive olfactory receptors that allowed him to detect pheromonal expressions of emotion and other changes in body chemistry. This was indeed a unique attribute not afforded to any other Jedi, naturally, or through the power of the Force. As such, he had hoped to be assigned to the Council of Reconciliation, but was instead elected to the Jedi High Council. Master Fisto was a general in the Grand Army of the Republic. During the Second Battle of Coruscant, he (along with Mace Windu) initially provided help with the Red Guards defending Supreme Chancellor Palpatine. He even battled some of Grievous' IG-100 MagnaGuards atop a speeding Coruscant train while Windu battled Grievous, but they were still unable to save the Chancellor. After Palpatine was kidnapped, he piloted a Jedi interceptor against the Separatist fleet in an attempt to recover the shuttle that contained the captive Chancellor. After Chancellor Palpatine revealed himself to be the Dark Lord of the Sith, Kit Fisto accompanied Mace Windu, Agen Kolar, and Saesee Tiin to confront him. Despite his prowess, Kit Fisto could not handle Sidious's intense combat style and shortly after they had crossed sabers, only momentarily blocking his barrage of attacks, he died when the Sith Lord cleaved into his waist. The man he had "protected" a few standard days before had now taken his life. Kit Fisto met an ignominious end without his signature smile on his face

Kit Fisto
Type: Nautolan Jedi Master
DEXTERITY 3D+1
Blasters 4D+1, brawling parry 5D+2, dodge 6D, lightsaber 12D+1, melee combat 8D, melee parry 6D
KNOWLEDGE 3D+1
Alien species 4D, intimidation 4D+2, languages 4D, scholar: jedi lore, survival 6D+1, tactics 4D, willpower 7D+1
MECHANICAL
Repulsorlift operations 4D+1
PERCEPTION 2D+2
Command 6D, investigation 6D+2, persuasion 5D+1, search 6D, sneak 3D+2
STRENGTH 3D+2
Brawling 5D+2, climbing/jumping 5D+2, stamina 5D, swimming 8D+1
TECHNICAL 2D+2
Computer prog/repair 4D, first aid 3D+2, lightsaber repair 6D, security 3D+2
Special Abilities:
Good Swimmers: Nautolans, being amphibious, gain a permanent +1D bonus to all swimming rolls.
Low-Light Vision: A Nautolan can see twice as far as a normal human in poor lighting conditions.
Pheromone Detection: Nautolans possess tendrils, which act as their major sensory organs and they barley function out of water. The tendrils as so sensitive that they can sense odors and pheromones, which can allow an observant Nautolan some idea of a targets emotional state. Because of this Nautolans gain a +1D bonus to all skills rolls involving interpersonal relations ( Bargin, Command, Con, Intimidation, Investigation, Persuasion) when in water. When outside of water this bonus is reduce to +1 pip.
Force Skills: Control 9D, sense 10D+2, alter 8D+2
Force Powers:
Control: Absorb/dissipate energy, concentration, control pain, emptiness, enhance attribute, force of will, hibernation trace, remain conscious, remove fatigue
Sense: Combat sense, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Sense and Alter: Lesser force shield
Control, Sense and Alter: Affect mind, battle meditation
Force Sensitive: Yes
Force Points: 14
Character Points: 20
Move 10/12 (swimming/walking)
Equipment: Lightsaber (5D), jedi robes
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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