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MrNexx Rear Admiral
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Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Jan 10, 2018 1:45 pm Post subject: Useful Rules from Other D6 Products |
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Has anyone compiled useful rules from other D6 products? Things that 2e R&E didn't cover, but it would've been nice to have? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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Whill Dark Lord of the Jedi (Owner/Admin)
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Joined: 14 Apr 2008 Posts: 10300 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jan 10, 2018 6:52 pm Post subject: Re: Useful Rules from Other D6 Products |
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MrNexx wrote: | Has anyone compiled useful rules from other D6 products? Things that 2e R&E didn't cover, but it would've been nice to have? |
I don't think anyone has compiled non-R&E features of other D6 games. But The D6 System toolkit book, D6 Space and D6 Adventure are all OGL so they are free to glean mechanics from. D6 Space is essentially WEG's Star Wars 3e with the IP striped. D6 Adventure and D6 Fantasy are just genre-oriented adaptations of D6 Space. I've incorporated a couple little inspirations from Space and Adventure into my Star Wars game, but not much. _________________ *
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cheshire Arbiter-General (Moderator)
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Joined: 04 Jan 2004 Posts: 4834
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Posted: Wed Jan 10, 2018 7:39 pm Post subject: |
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I've found a few rules to be great in individual games. If I'm home-brewing an assortment of things anyway, the scale is pretty intuitive, has a simple elegance, and paints with a finer brush than the R&E. It's a balance I don't see often with D6. I think there were a couple of skills that were well thought out, such as sleight of hand.
The problem with some of the mechanics is that even if some of them were better (which IMO, few were), it takes a lot of work to retrofit such a large corpus of works in terms of ships, speeders, etc. with a new scale system. I can't imaging re-doing Gry Sarth's books outfitted for D6 Triology's scale system. It would be too much work for not enough gain. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Ninja-Bear Lieutenant Commander
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Joined: 26 Sep 2016 Posts: 209
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Posted: Mon Feb 19, 2018 2:37 pm Post subject: |
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D6 Space has a few. Optional combat maneuvers, optional max defense dice, 1/2 STR or lifting that adds to STR weapons are some rules. |
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Leona Makk Lieutenant
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Joined: 03 Feb 2018 Posts: 91 Location: Minneapolis, MN
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Posted: Tue Feb 20, 2018 6:34 pm Post subject: |
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Indiana Jones or d6 Adventure had a fun rule for riding bikes. They had a little equation for using your Lifting skill to determine the bike's move speed for the round. I want to try it sometime in a goofy chase scene; urban bazaar or low tech peddle power vs high tech Swoops. |
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Argentsaber Lieutenant Commander
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Joined: 07 Oct 2017 Posts: 127
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Posted: Sun Feb 25, 2018 1:36 am Post subject: |
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I may be showing my age here, but the Ghost Busters D6 game (which is otherwise fairly useless to me) has a really intuitive encumberance system I am implementing (and almost certainly expanding) in my game. Items have an abstracted attribute called "hands" which determines both their encumberance value as well as informing their use.
For example: a blaster pistol is hands:1, requiring one hand to operate or carry, and taking up one hand if stored (backpacks, utility belts, etc. all have a number of hands available). A blaster carbine is hands:1.5, a rifle is hands:2 etc. An Eweb is something like hands:5 requiring two full crew and a tripod (equipment functioning as one hand).
My own addition is the concept of small items in this system being "fingers." This would mean that a light utility belt capable of holding hands:6 could hold a pistol (1), a lightsaber (1), a medpack (1), and up to 15 small items (3).
This system is very much under development, but I'm hoping it will work out well enough. _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
G'Kar, Survivors (Babylon 5) |
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