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Help Identifying some Weapons
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DougRed4
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PostPosted: Thu Dec 29, 2022 5:11 pm    Post subject: Help Identifying some Weapons Reply with quote

I've got some art images I'm going to use for some alien characters in my upcoming session.

I'm wondering if the collective knowledge here might be able to help me identify specific weapons from these pictures.

Much of the art was done by the brilliant Daniel Falconer. This first one is a Talz with a BFG.

https://www.swagonline.net/image/talz-heavy-weapons-specialist

BTW, does anyone know how to post images on this site?
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CRMcNeill
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PostPosted: Thu Dec 29, 2022 9:16 pm    Post subject: Reply with quote

I use Post Images. If you have an image saved to your device, it will upload it for free, resize it and give you a variety of link options.

As far as the gun, my first thought was to call it a Medium Repeating Blaster, but the ammo belt looks a lot more like bullets than a power cable. Medium Repeating Slugthrower, perhaps?
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garhkal
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PostPosted: Fri Dec 30, 2022 1:44 am    Post subject: Reply with quote

Looks like a mini-gun, which is belt fed..
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CRMcNeill
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PostPosted: Wed Jan 04, 2023 9:40 am    Post subject: Reply with quote

garhkal wrote:
Looks like a mini-gun, which is belt fed..

A mini-gun wouldn't have the shoulder strap connected directly to the barrel.
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Inquisitor1138
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PostPosted: Wed Jan 04, 2023 3:55 pm    Post subject: Reply with quote

CRMcNeill wrote:
garhkal wrote:
Looks like a mini-gun, which is belt fed..

A mini-gun wouldn't have the shoulder strap connected directly to the barrel.

Artistic license? Or lack of common sense? Rule of Cool?
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DB 2.0
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PostPosted: Wed Jan 04, 2023 4:25 pm    Post subject: Reply with quote

Could be some kind of Belt Feed Plaser or just a chunky CLC weapon.
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CRMcNeill
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PostPosted: Wed Jan 04, 2023 8:25 pm    Post subject: Reply with quote

Inquisitor1138 wrote:
Artistic license? Or lack of common sense? Rule of Cool?

All of the above. The individual pieces look cool, but taken as a whole, they're a jumbled mess.
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DougRed4
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PostPosted: Mon Jan 09, 2023 3:59 pm    Post subject: Reply with quote

A Medium Repeating Slugthrower works. Rule of Cool overrides logic sometimes. Cool

Anybody want to help me ballpark stats for it? I'm thinking I'll make it require a certain STR to wield, as it appears big and unwieldy. And I suppose the rate of fire will be higher (3?) if it's repeating. Being big and powerful, I'll likely make it do significant damage, though likely not as much as something like an E-Web.

I've looked through tons of weapons in numerous sources and don't see anything close, so I'm kinda starting from scratch with this one.

Thanks for the ideas so far. And Post Images looks like a perfect site for uploading images.
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DougRed4
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PostPosted: Mon Jan 09, 2023 11:24 pm    Post subject: Reply with quote


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garhkal
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PostPosted: Tue Jan 10, 2023 12:44 am    Post subject: Reply with quote

I'd say 3d+2 str to use effectively. Every +1 your str is under, add +5 to the TN to shoot.

Can shoot bursts of 5 rounds, 4 times a round, each burst doing 6d damage (4d vs armored targets). OR go Full auto, spraying everyone in a 10m area for 7d damage.. BUT that's all you're doing when you Go full auto..
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KageRyu
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PostPosted: Tue Jan 10, 2023 7:03 am    Post subject: Reply with quote

garhkal wrote:
I'd say 3d+2 str to use effectively. Every +1 your str is under, add +5 to the TN to shoot.

Can shoot bursts of 5 rounds, 4 times a round, each burst doing 6d damage (4d vs armored targets). OR go Full auto, spraying everyone in a 10m area for 7d damage.. BUT that's all you're doing when you Go full auto..

Why reduce the damage against armored targets when armor in SWD6 already gains a bonus to resist physical? This is just doubling up the penalties.
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garhkal
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PostPosted: Tue Jan 10, 2023 5:17 pm    Post subject: Reply with quote

True. But iirc one of the weapons source books already does that where the slug thrower lists 2 damage values.. One vs unarmored, one vs armored targets... I'll have to check to see which one it was.
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KageRyu
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PostPosted: Tue Jan 10, 2023 9:16 pm    Post subject: Reply with quote

garhkal wrote:
True. But iirc one of the weapons source books already does that where the slug thrower lists 2 damage values.. One vs unarmored, one vs armored targets... I'll have to check to see which one it was.

You are correct, one of them does, and I believe it was the Fantastic Technology book. If I recall correctly this book came out in the very early days of 2nd edition or just before it, when the whole Physical Damage resistance for armor was first raised, and I am convinced this was due to the fact that the author of those weapons did not understand the system of armor had been reworked. I feel It should not be both (I have always ignored this note when using weapons from that book for the reason I just stated).

I guess what I am saying is, even though there may be precedent, I believe that precedent was erroneous and should not be the case in all situations involving slugthrowers. I feel it makes slugthrowers next to useless if the weapon suffers a damage penalty and then armor gets doubled on top of that.

I will concede, though, we are talking about a very advanced galactic civilization - so I will not use real world body armors as a comparison. Perhaps Armor in that galaxy far, far away has become that advanced to justify both of these penalties?
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garhkal
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PostPosted: Wed Jan 11, 2023 2:23 am    Post subject: Reply with quote

It could have been a error. BUT looking at it, we've now got 11 films and how many tv shows? How often has ANY of them, even HAD a slug thrower used??

Other than maybe in Ep 1 in the pod race, with those tunsen raiders, i can't remember a single instance of them ever being used..
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DougRed4
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PostPosted: Thu Jan 12, 2023 3:36 pm    Post subject: Reply with quote

I appreciate all of the discussion. And I kind of agree that I hate to 'double-up' the protection from armor, even if there is a precedent.

Thanks for the weapon stats garhkal!
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