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Lifestyles of the Privileged and Aimless
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DB 2.0
Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 208

PostPosted: Mon Dec 26, 2022 9:27 pm    Post subject: Reply with quote

Merk Daylen
Dex 4D: Blaster 4D+1, Dodge 5D+1, Lightsaber 6D+2, Melee Parry 5D, (A) Lightsaber Fencing (Form A) 1D+1
Str 2D
Per 2D+2: Gambling 3D
Kno 2D+2: Cultures 3D, Languages 3D
Mech 4D: Starfighter Pilot 5D, Spaceship gunnery 5D
Tech 3D+2: Lightsaber Construction 5D+1

Equipment: Lightfoil (4D), Lightfoil (3D), Blaster Pistol, Armoeweave Doublet & Britches, Shield Gulanet W/Force Buckler (4D), Weapons Belt, Holo-Net Com, lots of Stims
BD-3000 Luxury Droid (BD-3000-BD3K), T3000 Astromech Droid (T3000-T3K)
Theata-12 Starfighter
Fat Trust Fund, Generous Allowance, 10,000cr (In hand)
A bunch of non-adventuring Equipment

Edit: Forgot my Melee Parry skill


Last edited by DB 2.0 on Tue Dec 27, 2022 1:03 am; edited 1 time in total
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Inquisitor1138
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Joined: 28 Nov 2021
Posts: 604
Location: Hoth. Or Ilum...

PostPosted: Mon Dec 26, 2022 10:51 pm    Post subject: Reply with quote

DB 2.0 wrote:
Merk Daylen
Dex 4D: Blaster 4D+1, Dodge 5D+1, Lightsaber 6D+2, (A) Lightsaber Fencing (Form A) 1D+1
Str 2D
Per 2D+2: Gambling 3D
Kno 2D+2: Cultures 3D, Languages 3D
Mech 4D: Starfighter Pilot 5D, Spaceship gunnery 5D
Tech 3D+2: Lightsaber Construction 5D+1

Equipment: Lightfoil (4D), Lightfoil (3D), Blaster Pistol, Armoeweave Doublet & Britches, Shield Gulanet W/Force Buckler (4D), Weapons Belt, Holo-Net Com, lots of Stims
BD-3000 Luxury Droid (BD-3000-BD3K), T3000 Astromech Droid (T3000-T3K)
Theata-12 Starfighter
Fat Trust Fund, Generous Allowance, 10,000cr (In hand)
A bunch of non-adventuring Equipment

Cool! Can you tell us more about the T3000 Astromech & the non-adventuring Equipment Merk carries?
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DB 2.0
Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 208

PostPosted: Tue Dec 27, 2022 1:13 am    Post subject: Reply with quote

T3000's are just a re skinned R2 unit that look like T-series Astromechs/ Utility Droids fro the KOTOR & TOR era, though they have some Factory & After Market options that make them much better, Unless you spring for the factory extras or until you make the upgrades at boot up and at least once a day they run the add reel.

Edit: his "Non Adventuring Equipment" includes a bunch of Cloths and Jewellery, his Lightsaber workshop, some Training Sabers, and Training Remotes. stuff like that.


Last edited by DB 2.0 on Tue Dec 27, 2022 6:24 am; edited 1 time in total
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 27, 2022 1:47 am    Post subject: Reply with quote

DB 2.0 wrote:

Stims are Combat Drugs, introduced in KOTOR back converted from their D20 rules in to D6, also in the RPC TOR book. honstaly we wouldn't have survived if not for the Stims, but we dont want to go through that again, do too many and they turn Toxic or you get addicted or Both.


Where does one get the download of that?
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DB 2.0
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Joined: 03 Sep 2012
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PostPosted: Tue Dec 27, 2022 2:14 am    Post subject: Reply with quote

garhkal wrote:
DB 2.0 wrote:

Stims are Combat Drugs, introduced in KOTOR back converted from their D20 rules in to D6, also in the RPC TOR book. honstaly we wouldn't have survived if not for the Stims, but we dont want to go through that again, do too many and they turn Toxic or you get addicted or Both.


Where does one get the download of that?


t5he fan made GG-16 p.320, get it through the D5 Holocron Downloads section, but we use different rules for bad stuff happening, we have to make STR Resistance rolls to avoid Addiction or a bad interaction sending things Toxic.
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Inquisitor1138
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PostPosted: Tue Dec 27, 2022 8:31 am    Post subject: Reply with quote

DB 2.0 wrote:
T3000's are just a re skinned R2 unit that look like T-series Astromechs/ Utility Droids fro the KOTOR & TOR era, though they have some Factory & After Market options that make them much better, Unless you spring for the factory extras or until you make the upgrades at boot up and at least once a day they run the add reel.

Edit: his "Non Adventuring Equipment" includes a bunch of Cloths and Jewellery, his Lightsaber workshop, some Training Sabers, and Training Remotes. stuff like that.

In my New Republic era campaigns, i had ships, droids, weapons & implants from KotOR I & II & SWTOR, available from multiple sources at varying levels of legality and/or criminality...

Stims were hardly ever used. Training sabers were rare, and strictly non-lethal unless modified into full Lightsabers.
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Facing all that you fear will free you from yourself.
Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
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DB 2.0
Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 208

PostPosted: Tue Dec 27, 2022 9:47 am    Post subject: Reply with quote

We all started with 2D in Strength with No or only light Armor, I had some Stims for Just in Case, after the first combat my character is passing them around and everyone hits the Pharmacy first chance they get, we needed the Damage Resistance boast, others need the Dex Boast.

But our "Life on the Pharm"is starting to come back to bite us, I had a bad interaction in my last adventure and in the game I missed one of the other characters developed stage one addiction to Dex Stims, in our 2nd adventure we all came close to Addictions to Damage Resistance Stims and a couple of us came close to bad interactions.

everyone else has dropped points in to Strength but only one of them has actually improved their stat so far, I'm trying to sell everyone on the idea of Sheild Bracers for that one extra pip of armor.
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garhkal
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PostPosted: Tue Dec 27, 2022 6:01 pm    Post subject: Reply with quote

Must be earning a lot of CP then, to up one's Str score...
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DB 2.0
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Posts: 208

PostPosted: Tue Dec 27, 2022 7:37 pm    Post subject: Reply with quote

Not really we all started with 2D and they haven't has many big ticket advancements to buy, they started saving at the first session after we all started falling over in the first fight even when they where burning CP and FP.

They are gunning for 2D+1 ATM only one got it so far.
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DB 2.0
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Joined: 03 Sep 2012
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PostPosted: Sun Jan 01, 2023 9:18 am    Post subject: Reply with quote

Gad a game on Wednesday that we had to finish on Friday with a short session.

the Characters families where joining forces to upgrade a colony on a Aquatic world and force out other interests, we arrive to find widespread accidents and civil strife, turns out their where two plots underway, one by imperialist rival houses trying to force out houses off world, and an other by Imperial Bureaucrats trying to force us to go with a human workforce that needed to buy a bunch of equipment from pro imperial Vendors, instead of our houses being equal opportunity exploiters who where trying to use mostly Aquatic races and save on lots of specialist equipment.

lots of detective work and Social Skills and relatively little gun and sword play over about the hours of game play, we uncover the plots and disgrace the "Humanity First" movement as well as cause trouble for the Rival/Enemy Houses and some Imperial officials we've bean having problems with.

Big end seen was my character who so far had done the least this adventure spending a Force point and scoring a 30 on his Technical Roll to disarm the "Nukes" that would have taken out two cities.

I've now got a fat stack of CP that I could spend on KNO and PER skills I really want, or I could try fro a STR Increase since in one of the few Combats I got Mortally Wounded (3rd time in four adventures) dispute Armor, Shields and Pharm.
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Inquisitor1138
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Location: Hoth. Or Ilum...

PostPosted: Sun Jan 01, 2023 12:47 pm    Post subject: Reply with quote

DB 2.0 wrote:
Gad a game on Wednesday that we had to finish on Friday with a short session.

the Characters families where joining forces to upgrade a colony on a Aquatic world and force out other interests, we arrive to find widespread accidents and civil strife, turns out their where two plots underway, one by imperialist rival houses trying to force out houses off world, and an other by Imperial Bureaucrats trying to force us to go with a human workforce that needed to buy a bunch of equipment from pro imperial Vendors, instead of our houses being equal opportunity exploiters who where trying to use mostly Aquatic races and save on lots of specialist equipment.

lots of detective work and Social Skills and relatively little gun and sword play over about the hours of game play, we uncover the plots and disgrace the "Humanity First" movement as well as cause trouble for the Rival/Enemy Houses and some Imperial officials we've bean having problems with.

Big end seen was my character who so far had done the least this adventure spending a Force point and scoring a 30 on his Technical Roll to disarm the "Nukes" that would have taken out two cities.

I've now got a fat stack of CP that I could spend on KNO and PER skills I really want, or I could try fro a STR Increase since in one of the few Combats I got Mortally Wounded (3rd time in four adventures) dispute Armor, Shields and Pharm.

IRL i was & am the victim of my own stupidity. i was such a lazy shut-in i was going nowhere & getting ZERO exercise. Now i am facing the challenges of having let my IRL STR 2D+2 atrophy to 1D, & stamina 4D+2 down to 1D+1...
It's gonna be a Long Road...

So i strongly urge you to EMBRACE STRENGTH TRAINING!!!
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Facing all that you fear will free you from yourself.
Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
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DB 2.0
Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 208

PostPosted: Sun Jan 01, 2023 7:32 pm    Post subject: Reply with quote

My character has an average physique, but has the skills of an Elite competition Fencer and finds himself living a some what Heroic Lifestyle.

I've now got three Force Points a bunch of CP and a good hand full of "Light Side Points" that I'm told are more or less useless unless I become an active force user.

All the players scatter across the nation (and one will be spending some time O.S.) at the end of the week we want to get one more game in before then since it's unlikely we will all be back in the same room again fore some time if ever again in a situation where we will be able to get our Game On.
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KageRyu
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Joined: 06 Jul 2005
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Location: Lost in the cracks

PostPosted: Mon Jan 02, 2023 1:35 am    Post subject: Reply with quote

Light Side Points?
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DB 2.0
Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 208

PostPosted: Mon Jan 02, 2023 1:53 am    Post subject: Reply with quote

A house rule, if he's using the one we've bean using since the 80's If you do something Heroic or Altruistic without using a Force Point you get LSP you can use them like CP but for Force stuff (except spending them as XP). you can't have DSP and LSP at the same time. if you have LSP and call on the Dark Side you loose all your LSP, if you have LSP and do something to get a DSP will burn between two and Six LSP (GM's Call) for each DSP you would have got.

If the GM is using the old house rule all I'll be able to use them for is resisting Darksice Attacks or malicious use of Force Powers.
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KageRyu
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PostPosted: Mon Jan 02, 2023 7:38 pm    Post subject: Reply with quote

Ok, interesting house rule. Thank you for explaining.
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