The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Armor Modification.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Armor Modification.
View previous topic :: View next topic  
Author Message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1829
Location: Norway

PostPosted: Wed Jul 20, 2022 9:34 am    Post subject: Armor Modification. Reply with quote

I have for quite some time been looking at the rules for repair/engineering and crating "new" armors, as well as the rules for upgrading.

What I could not find was a way to reduce DEX and Mobility penalties. I only found rules to ugrade the armor values.

Where should I be looking?

My though was basically that it makes sense that you can make an armor more easy to wear, ans thus reduce the DEX penalties
Back to top
View user's profile Send private message
KageRyu
Commodore
Commodore


Joined: 06 Jul 2005
Posts: 1391
Location: Lost in the cracks

PostPosted: Wed Jul 20, 2022 2:46 pm    Post subject: Re: Armor Modification. Reply with quote

Mamatried wrote:
I have for quite some time been looking at the rules for repair/engineering and crating "new" armors, as well as the rules for upgrading.

What I could not find was a way to reduce DEX and Mobility penalties. I only found rules to ugrade the armor values.

Where should I be looking?

My though was basically that it makes sense that you can make an armor more easy to wear, ans thus reduce the DEX penalties

I do remember having read these somewhere, but I can not remember fore sure where it was. It has been so very long since I ran D6. Perhaps check in either Cracken's Rebel Field Guide, or the Bounty Hunter Galaxy Guide. Maybe a fellow member of the board will know which book this was in.

Failing that, as a possible workaround, you could treat it as Adding a DEX bonus to offset the Armor's Dex Penalty... so pay it up from 0D up to the level of the DEX penalty in costs?
_________________
"There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra
Back to top
View user's profile Send private message Yahoo Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jul 20, 2022 5:04 pm    Post subject: Reply with quote

I've not seen anything official, but in Sparks, one can BUY it off with CP.. 3 CP base +1 per pip. So an armor with 1d+1 dex penalty, would cost 5cp (the 1d+1 to 1d), 5cp more, to go from 1d to +2, 4cp more to go from +2 to +1, and 4 more finally to go to 0...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1829
Location: Norway

PostPosted: Wed Jul 20, 2022 5:43 pm    Post subject: Reply with quote

garhkal wrote:
I've not seen anything official, but in Sparks, one can BUY it off with CP.. 3 CP base +1 per pip. So an armor with 1d+1 dex penalty, would cost 5cp (the 1d+1 to 1d), 5cp more, to go from 1d to +2, 4cp more to go from +2 to +1, and 4 more finally to go to 0...



I can easily see this working. Someone also mentioned simply using the armor values and change name making them the dex stuff.

I like the cp cost even for any form of armor7weapon modification.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jul 21, 2022 2:20 am    Post subject: Reply with quote

ITs not using CP to modify it, its just using CP to buy OFF the dex penalty.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0