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"Last Shot" Vehicle and Vessel Stats
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 2:59 am    Post subject: "Last Shot" Vehicle and Vessel Stats Reply with quote

Quote:
Krassbrucker
A medium-sized corvette that served in the New Republic Defense Fleet two years after the Battle of Jakku.

Krassbrucker
Craft: Corvette
Scale: Starfighter
Length: 180 meters
Skill: Space transports: corvette
Crew: 52, gunners: 6, skeleton: 18/+10
Crew Skill: Space transports 5D, starship gunnery 5D+2, starship shields 5D+1
Passengers: 20
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D+1
Shields: 2D
Sensors:
-- Passive: 30/1D
-- Scan: 60/2D
-- Search: 90/4D
-- Focus: 4/4D+1
Weapons:
6 Twin Laser Cannons
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Fire Control: 1D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 3D+2
Tractor Beam Projector
-- Fire Arc: Front
-- Crew: 2
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/15/30
-- Damage: 5D
Starship Complement: At least one troop transport shuttle
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 3:00 am    Post subject: Reply with quote

Quote:
New Republic Star Cruiser
Type: Light star cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: light cruiser
Crew: 2,219, gunners: 45, skeleton: 220/+10
Crew Skill: Capital ship piloting 5D, capital ship shields 4D, sensors 3D, astrogation 4D, capital ship gunnery 4D+1
Passengers: 50 (troops)
Cargo Capacity: 13,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 4D
Shields: 2D*
Mon Cala frigates have 2D of back-up shields. When a die of shields is lost, if the shield operators can make an Easy starship shields check, one of the backup die codes of shields can be brought up increasing the shield up to 2D.
Sensors:
-- Passive: 40/1D
-- Scan: 60/2D
-- Search: 120/3D
-- Focus: 5/4D
Weapons:
8 Turbolaser Batteries (fire separately)
-- Fire Arc: 2 front, 2 left, 2 right, 2 back
-- Crew: 2
-- Skill: Capital ship gunnery
-- Fire Control: 2D
-- Space Range: 3-15/35/75
-- Atmosphere Range: 6-30/70/150 km
-- Damage: 4D
4 Ion Cannons
-- Fire Arc: 1 front, 1 left, 1 right, 1 back
-- Crew: 3
-- Skill: Capital ship gunnery
-- Fire Control: 2D
-- Space Range: 1-10/25/50
-- Atmosphere Range: 2-20/50/100 km
-- Damage: 2D
2 Tractor Beam Projectors
-- Fire Arc: 1 (front, left, right), 1 (back, left, right)
-- Crew: 4
-- Skill: Capital ship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/15/30
-- Atmosphere Range: 2-10/30/60 km
-- Damage: 3D
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 3:00 am    Post subject: Reply with quote

Quote:
Mon Cala Frigate
Craft: Mon Cala Frigate
Type: Frigate
Scale: Starfighter
Length: 35 meters
Skill: Space transports: frigate
Crew: 6, gunners: 6, skeleton: 3/+10
Crew Skill: Varies, generally 4D
Passengers: 10
Cargo Capacity: 25 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 3D*
Mon Cala frigates have 3D of back-up shields. When a die of shields is lost, if the shield operators can make an Easy starship shields check, one of the backup die codes of shields can be brought up increasing the shield up to 2D.
Sensors:
-- Passive: 30/1D
-- Scan: 60/2D
-- Search: 90/4D
-- Focus: 4/4D+1
Weapons:
6 Heavy Laser Cannons
-- Fire Arc: Turret
-- Crew: 1
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.3/2.5 km
-- Damage: 5D
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
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PostPosted: Wed Jun 09, 2021 3:00 am    Post subject: Reply with quote

Quote:
Vermillion
A clunky, modified ZV-9 freighter that belonged to the pilot Taka Jamoreesa. It was disguised as a basic New Republic transport, trying to bypass the New Republic's efforts to de-militarize. Jamoreesa made special modifications to the ship, outfitting it with military-grade weapons. Sometime following the Battle of Endor around 7 ABY, Han Solo and Lando Calrissian used the ship to travel to Substation Grimdock, a New Republic prison complex.

Vermillion
Craft: Modified ZV-9 Freighter
Type: Medium freighter
Scale: Starfighter
Length: 50 meters
Skill: Space transports: ZV-9
Crew: 1, gunners: 2
Passengers: 6
Cargo Capacity: 30 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D+2
Shields: 2D
Sensors:
-- Passive: 10/0D
-- Scan: 25/1D
-- Search: 75/2D
-- Focus: 3/3D
Weapons:
2 Laser Cannons
-- Fire Arc: Turret
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 4D
4 Concussion Missile Launchers
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Ammo: 4 missile each
-- Fire Control: 2D
-- Space Range: 1/3/7
-- Atmosphere Range: 50-100/300/700
-- Damage: 9D
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
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PostPosted: Wed Jun 09, 2021 3:00 am    Post subject: Reply with quote

Quote:
F-99 Radon Gunship
A class of gunship. In 18 BBY, Cli Pastayra of the Wandering Star syndicate deployed a pair of F-99s in a confrontation with Fyzen Gor and his organic-augmented droids on Utapau.

F-99 Radon Gunship
Craft: F-99 Radon-class Gunship
Type: Gunship
Scale: Starfighter
Length: 67 meters
Skill: Starfighter piloting: F-99
Crew: 10
Crew Skill: All appropriate skills at 4D+1
Passengers: 8
Cargo Capacity: 900 kilograms
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D+1
Shields: 2D
Sensors:
-- Passive: 20/0D
-- Scan: 35/1D
-- Search: 40/2D
-- Focus: 2/3D
Weapons:
4 Blaster Cannons (fire-linked)
-- Fire Arc: Turret
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-5/10/17
-- Atmosphere Range: 100-500/1/1.7 km
-- Damage: 5D
2 Proton Torpedo Launchers (8 missiles each)
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1/3/7
-- Atmosphere Range: 100/300/700
-- Damage: 9D
Source: Stats Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 3:01 am    Post subject: Reply with quote

Quote:
New Republic Shuttle
Craft: Trivault Corp New Republic Shuttle
Type: Shuttle
Scale: Starfighter
Length: meters
Skill: Space transports
Crew: 2
Passengers: 12
Cargo Capacity: 2.5 metric tons
Consumables: 2 weeks
Cost: 25,000 (new), 15,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 2D
Sensors:
-- Passive: 20/0D
-- Scan: 40/1D
-- Search: 60/2D
-- Focus: 3/3D
Weapons
3 Laser Cannons
-- Fire Arc: Turret
-- Crew: 1
-- Skill: Starship gunnery
-- Fire Control: 2D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 4D
2 Concussion Missile Tubes (fire-linked)
-- Fire Arc: Front
-- Skill: Missile weapons
-- Ammo: 4 salvoes
-- Fire Control: 3D
-- Space Range: 1/3/7
-- Atmosphere Range: 100/300/700
-- Damage: 9D
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 3:01 am    Post subject: Reply with quote

Quote:
Model Eleven Corellian Transport Shuttle
A type of shuttle dating back to the Old Republic. When searching for a pilot, the smugglers Lando Calrissian and Han Solo traveled aboard one of these shuttles to get from Hanna City to Frander's Bay.

Model Eleven Trasnport Shuttle
Craft: Model Eleven Corellian Transport Shuttle
Type: Orbital jumper
Scale: Starfighter
Length: 5.2 meters
Skill: Space transports
Crew: 1
Passengers: 8
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 35,000 (new), 20,000 (used)
Maneuverability: 1D
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
-- Passive: 10/0D
-- Scan: 20/1D
-- Search: 30/2D
-- Focus: 2/2D+2
Source: Stats by Emperor Ollie
Appearance: N. Last Shot


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
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shootingwomprats
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PostPosted: Wed Jun 09, 2021 3:01 am    Post subject: Reply with quote

Quote:
RZ-2 A-wing Interceptor
A single-seat starfighter manufactured by Kuat Systems Engineering. The ship featured a liquid-cooled flight computer, hyperdrive, deflector shielding, and port gyro stabilizer. The two upright stabilizers at the rear of the ship were adjustable for atmospheric flight, and were made of corrugated carbo-plas, a strong but lightweight material. The front of the ship featured a small "slit," which served as a towing slot used to maneuver the craft in hangar or on the ground. Manning the cockpit was room for a single pilot, who was protected by a reinforced canopy augmented with a cockpit deflector shield generator. A cargo storage area in front of the cockpit held survival gear and medical supplies.

For armaments, the ship featured two Zija GO-4 laser cannons attached to a swiveling cannon mount. This allowed pilots to target enemies behind them without having to worry that the finicky mounts would jam in the rear-facing position—a chronic problem that crippled many Rebel RZ-1s until they returned to base for maintenance. Two concussion missile launchers, fired through depressed exits along both sides of the ship, held enough space to house six missiles per launcher, giving the pilot a total of twelve concussion missiles to use.

Like its RZ-1 predecessor, the RZ-2 was ideal for missions requiring speed: hit-and-run raids, surgical strikes on capital ships, and intelligence-gathering missions. The RZ-2 improved on its predecessors' capabilities, with more powerful sensors for faster data collection and upgraded jammers to impede detection. However, one of the more noticeable changes from the RZ-1 was a streamlined chassis, which not only delivered more speed but also made the starfighter's notoriously sensitive control system slightly more forgiving in flight.

RZ-2 A-Wing
Craft: Kuat Systems Engineering RZ-2 A-wing Starfighter
Type: Interceptor and multi-purpose starfighter
Scale: Starfighter
Length: 7.68 meters
Skill: Starfighter Piloting: A-wing
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, starship shields 3D+1
Crew: 1
Cargo Capacity: 40 kilograms
Consumables: 1 week
Cost: 190,000 (new), 115,000 (used)
Hyperdrive Multiplier: x1
Backup Multiplier: None
Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 4D
Space: 13
Atmosphere: 485; 1,350 kmh
Hull: 2D+2
Shields: 1D
Sensors:
-- Passive: 30/0D
-- Scan: 50/1D
-- Search: 75/2D
-- Focus: 4/3D
Weapons:
2 Laser Cannons (fire-linked)
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Fire Control: 3D
-- Space Range: 1-3/12/25
-- Atmosphere Range: 100-300/1.2/2.5 km
-- Damage: 5D
2 Concussion Missile Launchers
-- Fire Arc: Front
-- Skill: Starship gunnery
-- Ammo: 6 each
-- Fire Control: 3D
-- Space Range: 1/3/7
-- Atmosphere Range: 50-100/300/700 km
-- Damage: 8D
Source: Stats by Emperor Ollie
Appearances: N. Last Shot, C. Age of Resistance: Rey 1, F. Star Wars: Episode VIII The Last Jedi, N. Resistance Reborn, Star Wars Adventures 26: "Tales from Wild Space: Alone in the Dark", F. Star Wars: Episode IX The Rise of Skywalker


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
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PostPosted: Wed Jun 09, 2021 3:01 am    Post subject: Reply with quote

Quote:
All Terrain Armored Cargo Transport
The All Terrain Armored Cargo Transport was deployed at major Imperial construction projects, such as shipyards and sprawling research installations. Although the AT-ACT was not built for combat it was still capable of posing a formidable threat to infantry as discovered by Rebel troopers during the Battle of Scarif. The walker's taller profile gave it a faster stride than an AT-AT, although at the expense of structural stability. To give the knee joints extra strength when carrying cumbersome loads, an electromagnetic tensor field kept the overstressed motive assembly in smooth alignment. The cargo module housed within the AT-ACT's frame encompassed nearly 550 cubic meters of space and was capable of carrying raw material. Loads were carefully managed by stevedore droids who divided up partial holds of ultradense materials into manageable trips. Powerful engines and tensor field-supported legs kept the massive AT-ACTs moving forward, from mining sites to processing facilites, carrying cargo in situations where repulsorfields were unreliable or not suitable due to material incompatibilities.

Despite the existence of AT-ACT drivers, the AT-ACT's design did not boast a specialized driver corps, as it was not technically designated a battlefield assault vehicle. Imperial combat assault tank pilots, AT-AT pilots, and other imperial combat drivers in the Imperial Military were all qualified to operate it.

AT-ACT
Craft: Kuat Drive Yards All Terrain Armored Cargo Transport
Type: Assault cargo walker
Scale: Walker
Length: 31.85 meters tall, 34.90 meters long
Skill: Walker operation: AT-ACT
Crew: 2, skeleton: 1/+10
Crew Skill: Vehicle blasters 5D, walker operation 5D
Passengers: None
Cargo Capacity: 5,000 metric tons (modular cargo container)
Cover: Full
Cost: Not available for sale
Move: 26; 75 kph
Body Strength: 5D
Weapons:
2 Heavy Laser Cannons
-- Fire Arc: Front
-- Crew: 1 (co-pilot or commander)
-- Scale: Walker
-- Skill: Vehicle blasters
-- Fire Control: 2D
-- Range: 50-500/1.5/3 km
-- Damage: 6D
Game Notes:
1. The AT-AT walker’s head is mounted on a pivoting neck, which can turn to face left, front and right fire arcs. An AT-AT may move its head one fire arc per turn (from left to front, right to front, front to right, or front to left).
2. To give the knee joints extra strength when carrying cumbersome loads, an electromagnetic tensor field keeps the overstressed motive assembly in smooth alignment. If the assembly is targeted and Heavily damaged or better, the assembly will lock up, half Move, 13. If a spectacular success is achieved there is a chance the entire assembly will tear itself apart, Move reduced 1 and Maneuverability to -
Source: Galaxy Guide XX Rogue One (p.XX), stats by Emperor Ollie
Appearance: N. Last Shot, F. Rogue One: A Star Wars Story


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
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