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Snapshot Cadet
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Joined: 04 Jun 2018 Posts: 11
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Posted: Thu Jun 14, 2018 6:58 pm Post subject: Starting force powers |
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I've seen some discussion on the Rancor Pit about the number of force powers a character has at the start of the game, but not on which powers they can have/take.
How do you normally handle this? |
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Naaman Vice Admiral
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Joined: 29 Jul 2011 Posts: 3191
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Posted: Thu Jun 14, 2018 7:14 pm Post subject: |
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Just go by the RAW prereqs? |
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Raven Redstar Rear Admiral
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Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Jun 14, 2018 9:53 pm Post subject: |
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It's up to character backstory and GM approval, and if the character has the necessary prerequisite powers. _________________ RR
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Mamatried Commodore
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Joined: 16 Dec 2017 Posts: 1839 Location: Norway
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Posted: Thu Jun 14, 2018 9:57 pm Post subject: |
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Looking through the various templates, most of the "original" ones had 1 power pr 1D at atart, but advanced at 1 power pr pip.
I am not sure the rules actually state how many you can have if you spend some of your 7D skills, on the three force skills though.
if this is then 1 pr pip, then you should be fairly well trained fresh out of creation, but at a cost of the rest of the skills. so nit sure exactly how the rules handle it. |
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 14, 2018 11:25 pm Post subject: |
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Raven Redstar wrote: | It's up to character backstory and GM approval, and if the character has the necessary prerequisite powers. |
This. If he's learned it from a master as part of his backstory, the master controled what he learned.. (IE THE GM).. If he's self taught (like a quixotic jedi), he could pick, but can't learn anything that has pre-reqs..
Mamatried wrote: | Looking through the various templates, most of the "original" ones had 1 power pr 1D at atart, but advanced at 1 power pr pip.
I am not sure the rules actually state how many you can have if you spend some of your 7D skills, on the three force skills though.
if this is then 1 pr pip, then you should be fairly well trained fresh out of creation, but at a cost of the rest of the skills. so nit sure exactly how the rules handle it. |
I've always seen it as the 1 point per pip when advancing it as what you get once you've Started gaming, during cha creation i've always defaulted to 1 per D.. So place 2d into control, have 3 powers. _________________ Confucious sayeth, don't wash cat while drunk! |
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