The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Effects of Reach in melee and brawl combat
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Effects of Reach in melee and brawl combat
View previous topic :: View next topic  
Author Message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 911

PostPosted: Sun Jan 17, 2016 1:32 am    Post subject: Effects of Reach in melee and brawl combat Reply with quote

except for certain skills and situations, typically the one with the longer reach will have an advantage in close combat.

(Those who are skilled enough to get inside the opponents reach may find that the advantage is now inverse of what it was.)


Reach:
A combination of arms reach and weapon length can impact relative combat. Add the arm reach and weapon length factors together and compare to the opponent’s total.

The greater number gets a +1D to attack and parry.
If the greater number is double the smaller number or more, the bonus is +2D.


Arm Ratings:
Tiny arms (ie jawa, ewok) 1
Small arms (ie Sullustan) 2
Standard arms (ie human) 3
Long arms (ie wookiee) 4
Extensive arms (ie abysinian) 5

Weapon ratings
Tiny weapon (ie vibro knife) 1
Short weapon (ie short sword) 2
Standard weapon (ie club) 3
Long wpn (Greatsword/ staff) 4
Extra long (Longspear) 5

Examples
Human (3) with a knife (1): reach: 4
Human(3) with a staff(4): reach 7
result: the human with the staff has a +1D6


Ewok (1) with a shortspear(4): reach5
Wookiee unarmed: (4): reach4
result: the ewok has a +1D6

Rodian (2) with a shortword(2): reach 4
Wookiee(4 with a greatsword: (4) reach8
result: the wookiee has a +2D6
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Sun Jan 17, 2016 1:00 pm    Post subject: Reply with quote

I always felt that the +10 difficulty for brawl vs melee was factoring in the reach.

This system, though, reduces the disparity and allows for some differentiation between weapons. I like when weapons have characteristics that make choosing them an actual decision... although I would like to see some kind of benefit to fighting with a smaller, more maneuverable weapon...

I don't necessarily mean that a dagger should have some advantage when wielded against a greatsword, but a longsword might.

Maybe MAP penalties could accumulate more quickly for bigger weapons? Or perhaps an initiative penalty...? Just some thoughts.

Good concept overall.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14316
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jan 17, 2016 2:47 pm    Post subject: Reply with quote

I can see the initiative penalty for longer / bigger weapons.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 911

PostPosted: Sun Jan 17, 2016 3:28 pm    Post subject: Reply with quote

I do have a technique that players can use/master called Close Quarters Combat. It lets the character ignore the effects of Reach. In tight circumstances it can actually reverse the effect.

A guy with a dagger gets into grappling range with a guy with a longsword, then the guy with the dagger has the advantage.


Initiative adjustment for larger weapons is something I had not considered. I'll be taking a look at that concept.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0