View previous topic :: View next topic |
Author |
Message |
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Mon Dec 28, 2015 7:00 pm Post subject: How fast is a x1 hyperdrive multiplier? |
|
|
I'm under the impression that hyperdrives propel ships far beyond the speed of light.
Considering that it takes years or decades for the light from stars to reach other star systems, and ships in Star Wars can do it in hours or even minutes... but even if it took days... that's still thousands of times greater than "light speed."
Thoughts? |
|
Back to top |
|
|
ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
|
Posted: Mon Dec 28, 2015 7:10 pm Post subject: |
|
|
Force Awakens has now demonstrated that lightspeed/hyperspeed is whatever you need it to be.
Ships travel between systems in seconds now.
And they can even wait in place in hyperspace until given instructions to drop out of hyperspace (A big WHAT? moment from me).
So in my games, hyperspace moves at the speed of plot, and I'm ging to ignore any numbers, skill checks, etc. If the filmmakers don't give a crap, why should we?
|
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Mon Dec 28, 2015 7:35 pm Post subject: |
|
|
Speaking of which, didn't something similar hapen in RotJ? With the ambush on the death star?
Now, I can understand being in a hyperspace "loop" while waiting for a specific time... kinda like you see at airports where the traffic can circle around all they want since parking is sometimes unavailable... perhaps that is how we can interpret "waiting in hyperspace." |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Mon Dec 28, 2015 8:13 pm Post subject: |
|
|
I thought they were circling the planet when I watched it _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16305 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Dec 29, 2015 1:54 am Post subject: Re: How fast is a x1 hyperdrive multiplier? |
|
|
Naaman wrote: | I'm under the impression that hyperdrives propel ships far beyond the speed of light.
Considering that it takes years or decades for the light from stars to reach other star systems, and ships in Star Wars can do it in hours or even minutes... but even if it took days... that's still thousands of times greater than "light speed."
Thoughts? |
The only hard number mentioned in the EU was in Dark Force Rising, where a Victory I Star Destroyer (x1 in D6) has a normal cruising speed in hyperspace of 127 light years per hour, but can go "far faster" if needed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16305 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Dec 29, 2015 1:57 am Post subject: |
|
|
Naaman wrote: | Speaking of which, didn't something similar hapen in RotJ? With the ambush on the death star? |
My impression was that they were waiting in deep space near Endor, which is the scene where the Rebel Fleet jumps to hyperspace. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Tue Dec 29, 2015 2:15 am Post subject: |
|
|
crmcneill wrote: | Naaman wrote: | Speaking of which, didn't something similar hapen in RotJ? With the ambush on the death star? |
My impression was that they were waiting in deep space near Endor, which is the scene where the Rebel Fleet jumps to hyperspace. |
The Rebel Fleet had massed near Sullust and jumped to hyperspace from there. Right before they came out of hyperspace, Leia said, "The Fleet will be here in moments." The Rebels had a predetermined timing for entering hyperspace and journey duration, to come out of hyperspace at a specific time, which the shield generator was supposed to have been destroyed by. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
|
Posted: Wed Dec 30, 2015 12:16 pm Post subject: Re: How fast is a x1 hyperdrive multiplier? |
|
|
Naaman wrote: | I'm under the impression that hyperdrives propel ships far beyond the speed of light.
Considering that it takes years or decades for the light from stars to reach other star systems, and ships in Star Wars can do it in hours or even minutes... but even if it took days... that's still thousands of times greater than "light speed."
Thoughts? |
I use 200 light years per hour as standard speed for X1 class hyperdrive. _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Wed Dec 30, 2015 1:25 pm Post subject: |
|
|
Zoom-zoom! |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Wed Dec 30, 2015 5:58 pm Post subject: |
|
|
That's zipping right along... _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Wed Dec 30, 2015 6:46 pm Post subject: Re: How fast is a x1 hyperdrive multiplier? |
|
|
Phalanks Balas wrote: | I use 200 light years per hour as standard speed for X1 class hyperdrive. |
That's actually pretty slow for what we see in the films. The film characters must be travelling much faster than x1 because they go thousands of light years in very little time. I think the system works best with no actual distances dealt with. Just standard durations and calculated travel times. Durations take into account distance and astronomical\hyperspace factors and how well known the path is (lots of goobledegook fudge room). Introducing actual distances means a greater risk of introducing unnecessary scientific inaccuracies into the your game, if you care about that sort of thing. Star Wars is so fantastic that I have to find a balance with realism, so specific lightyear distances aren't mentioned in my game. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Thu Dec 31, 2015 2:11 pm Post subject: |
|
|
Yeah. I guess you just have to interpret the term "light speed" as a galaxy-wide colloquialism, or a relic of terminology from when the most primative hyperdrives first broke the "light barrier." |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Thu Dec 31, 2015 6:43 pm Post subject: |
|
|
Naaman wrote: | Yeah. I guess you just have to interpret the term "light speed" as a galaxy-wide colloquialism, or a relic of terminology from when the most primative hyperdrives first broke the "light barrier." |
You're on to my line of thinking. My thought was that lightspeed is short for "faster-than-light-speed", what they called FTL travel back when it was new, well over 25,000 years before the films. By the time the old Republic was founded, the term had already been colloquially shortened to lightspeed and it stuck. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Sat Jan 02, 2016 12:12 pm Post subject: |
|
|
ebertran wrote: | ... in my games, hyperspace moves at the speed of plot, and I'm ging to ignore any numbers, skill checks, etc. If the filmmakers don't give a crap, why should we?
|
I've always kind of done this. Travel takes/took time, but, unless there was something super critical time-dependent, the actual time taken didn't matter.
Whill wrote: | Naaman wrote: | Yeah. I guess you just have to interpret the term "light speed" as a galaxy-wide colloquialism, or a relic of terminology from when the most primative hyperdrives first broke the "light barrier." |
You're on to my line of thinking. My thought was that lightspeed is short for "faster-than-light-speed", what they called FTL travel back when it was new, well over 25,000 years before the films. By the time the old Republic was founded, the term had already been colloquially shortened to lightspeed and it stuck. |
Never underestimate the power of slang _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
|