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Victory/c-Class Star Carrier
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jan 29, 2015 11:35 pm    Post subject: Victory/c-Class Star Carrier Reply with quote

Another modified stat from the archives. This ship makes a good base for a Rebel starfighter campaign, as the ship is designed to carry a heavy load of starfighters, but isn't equipped to enter combat on its own.



Victory/c-Class Star Carrier

The Victory/c Star Carrier is a rare, unplanned variant of the basic Victory Star Destroyer hull. Originally, it was decided that the carrier role was better filled by extant or planned designs. As the Clone Wars progressed however, several Victories were badly damaged in combat, and with new-build shipping entering service at a rapid rate, it was deemed uneconomical to restore the older vessels to full operational status. Instead, their main armament was stripped out and replaced with hangar decks sufficient for two full wings of fighters, and returned to service as a light support carrier. Because of the ad hoc nature of its design, it was never assigned a sub-type number of the Victory-Series, and was instead designated the Victory/c. When the Victory line ceased production, several incomplete Victory hulls were fitted out as /c variants.

While the Victory/c was a decent light carrier, it was overshadowed by larger, more capable purpose-built ships like the Venator and Secutor-Classes, and has mainly been retired from active duty. The handful that remain in Imperial service provide support for escorts and lower priority missions. As with many older ship types, some of the retired vessels have found their way into service with the Rebel Alliance, where they see more active service due to the Alliance's emphasis on starfighter combat.

Craft: Rendili Stardrive Victory/c-Class
Type: Star Carrier
Scale: Destroyer (+12D)
Length: 900 Meters
Skill: Capital Ship Piloting: Victory/c
Crew: 4,567 (1,585 @ +10) & 134 Gunners
Crew Skill:
Astrogation 3D+2
Piloting 5D
Shields 4D
Gunnery 4D+2
Sensors 3D+2
Passengers: 150 (Troops)
Small Craft Complement:
--144 Starfighters (2 Wings / 6 Squadrons)*
--Assorted shuttles and support craft.
*May substitute 1 Wing for a 2,040-being Reinforced Assault Battalion.
Cargo Capacity: 8100 Tons
Consumables: 4 Years
Cost: Not Available For Sale
Hyperdrive Multiplier: X1
Hyperdrive Backup: X15
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950 kph
Hull: 4D
Shields: 3D+1
Sensors:
Passive 40/1D
Scan 70/2D
Search 150/3D
Focus 4/3D+2
Weapons:
20 Dual Turbolaser Cannons (Fire Separately)
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
20 Point Defense Cannon (Fire Separately)
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
CANNON TYPES (Ships may have one or the other, or a mix of the two):
    Laser Cannon
    Fire Control: 3D
    Range:
    --Space: 1-3/12/25
    --Orbital: 2km-6km/24km/50km
    --Atmosphere: 100m-300m/1.2km/2.5km
    Damage: 4D

    Dual Blaster Cannon
    Fire Control: 2D
    Range:
    --Space: 1-5/10/17
    --Atmosphere: 100m-500m/1km/1.7km
    Rate of Fire: 2D Auto-Fire
    Damage: 3D
10 Tractor Beam Projectors
Fire Arc: 2 Front, 3 Left, 3 Right, 2 Rear
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +12
    SHIELD & SHIELD CONTROL: 3D+1 @ 2D
    VELOCITY MODIFIER: 1D+2 Flight
    BATTERY DICE:
      Dual Turbolaser Cannon: 2D+1 Front, 2D+1 Left, 2D+1 Right, 2D+1 Rear
      Point Defense Cannon: 2D+1 Front, 2D+1 Left, 2D+1 Right, 2D+1 Rear
      Tractor Beam Projectors: 1D Front, 1D+2 Left, 1D+2 Right, 1D Rear

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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Nov 13, 2023 12:16 am; edited 8 times in total
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garhkal
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PostPosted: Fri Jan 30, 2015 4:26 am    Post subject: Reply with quote

What archives are you getting this from?
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CRMcNeill
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PostPosted: Fri Jan 30, 2015 4:29 am    Post subject: Reply with quote

A lot of these were stats that I downloaded from various websites or from the SW-RPG list back in the day. Quite a few were off of Wing Commander Luna's Briefing Room, which I recently rediscovered, thanks to the Internet Wayback Machine. I don't think there is a single one of his I've posted in original form; everything has been tweaked to one degree or another...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Barrataria
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PostPosted: Sat Jan 31, 2015 7:08 pm    Post subject: Reply with quote

A star destroyer modified to serve as a carrier for non-hyperspace capable fighters? THAT is a fun idea!
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CRMcNeill
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PostPosted: Sat Jan 31, 2015 7:20 pm    Post subject: Reply with quote

Barrataria wrote:
A star destroyer modified to serve as a carrier for non-hyperspace capable fighters? THAT is a fun idea!

In Imperial service, perhaps. In Alliance service, the fighter wing would be fully hyperspace capable, and thus more versatile. Wink
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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PostPosted: Wed Jan 26, 2022 1:24 pm    Post subject: Reply with quote

I went ahead and moved this to the Recycle Bin section of my Index. Ultimately, in a setting with a Venator, there isn't really a need for a carrier-variant of the Victory, and I want to make room for a torpedo-heavy version of the Victory in its place. YMMV, so the stat is still available if you want it.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Dr. Bidlo
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PostPosted: Wed Jan 26, 2022 3:26 pm    Post subject: Reply with quote

I just want to verify those laser cannons are Starfighter (Starship) scale, correct?

Edit: Oops, I see it in the entry above for the two different weapon options, both of which are Starship scale.
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Inquisitor1138
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PostPosted: Wed Feb 09, 2022 8:32 pm    Post subject: Reply with quote

Thanks for bumping this, i will be making use of this in a few forms!
Do you have any links for either the Victory III-Class Star Carrier or Wing Commander Luna's Briefing Room? I tried Google & the Wayback Machine, but what results i got were all misses.
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CRMcNeill
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PostPosted: Wed Feb 09, 2022 11:27 pm    Post subject: Reply with quote

Inquisitor1138 wrote:
Thanks for bumping this, i will be making use of this in a few forms!

Frankly, there isn't really a need for it if your universe includes the Acclamator Carrier variant and the Venator-Class, which is why I moved it to the recycling bin.

Quote:
Do you have any links for either the Victory III-Class Star Carrier or Wing Commander Luna's Briefing Room? I tried Google & the Wayback Machine, but what results i got were all misses.

Here you go. In order to look something up on the Wayback Machine, you have to have the original site url. A Google Search won't help. If you were around for those days, I did just recently post the Wayback Machine link to Tony Case's link collection and reviews.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dr. Bidlo
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PostPosted: Thu Feb 10, 2022 5:37 pm    Post subject: Reply with quote

I prefer the Victory III option presented, as I cannot reconcile the Acclamator over the Victory asthe precursor to the Imperial SD. Besides, the stats are just flat wonky compared to the standards established by other WEG capital ships.
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CRMcNeill
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PostPosted: Thu Feb 10, 2022 7:50 pm    Post subject: Reply with quote

Dr. Bidlo wrote:
I prefer the Victory III option presented, as I cannot reconcile the Acclamator over the Victory as the precursor to the Imperial SD. Besides, the stats are just flat wonky compared to the standards established by other WEG capital ships.

The important thing to remember about all prequel stats is that they're all homebrew or conversion of WotC/FFG stats. There's nothing stopping you from make your own version. Frankly, if I were to do my own version, it wouldn't be that far removed from the Victory Carrier, just shorter with greater transport capacity.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Inquisitor1138
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PostPosted: Fri Feb 11, 2022 4:43 am    Post subject: Reply with quote

One, i'm a fan of carriers.
Two, there are things set up in the campaign i'm weaving that will make the Imps value every ship they have/can get.

Thank you for the link! Some interesting stuff here!
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CRMcNeill
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PostPosted: Fri Feb 11, 2022 4:09 pm    Post subject: Reply with quote

You're missing the point; in a universe where the Acclamator carrier variants and the Venator-Class exists (the Acclamator variant is basically an interim carrier until the Venators come on line in sufficient numbers), this ship never would've been developed in the first place, which is why I moved it to the Recycling Bin. At that point, the Victory-Series would've been new-build platforms designed for more direct combat, so they wouldn't've been devoting dock space to building carrier variants apart from new-build Venators (which have a far higher carrying capacity than this ship anyway). If these stats stuck around in any form, it'd be as my version of the Acclamator, just with higher carrying capacity.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sat Mar 26, 2022 2:42 pm; edited 1 time in total
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Ray
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PostPosted: Mon Feb 14, 2022 10:11 am    Post subject: Reply with quote

The Venator-Class demonstrate why a "Battle Carrier"-style of ship isn't such a good idea. Carriers, by their very design, are "Flattops" and just have too many vulnerabilities to be put into direct combat on purpose. Their "combat capability" is the fighters, fighter-bombers, and light bombers they carry, not any guns, torpedoes, or other weapons they'd have.

This is part of why the Empire went with the "All Big Ship" Navy concept, making their ships as anti-fighter proof as possible with armour and shields, and able to be "In The Front Line Of Space Battle", with Tie craft in low bulk/limited space gantries, just barely a step up from parasite fighters.

The landing bays for shuttles and combat forces would be like a helicopter pad on one end of a ship. A vulnerability, but an "acceptable" one.
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CRMcNeill
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PostPosted: Mon Feb 14, 2022 10:13 pm    Post subject: Reply with quote

The thing is, if you start digging into what they actually carry, a Venator and an Imperator devote a similar percentage of their internal volume to troop / starfighter transport. It's just that the standard Imperator loadout is weighted more heavily toward ground troops than fighters. It'd be relatively easy to pull off 75% of the heavy equipment (AT-ATs, landing barges, ground vehicles, etc.) and quadruple the size of an Imperator's starfighter complement by landing multiple additional fighter wings in their place. Converting from fighter wings to ground troop units and back again is by far the easiest modification of "mission" a ship can make.

People mostly think of modern aircraft carriers in terms of how many catapult-launched jet fighter-bombers they can carry, but the US Army and Navy have contingency plans to land the air wing and use a carrier as a Forward Operating Base for an Air Assault Battalion from the 101st.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sat Jan 27, 2024 12:54 pm; edited 1 time in total
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