The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

D6 Stats for Fractalsponge Projects
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> D6 Stats for Fractalsponge Projects Goto page Previous  1, 2, 3 ... 19, 20, 21 ... 23, 24, 25  Next
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 07, 2022 4:41 pm    Post subject: Reply with quote

Forceally wrote:
Don't know about sexier, but top quality without a doubt.

Here's what I'm talking about.. Note the smooth, angled line running up from the nose and cockpit, straight into the center spine, which then slopes down at the rear. It adds a sleek, streamlined look that's absent in basically every other depiction of the Sentinel.

Quote:
Is he employed by one of the big computer game producers? If he is, then he's got to be receiving a raise or a bonus each year. If he's not, then that's a mistake on a galactic scale.

He doesn't really talk about who he works for, beyond dropping some hints that his current work is covered by NDAs. His Star Wars stuff is all labor-of-love done for personal enjoyment, although he does take commissions if you're willing to pay his rates.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1049

PostPosted: Mon Feb 07, 2022 8:28 pm    Post subject: Reply with quote

If his SW stuff are a taste of what he does, he probably demands quite a pretty penny from his employer. And under the circumstances, the fee would be justified.

FYI, you should have an emoticon having a face with dollar signs for eyes. It would be appropriate for this post.
Back to top
View user's profile Send private message Send e-mail
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 03, 2022 1:36 pm    Post subject: Reply with quote

Incoming WIP from Fractalsponge: he's doing a follow-on to the SPHA-T. It'll be a little over 50 meters long, so it's roughly in the size range of an -A6 Juggernaut.

WIP #1
WIP #2

It will be able to mount two of the turrets found on Fractal's Scythe-Class Heavy Repulsortanks, or one of the SPHA-style beam cannon (with the extra turret ring carrying additional power equipment).
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14030
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Mar 03, 2022 3:54 pm    Post subject: Reply with quote

Those look like the walkers we saw yoda command in ATOC that brought down those droid control spheres.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 03, 2022 4:04 pm    Post subject: Reply with quote

garhkal wrote:
Those look like the walkers we saw yoda command in ATOC that brought down those droid control spheres.

Yes, the SPHA-T. As I said, this is a follow-on to - and improvement upon - that walker.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
fogger1138
Lieutenant
Lieutenant


Joined: 25 Feb 2021
Posts: 94
Location: Maine

PostPosted: Thu Mar 03, 2022 4:44 pm    Post subject: Reply with quote

CRMcNeill wrote:
He doesn't really talk about who he works for, beyond dropping some hints that his current work is covered by NDAs. His Star Wars stuff is all labor-of-love done for personal enjoyment, although he does take commissions if you're willing to pay his rates.


If his LinkedIn profile is accurate, he's an assistant professor.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 08, 2022 7:20 pm    Post subject: Reply with quote

Another new vehicle from Fractal: the AT-ST/a, All-Terrain Scout Transport/Assault. It's not so hugely different from the AT-ST to justify a completely new stat block, so I'll be adding this as a variant under the existing AT-ST stats.

EDIT: Actually, I take it back. I did a little investigating in the appropriate topic on the Fractal Discord, and apparently, this is ~30% taller than the standard AT-ST. So, new stat block, it is.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 14, 2022 2:21 pm    Post subject: Reply with quote

LOL! So, I got a chance to talk to Fractal, and it turns out that his AT-ST/a is actually an upgraded version of the basic AT-ST, and that the added height comes from the redesigned legs. So I guess I'll be adding the stats as a variant to the AT-ST stats, after all.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 14, 2022 10:25 pm    Post subject: Reply with quote

And yet another Fractal walker. This time it's his improvement on the All-Terrain Advance Raider. It uses the same legs and "hip" platform as the previously-posted AT-ST/a, but with a different cockpit and weapon arrangement.

It's also very close to the AT-DP from Rebels, and can be used as such. There are a couple different ways that I can go: 1) have the -DP trade speed and mobility for added hull shielding, or 2) make it an economy version of the -AR.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 18, 2022 12:27 am    Post subject: Reply with quote

I've been taking some time to ask questions and fully grok what direction Fractal was taking with his AT-ST/a and AT-AR vehicles, and I'm getting a lot closer to doing stats, but I wanted to do a quick summary of what I've learned and what I haven't quite decided on insofar as what direction I want to take the stats.

Basically, Fractal pictures the AT-ST, ST/a, AR and DP as part of a related group of walkers using similar parts. The AT-ST was introduced first, and can still be found in garrison/security and infantry support roles. The other walkers were developed concurrently and all use the same legs and propulsion unit (which also adds an additional 3 meters to the height relative to the -ST), with just the heads differing. The basic ST head can also be fitted to the improved legs, but this is rarely done.

The AT-ST/a is intended as a more generalist escort and support platform for larger walker units. Its weapons loadout is basically the same as the -ST, except for heavier chin lasers and the addition of three light missile hardpoints on the secondary blaster cannon mount on the left side.

The AT-AR is a more specialized anti-vehicle platform, with one heavy laser cannon (not quite as powerful as the chin guns on an AT-AT) and a light coaxial blaster cannon for use against light vehicles or infantry.

The AT-DP was only touched on indirectly in the Fractal Discord, but a couple different options were suggested; 1) make it an economy version of the -AR, designed as either backup or replacement for the ST, or 2) have it divert drive power into augmented hull shielding, which makes it harder to destroy at the cost of speed. I haven't decided which way I want to go yet.

Fractal also talked about the AT-ST from ESB as a separate class, and I'm not quite sure how I want to approach it. The big difference between Fractal's projects and the basic AT-ST is that the -ST has unsealed viewports, and thus the crew is potentially susceptible to area attacks like flamethrowers or gas weapons that can be directed at the viewports. One of the theories that was discussed about the ESB walker is that it has the -ST/a's weapon upgrades, while retaining the basic -ST viewports, but with transparisteel plates sealing them off, allowing that version to keep the -ST's profile while still providing full environmental seal.

One final note is the pintle-mounted E-Web Fractal included on the -ST/a and -AR. He speculated that it was a field modification that's only occasionally equipped. I initially balked at including it because of the issue of the walker gunner having to break the vehicle's environmental seal to make use of it, but then it occurred to me that it could possibly be a remote-control mount with its own integrated servos and gunsights that could be operated remotely from inside the cab. Again, I haven't decided which way I want to go with it.

And that's where I am at the moment. Expect stats within the next few days.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Thu May 26, 2022 3:10 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10296
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Mar 18, 2022 3:57 pm    Post subject: Reply with quote

Cool.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 25, 2022 12:48 pm    Post subject: Reply with quote

The All-Terrain Heavy Artillery walker is complete. Fractal's been on a tear with walkers lately; the AT-PT is mostly finished, and he has plans to do the AT-ACT from Rogue One, as well.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 26, 2022 3:55 pm    Post subject: Reply with quote

All-Terrain Scout Vehicle

Images

The AT-SV is an upgraded version of the older, standard AT-ST. The primary difference is the improved leg design and power plant, which enhances the -SV's durability and mobility, allowing it to mount a heavier main armament. It is also fitted with a trio of rocket hardpoints and a dorsal heavy repeating blaster that can be fired remotely from inside the vehicle. In addition, the forward viewports have been redesigned to provide both greater visibility and protection, as well as to allow the -SV to be fully sealed against Type II-IV environments. Currently, the AT-SV serves in a general battlefield escort role along side mixed groups of All-Terrain Advanced Raiders or larger platforms. Its introduction has relegated the older, less capable AT-STs almost exclusively to garrison patrol and infantry support duties

Craft: Kuat Drive Yard's All-Terrain Scout Vehicle
Type: Light Scout/Assault Walker
Affiliation: Empire
Scale: Speeder (+4D)
Length: 6.4 meters (12 meters tall)
Skill: Walker Operation: AT-SV
Crew: 2 (1 @ +5)
Crew Skill:
Sensors 5D
Vehicle Blasters 5D
Missile Weapons 4D+2
Walker Operation 5D
Cargo Capacity: 200 kilograms
Consumables: 2 days
Cover: Full
Cost: Not Available For Sale
Maneuverability: 1D+1
Move: 35; 100kph (7D Walk)
Body: 4D+2
Sensors:
Passive 2km/1D
Scan 4km/2D
Search 6km/3D
Focus 300m/4D
Weapons:
Twin Laser Cannon (Fire-Linked)
Fire Arc: Front*
Crew: 1 (co-pilot)
Skill: Vehicle Blasters
Fire Control: 1D
Range: 100m-300m/1.2km/2.5km
Damage: 7D
Twin Light Blaster Cannon (Fire-Linked)
Fire Arc: Front*
Crew: 1 (co-pilot)
Skill: Vehicle Blasters
Fire Control: 3D
Range: 100m-300m/500m/1km
Rate of Fire: 2D Auto-Fire
Damage: 3D
1 Grenade Multi-Launcher
Fire Arc: Front*
Scale: Swoop (+2D)
Crew: 1
Skill: Missile Weapons
Fire Control: 2D (ignores 1D of Cover)
Range: 50m-200m/700m/1.5km
Rate of Fire: Up to 8 shots (2D Auto-Fire) per round
Damage: Varies with Grenade Type
Ammo: 200 rounds
Common Grenade Types:3 Light Rocket Hardpoints
Fire Arc: Front*
Fire Control: 0D (2D w/ Lock-On)
Range (Lock-On):
--Space: 1-2/5/10 (1-3/7/15)
--Atmosphere: 100m-200m/500m/1km (100m-300m/700m/1.5km)
Damage:
--Concussion: 10D
--Mag-Pulse: 9D (Ionization)
--Plasma: 9D (Fire)
--Cluster: 5D (+3D to Fire Control)
Note: Can be intercepted at Very Difficult Difficulty (Body 1D) @ Starship-Scale
1 Heavy Repeating Blaster
Fire Arc: Turret (+5 Difficulty in Rear Arc)
Crew: 1
Skill: Vehicle Blasters
Fire Control: 5D
Range: 3-75/200/500
Rate of Fire: 2D Auto-Fire
Damage: 3D
Note: Can be controlled remotely from inside the vehicle at -1D. If firing from the hatch, the gunner only receives 1/2 Cover.

*If the AT-SV/a is stationary, it may fire into the Left and Right Fire Arcs. It may only fire into one Fire Arc per round, and transitioning from the Left Arc to the Right Arc (and vice versa) requires a full round.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    VELOCITY MODIFIER: 3D+2 Walk

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sun May 29, 2022 6:29 pm; edited 2 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 26, 2022 5:06 pm    Post subject: Reply with quote

All-Terrain Advance Raider

Images

Developed alongside the AT-SV, the All-Terrain Advance Raider uses many of the same components, primarily the legs and power plant. However, while the -SV serves a more general purpose role, the -AR is focused more on vehicle combat, mounting a heavy laser cannon with a coaxial blaster cannon in a chin turret. It also features a dorsal heavy repeating blaster that can be remotely controlled from inside the cockpit. AT-ARs are commonly deployed in mixed units with AT-SV's, either independently or as escorts for larger walkers. Also, its simplified weapon loadout allows for more consistent armor protection relative to the AT-SV, making it noticeably more resistant to enemy fire.

Craft: Kuat Drive Yard's All-Terrain Advance Raider
Type: Light Scout/Assault Walker
Affiliation: Empire
Scale: Speeder (+4D)
Length: 6.4 meters (12 meters tall)
Skill: Walker Operation: AT-SV/a
Crew: 2 (1 @ +5)
Crew Skill:
Sensors 5D
Vehicle Blasters 5D
Missile Weapons 4D+2
Walker Operation 5D
Cargo Capacity: 200 kilograms
Consumables: 2 days
Cover: Full
Cost: Not Available For Sale
Maneuverability: 1D+1
Move: 35; 100kph (7D Walk)
Body: 5D+1
Sensors:
Passive 2km/1D
Scan 4km/2D
Search 6km/3D
Focus 300m/4D
Weapons:
1 Heavy Laser Cannon (Fire-Linked)
Fire Arc: Front/Left/Right*
Crew: 1 (co-pilot)
Skill: Vehicle Blasters
Fire Control: 1D
Range: 200m-500m/1.5km/3km
Damage: 8D+1
1 Medium Blaster Cannon
Fire Arc: Front/Left/Right*
Crew: 1 (co-pilot)
Skill: Vehicle Blasters
Fire Control: 2D
Range: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
1 Heavy Repeating Blaster
Fire Arc: Turret
Scale: Speeder (+4D)
Crew: 1
Skill: Vehicle Blasters
Fire Control: 5D
Range: 3-75/200/500
Rate of Fire: 2D Auto-Fire
Damage: 3D
Note: Can be controlled remotely from inside the vehicle at -1D. If firing from the hatch, the gunner only receives 1/2 Cover.

*If the AT-AR is stationary, it may turn its cockpit to cover the Left or Right arcs. When it does so, the chin mounted weapons may engage targets in the vehicle's Rear arc. It may only fire into one Fire Arc per round, and transitioning from the Left Arc to the Right Arc (and vice versa) requires a full round.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    VELOCITY MODIFIER: 3D+2 Walk

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Tue Sep 27, 2022 4:48 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Apr 05, 2022 2:40 pm    Post subject: Reply with quote

If you're a fan of the AT-PT, you're in for a treat, the Fractalsponge AT-PT. I'll be adding an image link and updating the stats momentarily.

Also, Fractal is doing some very exciting things with the AT-ACT from Rogue One, reimagining it as a combat engineering vehicle for walker formations. The internal bay can carry self-deploying hard-light bridge modules for crossing large gaps, or a tractor beam projector that can be used for obstacle clearance or vehicle recovery.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3 ... 19, 20, 21 ... 23, 24, 25  Next
Page 20 of 25

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0