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System Defense Monitor
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 30, 2014 11:43 am    Post subject: Reply with quote

That looks just fine; would it be possible to make the bridge less prominent?
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Corise Lucerne
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PostPosted: Wed Apr 30, 2014 12:10 pm    Post subject: Reply with quote

I'm not a fan of its proportions either. I'll see what I can do, though I make no promises.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 30, 2014 2:26 pm    Post subject: Reply with quote

Also, the #2 turret looks to be at the same height as the prow turret. Putting it slightly higher will allow it to fire over the #1 turret into the front arc.
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Corise Lucerne
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PostPosted: Thu May 01, 2014 10:03 am    Post subject: Reply with quote


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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri May 02, 2014 2:11 am    Post subject: Reply with quote

Much better on the bridge. I'm wondering if maybe the aft cannon should be moved forward, so that it is just aft of the bridge tower...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Corise Lucerne
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PostPosted: Fri May 02, 2014 8:24 pm    Post subject: Reply with quote


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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 04, 2014 1:05 am    Post subject: Reply with quote

Looking better. The angles seem a little off for the forward guns, though. Might it be possible to move the bridge back enough to put the forward turret just in front of it? The differing heights of the two platforms would allow the turret in front of the bridge to fire over the top of the forward turret without requiring any major shifts to the hull's basic design.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Corise Lucerne
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PostPosted: Sun May 04, 2014 1:31 pm    Post subject: Reply with quote



Forward gun angles should be fixed, and I tried to clean up the lines of the basic hull itself.

The second is already based on a higher platform than the first gun, albeit it does not appear as obvious as I would have liked. Moving the bridge back some more and fitting it on there leaves some areas to reconstruct where the bridge currently is that are currently beyond my skill to recreate.

Also, you totally owe me some cookies now. Razz
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 04, 2014 4:23 pm    Post subject: Reply with quote

Corise Lucerne wrote:
Forward gun angles should be fixed, and I tried to clean up the lines of the basic hull itself.

Gotcha.

Quote:
Also, you totally owe me some cookies now. Razz

Next time I'm in town.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 04, 2014 4:27 pm    Post subject: Reply with quote

Apparently, Curtis Saxton's measurement of the main docking bay of an ISD puts the length around 185 meters, so if I want an ISD to be able to transport monitors as well as system patrol craft, it will need to be somewhere around 175 meters in length to fit in the bay...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 14, 2015 4:33 pm    Post subject: Reply with quote

While I appreciate the effort that Corise put into making an image for this concept, I have to admit that her final result hasn't served as the muse I'd hoped it would. However, I did find something that did.



Now, the image isn't exactly what I want; I've been trying to get in touch with the original artist to commission exactly what I'm looking for, but he hasn't responded. So, using the images above as a base:

- Remove the ventral fins and the tail cannon.
- Remove the turrets underneath the side-mounted cannon.
- Extend the ventral "intake vents" forward, so that they are ahead of the side-mounted cannon.
- Add three cannon turrets to the underside of the ship, positioned so that they are symmetrical to the dorsal guns next to the command tower.
- Add tractor beam projectors to either side of the engine pod (either that or just in front of the engine pod, underneath the command tower).
- Add a vertical column underneath the command tower which contains the ship's landing gear and airlocks.

Stats to follow.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 14, 2015 5:05 pm    Post subject: Reply with quote

System Defense Cutter

Image

While existing system patrol craft are fast and maneuverable, they often lack the firepower to engage more heavily armed opponents. The Castellan is intended to provide system defenses forces with mobile fire support. Arguably the most heavily armed ship of its size, the Castellan uses its big guns to provide backup for the more lightly armed IPV/1s. While the Castellan lacks a hyperdrive, it is just small enough to be transported in the hangar bay of an Imperial Star Destroyer. Its heavy firepower has proven a nasty surprise to many ship captains unaware of their true capabilities. Those who know better give the tough little ships a wide berth.

Craft: Rendili Stardrive Castellan-Class
Type: System Defense Cutter
Scale: Frigate (+10D)
Length: 175 meters
Skill: Capital Ship Piloting: Castellan-Class
Crew: 147 (61 @ +10) & 44 gunners
Crew Skill:
Capital Ship Gunnery 5D
Capital Ship Piloting 4D
Capital Ship Shields 4D+2
Sensors 5D
Passengers: 40 (troops)
Small Craft Capacity:
--2 Light Utility Craft
Cargo Capacity: 200 metric tons
Consumables: 1 year
Maneuverability: 1D
Space: 4 (2D)
Atmosphere: 280;800 kph
Hull: 5D
Shields: 4D
Sensors:
Passive 80 / 1D
Scan 100 / 2D
Search 150 / 3D
Focus 4 / 4D
Weapons:
6 Triple Turbolaser Cannon
Fire Arc: 4 Front/Left/Right, 2 Rear/Left/Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 7D
2 Triple Ion Cannon
Fire Arc: 1 Front/Left, 1 Front/Right
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 6D (ionization)
8 Heavy Blaster Cannon
Fire Arc: 2 Front/Left, 2 Front/Right, 2 Rear/Left, 2 Rear/Right
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-5/10/17
--Atmosphere: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
2 Tractor Beam Projectors
Fire Arc: 1 Front/Left, 1 Front/Right
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +6
    SHIELD & SHIELD CONTROL: 4D @ 3D
    VELOCITY MODIFIER: 1D Flight
    BATTERY DICE:
      Triple Turbolaser Cannon: 1D+2 Front, 2D Left, 2D Right, 1D Rear
      Triple Ion Cannon: 0D+2 Front, 0D Left, 0D Right
      Heavy Blaster Cannon: 1D+1 Front, 1D+1 Left, 1D+1 Right, 1D+1 Rear
      Tractor Beam Projectors: 0D+2 Front, 0D Left, 0D Right

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 24, 2022 3:14 pm; edited 5 times in total
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 11, 2015 1:51 am    Post subject: Reply with quote

This has been a long time coming, and digital art is not my strong suit. I edited the original with Paint to get close to what I wanted, so this is the Castellan.


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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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cynanbloodbane
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Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Mon Oct 12, 2015 12:44 am    Post subject: Reply with quote

Very nice.
This also brings to mind logistics issues for such vessels. While they can be transported via ISD, that is hardly efficient use of resources. This, as well as salvage of capital ships begs for a hyperdrive tug of some kind.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16174
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Oct 12, 2015 12:10 pm    Post subject: Reply with quote

cynanbloodbane wrote:
Very nice.
This also brings to mind logistics issues for such vessels. While they can be transported via ISD, that is hardly efficient use of resources. This, as well as salvage of capital ships begs for a hyperdrive tug of some kind.

There are other options in the RAW. The Strike Cruiser can be reconfigured as a heavy vehicle transport, and there are a lot more of those than there are ISDs. However, somewhere in the EU, it states that non-HS capable system patrol craft can be transported in the bay of an ISD, so I just wanted to make sure the ship was short enough for that to be plausible.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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