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Imperial Sector Fleet
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ThrorII
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PostPosted: Mon Dec 13, 2021 4:43 pm    Post subject: Reply with quote

This is a bit out of left field, and comes from a 'small galaxy' perspective, so bear with me.

The ImpSB seems to imply that a Sector Fleet is just that, the fleet that a sector could expect to bring to bear. BUT, the SW flims do not support the idea of 24 Star Destroyers and 1,600 attack ships per average sector.

The Prequel sourcebooks and data DO support, however, that during the Clone Wars the galaxy is divided in to 20 Sector Armies/Sector Fleets, and that each army consists of 147,000 clone troopers. Obviously these "Sector Armies/Sector Fleets encompass several, sometimes dozens, of sectors.

Is it possible, in the 'small galaxy' view of the movies and Clone Wars show, that 24 Star Destroyers make up the core of a roughly clone war sized Galactic Sector Group? That would leave much more room for a Rebellion to act and hide. That would leave the Galactic Empire with their 6 (semi-canonical) Super Star Destroyers, 480 Imperial Star Destroyers, and a couple thousand smaller ships.

Still overwhelming for a small band of freedom fighters, but not absurdly overwhelming like 25,000 Star Destroyers.

I think it comes down to whether you want a 'realistic' galaxy of millions of inhabited worlds, or a cinematic galaxy of a couple thousand worlds (like the Essential Atlas names).
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Mamatried
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PostPosted: Mon Dec 13, 2021 5:41 pm    Post subject: Reply with quote

I am not sure where it was stated, but I think it was under the various types of imperial navy lines, that 1 Star Desroyer was the rough equivalent of one line

if we look at a navy battle squadron, average 18 starships, then we that this squadron is basically centered around the ONE ISD, with the rest of the ships and lines acting in support.

If we then up this abother level in the imperial order of battle we get from the squadron level to the system force level.
again here we see the "huge" numbers of ships, but we also see that the numbers vary.

of the systems forces, several are simply "support" and really do not count or in most cases are included in ship crews thoughout the squadron and lines.

next unit level up is the fleet, and many f them can easily be as small as 100-ish total starships, all depending on the configuration of the subunits.

Looking to a deepdock fleet, this is a total sector naval asset , naturally there are diffenrent types of fleets.

The deep dock fleet with the standard organization has 280 starships and 2 deepdocks, this is not a staggering number in any way and yes this is the TOTAL naval assets for the sector, the total military force will also include army units and then a sector army, with the basic size of 4 armies or 2 systems armies respectively.

But lets look at the number of ships and main types

So in the force escort part of the deepdock fleet, we have maybe the most firepower and the largest combat lelement, we see this in the 108 average ships, of heavy cruiser, cruiser and light cruiser general configustation.
the main types of cruisers pr unit I suppose will vary.

the engineering, force support, and technical services of the deepdock fleet are all mostly non combat units, large KDY transports or otherwise with frigate/corvette and light cruiser support.

Looking at a total sector fleet, in this case a deepdock fleet and not a combat fleet we have 280 ships with no star destroyers.

if we then go to an assault fleet, one with army transport/landing capabilities we have no more than 100 ships more, for about 380 ships on average, here with star destroyers and slightly different support element organization, but still "only" 380 ships.

so if we look to what does a sector have we can assume this. All sector have a minimum of forces both army and navy, some sectors are large and some are small, I can assum this reflects in most cases the size of the military forces, simply to give things a measurement.

So if we take the "average" sector and assign a fleet, we then have the total navy assets, then we add a sector army, that is in short 4 imperial armies, devided into 2 system armies.
For the Assault fleet this is the general composition, one sector army can be transported and landed by the assault fleet.

So what role is the sector play militarily , is is large or small, can it have more than one "sector" force, etc etc all this contributes, but in general we have to look at things from what the numbers actually say ans well as wha the "flush texxt" says, and it says that one FLEET is the sector naval asset, and as such we have the varuous fleets, none with more than 300-400 starships at the very most, and most of them being leight cruisers and corvette inclass and size with onely a few star destroyers.
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CRMcNeill
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PostPosted: Mon Dec 13, 2021 6:22 pm    Post subject: Reply with quote

ThrorII wrote:
I think it comes down to whether you want a 'realistic' galaxy of millions of inhabited worlds, or a cinematic galaxy of a couple thousand worlds (like the Essential Atlas names).

I think the ImpSB is useful as a starting point, and the pieces are there to tailor a Sector Fleet and Sector Army to fit pretty much any size or composition of sector, but it certainly won't be one-size fits all. If you dig into the organization chapter, you'll see that the various units in both Army and Navy are hugely modular, in that they can be mixed, matched and reinforced to up to double their listed strength. I've played around with some reorganization in a different topic, but the focus there was more toward breaking down the lower end of the Sector Group Organization chapter into something better suited to GMs planning out opposition for gaming groups.

EDIT: The most current version of Sector Fleet organization.
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DougRed4
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PostPosted: Tue Dec 14, 2021 12:58 pm    Post subject: Reply with quote

ThrorII wrote:
This is a bit out of left field, and comes from a 'small galaxy' perspective, so bear with me.

The ImpSB seems to imply that a Sector Fleet is just that, the fleet that a sector could expect to bring to bear. BUT, the SW flims do not support the idea of 24 Star Destroyers and 1,600 attack ships per average sector.

The Prequel sourcebooks and data DO support, however, that during the Clone Wars the galaxy is divided in to 20 Sector Armies/Sector Fleets, and that each army consists of 147,000 clone troopers. Obviously these "Sector Armies/Sector Fleets encompass several, sometimes dozens, of sectors.

Is it possible, in the 'small galaxy' view of the movies and Clone Wars show, that 24 Star Destroyers make up the core of a roughly clone war sized Galactic Sector Group? That would leave much more room for a Rebellion to act and hide. That would leave the Galactic Empire with their 6 (semi-canonical) Super Star Destroyers, 480 Imperial Star Destroyers, and a couple thousand smaller ships.

Still overwhelming for a small band of freedom fighters, but not absurdly overwhelming like 25,000 Star Destroyers.

I think it comes down to whether you want a 'realistic' galaxy of millions of inhabited worlds, or a cinematic galaxy of a couple thousand worlds (like the Essential Atlas names).


FWIW, I like your smaller/more realistic numbers. Making it millions of inhabited worlds just doesn't 'feel' right, especially when we keep seeing the same (much smaller number of) alien races all over the galaxy (Twi'leks, Rodians, Jawas, etc.).
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Inquisitor1138
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PostPosted: Tue Dec 14, 2021 2:16 pm    Post subject: Reply with quote

CRMcNeill wrote:
I'm a little too wiped out to consider it at the moment, but I'll get back to you.

As far as some of the questions I posted in the previous...

Star Destroyer = Imperial Class
>Heavy Cruiser = Victory II or Venator (Victory II being more of a Star Cruiser while the Venator is more of a Star Carrier)
Heavy Cruiser = Vindicator or Dreadnought (plus Interdictor and Escort Carrier)
Light Cruiser = Strike-Class
Pursuit = Carrack-Class
Recon = Modified Carrack-Class
Skirmish = Nebulon Bs, Lancers and Assassins
Troop = Evakmar-KDY
Torpedo = 1 Torpedo Sphere or 2 Victory I's

How these break down into organization is anyone's guess. I would say that the CC-7700 Interdiction frigate would replace Interdictors in older sector fleets, with the same being true of Bulk Carriers for Escort Carriers. Tartans could be pre-Lancers, since they are primarily anti-starfighter platforms.
-snip-


I am doing a similar breakdown but different. Partly my sensibilities, partly needs of story and figuring out navy logic.

Star Destroyer = Imperial Class (though none in my Stockwell/Octooine region yet), Victory I/II, Venator, Tector, Gladiator or C-15 Imperator
>Heavy Cruiser =
Heavy Cruiser = Vindicator or Dreadnought (plus Interdictor and Escort Carrier)
Light Cruiser = Strike-Class
Pursuit = Carrack-Class
Recon = Modified Carrack-Class
Skirmish = C Class frigates, Nebulon Bs, Lancers and Assassins
Troop = Evakmar-KDY
Torpedo = 1 Torpedo Sphere or 2 Victory I's

I thought the Navy wanting said intended numbers of Torpedo Spheres was a negotiation tactic to get more Star Destroyers.
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Whill
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PostPosted: Tue Dec 14, 2021 3:05 pm    Post subject: Reply with quote

ThrorII wrote:
Still overwhelming for a small band of freedom fighters, but not absurdly overwhelming like 25,000 Star Destroyers.

I agree that 25,000 Imp star destroyers is absurd. In my SWU, there are around 1,024 ISDs in the Empire.
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CRMcNeill
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PostPosted: Tue Dec 14, 2021 3:16 pm    Post subject: Reply with quote

Inquisitor1138 wrote:
Star Destroyer = Imperial Class (though none in my Stockwell/Octooine region yet), Victory I/II, Venator, Tector, Gladiator or C-15 Imperator
>Heavy Cruiser =
Heavy Cruiser = Vindicator or Dreadnought (plus Interdictor and Escort Carrier)
Light Cruiser = Strike-Class
Pursuit = Carrack-Class
Recon = Modified Carrack-Class
Skirmish = C Class frigates, Nebulon Bs, Lancers and Assassins
Troop = Evakmar-KDY
Torpedo = 1 Torpedo Sphere or 2 Victory I's

I thought the Navy wanting said intended numbers of Torpedo Spheres was a negotiation tactic to get more Star Destroyers.

Some things I've done with this...
    -Since the Venator is somewhat outdated by the time of the OT, I converted it into a fast troop transport, able to carry a full legion or two.

    -The Victory is probably a better fit for the >Heavy Cruiser slot. Probably also Fractalsponge's Procursator.

    -Based on its mass and armament, the Gladiator is much more a Heavy Cruiser than a full Star Destroyer. You may also want to take a look at my Mobilizer-Series Cruisers, including the Vindicator-Class Heavy Cruiser.

    -The Interdictor and Escort Carrier don't really have what it takes to stand in the battle line as heavy cruisers; they're more like stand-off support units (and there isn't really a place for that in the official organization list). Based on their slow speed, I ended up putting Escort Carriers, Nebulon B's and Lancers into Escort Lines, with Interdictors being assigned as part of the independent squadrons assigned directly to Sector Command (assuming any are assigned to the sector in the first place) due to their rarity.

    -I've written up stats for Fractalsponge's Fulgor and Velox Classes as replacements for the Carrack in the Pursuit and Recon rolls.

    -In the Frigate role, the Nebulon B just doesn't have the speed to keep up with an ISD; I ended up treating it more like a WW2-era destroyer escort, with a more capable Nebulon A (based on EC Henry's Imperial Nebulon B concept) and the Ecliptic-Class in the fleet frigate role.

    -There are a plethora of available designs for the Skirmish Lines, including Fractalsponge's Vigil, Aiwha and Rendili Escort Corvettes, as well as the canon Raider and the Assault Transport. There are also the Spector, Vibre and Indictor-Classes for special operations work.

    -There really should be more variety in the Troop Transport department. I'd suggest including Acclamators and Deltas to round out the deployment of smaller units. Deploying a ship the size of an Evakmar-KDY Consolidator to deploy a single battalion is a huge waste of resources.

    -Torpedo Lines should probably be reclassed as Bombard Lines. I've done some work on several ships that fit at least partially into that role:

      Tector-Series Star Monitor (essentially an ISD that trades troop and fighter capacity for ordnance launchers)

      Tyrant-Class Siege Platform (an upgraded Torpedo Sphere, basically treats the original Torpedo Sphere as a proof-of-concept ship, which was then fleshed out into a more capable and versatile platform)

      Onager-Class Bombard Star Destroyer (My version of the ship from the Armada game, somewhat outdated, but designed for stand-off bombard of a planet, with some vessels being modified for stealth attacks)

Granted, the availability of some of the newer, more advanced classes will vary, depending on the importance and location of your sector, but those should give you some variety for your encounters.

Also, I posted this a few posts up, but it's worth repeating, as it changes the Organization chapter to better fit what we see in the various adventure scenarios, breaking up the lines into smaller Taskforces based on the Squadron organizations. That way you can run smaller, mixed units with a variety of capabilities (like having 1-2 recon cruisers mixed into an otherwise combat-oriented group).
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Inquisitor1138
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PostPosted: Tue Dec 14, 2021 6:52 pm    Post subject: Reply with quote

Hmn, a lot to unpack here, but thanks! About half of these are on my big master list, i just left them out as i was a bit crunched for time. As to the ones that are new to me i look forward to checking them out!

While i am fond of the Vibre cruiser & Raider corvette, they won't be around yet in 15 BBY, so i'm working with a lot of older ships, and some homebrew ships based on WWI & II ships, whose stats i'm still hammering out.
Adding the Caravel-Class Light (Scout) Cruiser but in limited numbers.
Interesting idea with the Mobilizer-Series Cruisers; it's too early for Interdictor & Enforcer cruisers, but the CC-7700 Interdiction Frigate is around but largely unknown to 99.99% of the galaxy...
Indictor-Class Reconnaissance/Electronic Warfare Corvettes are a special case, as half of those in the region are Inquisition assets, not Sector Groups.
Aiwha is nice and tempting, but i'll leave it in the future.
I am hand-waiving the Kontos-class Star Frigate into the predecessor of Strike-class cruisers, instead of its successor.

I should get to bed, thx for the info!
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CRMcNeill
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PostPosted: Tue Dec 14, 2021 9:06 pm    Post subject: Reply with quote

No problem. Based on the Era you're talking about, Fractal's Proclamator would be a good fit for the >Heavy Cruiser slot, as well.
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Inquisitor1138
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PostPosted: Wed Dec 15, 2021 12:35 am    Post subject: Reply with quote

CRMcNeill wrote:
No problem. Based on the Era you're talking about, Fractal's Proclamator would be a good fit for the >Heavy Cruiser slot, as well.

Yep! The Proclamator-class Star Frigate is on my list! As is its rebranding-pending 800-meter sibling (formerly published as the Imperial II Frigate)!
On another note, i am thinking of using the "Crew 700" for the Acclamators' skeleton crew, which operates at a +20 difficulty normally, but Clone Crews take half due to their specialized training, and only have +10 diff.

I am also thinking, depending on their size, escort carrier classes would fall loosely into the frigate and corvette categories.
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CRMcNeill
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PostPosted: Thu Dec 16, 2021 11:31 am    Post subject: Reply with quote

Inquisitor1138 wrote:
I am also thinking, depending on their size, escort carrier classes would fall loosely into the frigate and corvette categories.

The problem there is, if you're planning on inserting them into frigate or corvette slots in the existing Lines, they're not really a fit for the missions they perform. I just ended up coming up with new Line that did fit the Escort Carrier mission.

The thing is, the ImpSB really dropped the ball on giving GMs usable formations. The existing lines work fine for a big fleet battle, but smaller, mixed groups are what what the PCs are much more likely to encounter. The ImpSB hints at this on pg. 102 when it describes The Mission Detail in general terms while failing to give any specifics. That's what led me to my Taskforce concept, as a method of fleshing out the Mission Detail in a usable fashion. That way, you can have an entire Line of Escort Carriers attached to the local Squadron or Fleet, and if the mission requires that a given Taskforce may need additional starfighter support, you simply assign one to the Taskforce for that mission.
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Inquisitor1138
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PostPosted: Thu Dec 16, 2021 12:33 pm    Post subject: Reply with quote

Come to think of it, i effectively used a taskforce approach but without codifying it, just keeping it simple, i guess. I am about to read the Taskforce concept thread, see what ideas i get.

Edit: Luckily i had added & saved the Caravel-Class Light (Scout) Cruiser to my list before the craputer crashed.
I Like the Taskforce concept! So i might have Carrier Taskforces and Support Taskforces, and even group them into Combat Support Groups.
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CRMcNeill
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PostPosted: Thu Dec 16, 2021 1:31 pm    Post subject: Reply with quote

Inquisitor1138 wrote:
Luckily i had added & saved the Caravel-Class Light (Scout) Cruiser to my list before the craputer crashed.

Well, if that happens again, I have my capital ship stats posted here, as part of my stat and house rule index.


Quote:
I Like the Taskforce concept! So i might have Carrier Taskforces and Support Taskforces, and even group them into Combat Support Groups.

That works. What I wrote up in the post was mainly a conversion from the known Line and Squadron types listed in the ImpSB, but the number of possible combinations is endless. You could also use the reinforcement options from the organizational charts for ideas to come up with larger groups.
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CRMcNeill
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PostPosted: Thu Dec 16, 2021 3:07 pm    Post subject: Reply with quote

One possibility I've seen for a carrier-based line comes from the fan fiction Hull 721, where a single Venator with a mixed bag of various fighter types is treated as a Sweep Line, where the mission is to jump into a star system and use short and medium-range fighters to do a recon-in-force, saturating the system in armed sensor platforms to see what they can find.
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ThrorII
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PostPosted: Thu Dec 16, 2021 10:19 pm    Post subject: Reply with quote

Going back to my "Small Galaxy" with Republic-era "Sector Fleets", and only using ships found in the movies and Clone War show (a very cinematic type of play, for players who are really only familiar with the movies) I have the empire:

Dividing the galaxy in to 20 sector fleets similar to the Republic in the Clone War (because the Empire is the extension of the Old Republic). Each of these Sector Fleets cover several to dozens of sectors.

12 of the 20 Sector Fleets have a Super-Star Destroyer as a command ship, with the other 8 under construction.

On average, each Sector Fleet has:
24 Imperial-Star Destroyers
16 Venator-Star Destroyers (left overs from the Clone Wars)
40 Arquiten-Light Cruisers
40 Nebulon-B Frigates

For a total fleet strength of:
12 Super Star Destroyers
480 Imperial Star Destroyers
320 Venator Star Destoryers
800 Arquiten Light Cruisers
800 Nebulon-B Frigates

But, as I said, I run a 'small galaxy' using the published information and maps to show a galaxy of about 336 Imperial Sectors and 182 Outer Rim Sectors. With 3,000 named inhabited systems (1,024 Member Systems of the Empire/Republic), and about 30,000 systems with small outposts, bases, small colonies, etc.
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