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Imperial Sector Fleet
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shootingwomprats
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PostPosted: Sat Mar 08, 2014 11:33 pm    Post subject: Reply with quote

As with anything that is not directly affecting the characters and is a story device or part of the narrative, you do not need exacts. The types, number and placement of ships, troops and whatnot are best handled at the speed of plot. If the players are not sufficiently wow'd by an amount, size, or make-up of a ship group, add another group or a bigger ship. This is Star Wars, its pulp, its drama, its heroic. It is NOT about exact numbers, ships and whatnot. Its about telling a good story.
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RexMundiAbu
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PostPosted: Sat Mar 08, 2014 11:40 pm    Post subject: Reply with quote

Well I knew that I would get a reply as some people must get the last word in , even if it is just some parting shots which again try to attack . I will not go through the many silly points and instead will ignore :/

Shootingwomprats : lots of people LIKE exacts , exacts CAN be part of a star wars experience , you can tell a story and also in the background keep track of exact numbers it wont hurt anyone
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shootingwomprats
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PostPosted: Sat Mar 08, 2014 11:58 pm    Post subject: Reply with quote

I agree with you. I get what your saying, its two school of thought and though I lean towards one it does not invalidate yours. I am not looking to change your opinion nor attack you. Hell I embrace your idea as just another variation. Variation is good, it does not require a winner or a loser. Just people open to differing points of view.
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RexMundiAbu
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PostPosted: Sun Mar 09, 2014 12:06 am    Post subject: Reply with quote

If someone does not want to keep track of exact numbers - thats fine , but they shouldnt tell me I am wrong if I want to do that . We all play our own way , which suits us and our players - plus if there was any legit reasons for it not working cool but I've yet to read any .
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Mikael Hasselstein
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PostPosted: Sun Mar 09, 2014 4:11 am    Post subject: Reply with quote

I am the sort who likes to keep track of numbers, but that's because I'm a nerd, and I like to have a sense of scale and strategy. That said, I'm in some agreement with crmcneill in that it's probably a distraction for my own purposes, and that it doesn't add much to players' enjoyment. My time could probably be spent better to that end, but I play in a style of online gaming in which time is not at a premium.

With that disclaimer regarding the preceding discussion, the questions go back to you:

So you accept the ImpSB's guidelines? As I said, I don't. I find them too astronomical. But, it's cool if you do.

The size and composition of the sector fleet would depend on the needs (and political resources) of the sector. A core sector with relative stability, but more political sway on Coruscant would probably have a bit of a Great White Fleet of ships that are demonstrations of prestige. Outer Rim sectors that have to combat pirates and such-like will probably be leaner on Star Destroyers and heavier on cruisers and frigates that can still overwhelm pirates, but in such numbers that they can be more spread out. The numbers will vary accordingly.

In my game, the Seswenna Sector Fleet is of particular interest. I've not yet numbered it all out (haven't really had the time to do so), but it would probably be a fairly bloated sector fleet because of the political pull of Tarkin (even though he's been dead for a while), but it's also on the edge of less prestigious sectors, and therefore has a need for sending expeditions outside of its domain. So, in that sense, it's a bit of a mix.

So, which sector are we talking about for you?
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RexMundiAbu
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PostPosted: Sun Mar 09, 2014 3:03 pm    Post subject: Reply with quote

I agree with a lot of what you say , I accept the impsb as a guideline to be faollowed as close or not as we see fit . I had not decided on a sector name , but like you I feel that more coreward sectors would have better ships than ones in the outer rim say . I would go for a sector closer than the outer rim , but not an important sector giving it a standard sector fleet without additions , but including a hq unit with a flagship ( perhaps an imp mk 2 SD ) and also the sectors interdictor quota .

Also carring on from my last idea about this being set after endor with a rogue moff - he could be at war with his neighbour moff or moffs so that the players are caught in the middle of a small imp vs imp sector war ( which would make me want to get the enemy sector fleet mapped out as well probably ) with the players able to take advantage of this .

As the game goes on the players would be able to tip the war in the favour of whichever moff they prefer and at the end would see 1 moff defeated and his sector join the rebellion ( if the players succede ) or the moff defeated but the sector invaded and captured by the other moff ( if the players fail )
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jmanski
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PostPosted: Sun Mar 09, 2014 6:45 pm    Post subject: Reply with quote

This "discussion" seems to have devolved into what I consider to be an argument.

How about everyone cool down a little and try to keep this peaceful, huh?

I'll lock this thread if this continues.
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Mikael Hasselstein
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PostPosted: Sun Mar 09, 2014 9:42 pm    Post subject: Reply with quote

RexMundiAbu wrote:
I had not decided on a sector name...


In the Essential Atlas (my favorite 'Essential' book), much of the galaxy has been geographically (well, not 'geo-', but you know what I mean) figured out. You don't need to decide or create as much as choose. Now, in their post-publication supplements (which you can find linked to from here), they've mapped out the sectors of the Outer Rim as well as the Mid Rim and the Expansion Region.

Now, maybe you want to still ignore what Wallace & Fry have worked out, so as to have a galaxy determined by yourself. For my part, I like to puzzle canon together, rather than create stuff on my own. My reasoning is that my players may know a lot (or more) about the SWU than I do. I don't want to have them counting on knowledge that then proves to be untrue because I didn't know better. So, I try to do my research and let my players know where I differ from certain parts of the canon. Some published things, after all, are irreconcilable with one another, and I have to make a choice.

In my game, I expand on what published authors have written (as compiled in Wookieepedia), and expand on that for my players as necessary. My game is also set immediately post-Endor, as different moffs are figuring out their loyalties.
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RexMundiAbu
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PostPosted: Sun Mar 09, 2014 9:52 pm    Post subject: Reply with quote

Thanks , I didnt know about this - it sounds very interesting and I shall defo be giving it a read ! I would rather have a "named" sector that not much is known about , than make one totally up myself I recon .

I allways liked the after Endor setting as the imperials know the rebels are the true enemy , but they just cant help fighting amoungst themselves Smile
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Mikael Hasselstein
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PostPosted: Mon Mar 10, 2014 2:41 am    Post subject: Reply with quote

RexMundiAbu wrote:
Thanks , I didnt know about this


In that case, the Essential Atlas should be an eye-opener for you.

As someone who likes puzzling existing material over creating my own (for reasons mentioned above), it was an absolute godsend.

Once you decide upon a sector, and find that sector on Wookieepedia with its list of system, you're going to face the next decision: How much are you going to have to supplement that list with systems of your own invention.

As written, the OOB from the ImpSB, sectors number hundreds of systems for which you would need those +/-2400 ships to patrol.

For my part, as I mentioned earlier, I've simply decided to eliminate a level in the OOB. Then I take the number of systems in a fully fleshed out sector (e.g. Juvex/Senex, Tapani, Grumani, Elrood, the Minos Cluster, Centrality, Gordion Reach, etc., etc.) as given. I just figure a galaxy that has the number of systems that these sectors are shown as having, gives us more galaxy that we know what to do with. Why bother expanding the scale to the hundreds/thousands of systems per sector, when the 20-40 that we usually get suffices?
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Mikael Hasselstein
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PostPosted: Sun Mar 16, 2014 7:39 pm    Post subject: Reply with quote

Okay, as you can read from my naval tactics threads, I'm giving this more thought from the bottom up. As others have noted, my notion is to try to figure out how to make the ImpSB work, even if it doesn't seem to work at first blush. I'm also starting to retreat from my earlier position about the necessity to eliminate a level from the naval OoB.

While I think the bottom-up approach will be interesting, there's also the top-down approach from Coruscant. We like to think of the Empire as this great uniform regime, but I think that the way that the Empire is described in the literature, this is actually one of its big lies.

Ultimately, I don't think there's a cookie-cutter approach to what any given sector's military complement looks like, and you as a GM have options:

1) Just design a sector group the way you need to for the purposes of the campaign in question.
2) figure out what kind of sector you're dealing with, and custom-design that sector as well its sector group.
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RexMundiAbu
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PostPosted: Mon Mar 17, 2014 3:12 am    Post subject: Reply with quote

I agree that every sector fleet will be different due to political clout of its Moff , wealth of the sector or Moff and region the sector is in - so the Imp Sourcebook should be a guideline for how you want the sector fleet to be .

For example a well conected loyal Moff of a core sector that has a few very wealthy planets would in my opinion have more star destroyers in his fleet and his HQ units could be multiple squadrons with maybe even a super star destroyer flagship with all ships crews of the highest quality . While a Moff of an outer rim sector with few political conections and nothing special about his sector , his fleet would imo have more older ships ( dreadnaughts, victory star destroyers ) and probably a much smaller fleet crewed by sub standard officers .

Also about sector sizes , I think the 100 - 1000 systems per sector would be correct with only 10 major inhabited systems but many more with minimal populations e.g. mining settlements or something similar and many empty systems that the navy have to patrol in case of smugglers , pirates or rebels . This would attampt to explain the vast numbers the Imp Sourcebook says a sector fleet can have .
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Mikael Hasselstein
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PostPosted: Tue Mar 18, 2014 7:21 pm    Post subject: Reply with quote

Your views here seem to align with mine.

I think it would take a very special Moff to have a star dreadnaught, though I suppose it's possible.

So, what have you been thinking about your sector group?

In my game, I have three sector groups for which I think I should come up with some outlines - Seswenna, Jjannex and Senex. All are Outer Rim, but couldn't be more different. (Actually, Senex is in the Mid-Rim, but it borders the Outer Rim). Seswenna was the home sector of Grand Moff Tarkin, and as such was functionally a core sector. Jjannex was a sector that had been substantially degraded and infiltrated by the rebel alliance, resulting in a certain anarchy exploited by pirates. Senex is a sector with a lot of political fragmentation in which the sector group has been politically carved up by the dominant houses of that sector. I'm still thinking about what that means for their compositions at the line level.
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wildfire
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PostPosted: Wed Mar 19, 2014 4:54 am    Post subject: Reply with quote

I agree about how much policitcal clout the Moff has can determine the shape of the sector fleet, I'm currently working on one where the local Moff is tied in tight to sienar fleet systems and as such a large percentage of the fleet is based off the immobiliser 418 hull variants I've already posted on this forum, when I have the lines and squadrons worked out to my satisfaction I'll post them up for discussion.

Last edited by wildfire on Tue Mar 25, 2014 3:12 pm; edited 1 time in total
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Mikael Hasselstein
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PostPosted: Thu Mar 20, 2014 5:35 am    Post subject: Reply with quote

wildfire wrote:
I agree about how much policitcal clout the Moffat has can determine the shape of the sector fleet, I'm currently working on one where the local Moff is tied in tight to sienar fleet systems and as such a large percentage of the fleet is based off the immobiliser 418 hull variants I've already posted on this forum, when I have the lines and squadrons worked out to my satisfaction I'll post them up for discussion.


Cool, please do.


In the meantime, following on discussion here, it strikes me as worthwhile to list the sorts of warships that tend to be in the Imperial Navy.

While we all know that there's a wide assortment of Imperial craft described all over WEG and other sources, it seems to me that the closer you get to Coruscant and the Core, the more standardized these get. By this, I mean that there is less variation in the types of ships in the fleets. Also, as we've been further discussing in that thread, the closer to the Core, the more lines of ships are going to consist of similar ships. Further out on the Rim, the realization is that it's more tactically effective to have lines consisting of dissimilar ships. In the Core, fleets are 'white elephants', (Great White Fleets) that symbolize power, rather than having to actually exercise it.

So, I'd like to create a list of types, with - what I think, but please correct me or critique my selection - are the different classifications of ships and how common they are in the modern (ie. Core-centered) Imperial Navy at the time of the Battle of Endor. In doing so, I'm not going to bother with Star Dreadnaughts, such as the Executor-class Torpedo Spheres, or small things like shuttles and blastboats. I am also going to exclude vessels (such as the Tector-class Star Destroyer) that have very little backing in the literature, though these might be interesting for some of you to develop.

I'm also adopting the Anaxes War College System of ship classification, which is based on size. The link in the name will be to Wookieepedia, and the WEG link will be the statline provided by the D6 Holocron, if there is one. If the Holocron has stats, but they don't seem to be from WEG, I'll provide the link as 'D6H' Finally, I'm ordering them by how increasingly common I gauge them to be the closer one gets to the Core. This ordering is what I'm most interested in triggering debate.

Star Destroyers (1,000-2,000 meters)
Imperial II-class (WEG)
Imperial I-class (WEG)
Victory II-class (WEG)*
Victory I-class (WEG)*
Dominator/Interdictor-class
Venator-class (WEG)

Heavy Cruisers (600-1,000 meters)
Immobilizer 418 (WEG)
Vindicator-class (D6H)
Dreadnaught-class (WEG)

Cruisers (400-600 meters)
Carrack-class (WEG)*
Strike-class (WEG)
Escort Carrier (WEG)

Frigates (200-400 meters)
Lancer-Class (WEG)
EF76 Nebulon-B escort frigate (WEG)
Star Galleon-class (WEG)
Tartan-class (D6H)
Bayonet-class (WEG)

Corvettes (100-200 meters)
IPV-1 System Patrol Craft (WEG)
CR90 Corvette (WEG)
Assassin-class

Transports
Evakmar-KDY transport (D6H)
Acclamator I-class (D6H)
Imperial Assault Transport (WEG)
Modular Taskforce Cruiser (Dark Empire Sourcebook, pgs. 96-98 )


* By size, these ships should be classified as a smaller classification, but comparative firepower, role, and/or convention have them in a higher classification.

Okay, it's late. I'll leave it right there, and see if you all don't have some necessary additions.


Last edited by Mikael Hasselstein on Thu Mar 20, 2014 9:26 pm; edited 7 times in total
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