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uglies
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ifurin
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Joined: 20 May 2007
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PostPosted: Fri Jun 08, 2007 11:16 am    Post subject: uglies Reply with quote

ok i was wondering. are there rules (or at least guidlines) for creating uglies? things like what parts are compatible, what happens to maneuverability, shields and weapons? i found a few uglies in the pirates & privateers book but no guidlins for creation, just a statement that they were really popular. (this thred may have to be moved to house rules depending on responces.)
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Endwyn
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Joined: 22 Jul 2005
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PostPosted: Fri Jun 08, 2007 11:47 am    Post subject: Reply with quote

I think the closest you will get is going to be combining rules from GG:6 Tramp Freighters with the Jury-rigging rules. I'd say to make your life easier as a GM to give "junk parts" a price reduction multiplier and then work on a cost from there. The only really important part is that those parts aren't meant to go together, so under no circumstances should an ugly become the "best of all ships it has parts from" (Not without costing a lot more than the most expensive of the scrapped ships.). Those things are often lucky to hold together unless built by a true master or ship designer.

(Their popularity comes from the absurdness of their cheap price compared to a "legit" starfighter. They are after all, Junkers welded together to make an at least semi-function ship from "trash".)
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Ankhanu
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PostPosted: Fri Jun 08, 2007 11:59 am    Post subject: Reply with quote

Yeah, there are no official rules as far as I know. Really, it comes down to "common sense" in terms of statting them. You're not going to get probably close to the maneuverability, speed, toughness (hull & shields) or firepower/range/accuracy of any given ship that goes into the construction.

It's a nice idea to also increase the possibility of a system breaking down at the slightest inconvenience too Razz
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Tupteq
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Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Fri Jun 08, 2007 12:45 pm    Post subject: Reply with quote

Hmm, I think I've seen some ugly-creating rules. Not sure where it was (neither it was official or not).
Wait, I found it: Net.Guide to Uglies.
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Tupteq
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Joined: 11 Apr 2007
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PostPosted: Fri Jun 08, 2007 12:57 pm    Post subject: Reply with quote

I re-read this Net.Guide. It isn't great, but it's a good start. I think it could be extended (Revised & Expanded Smile). When I'll find some time (possibly next Monday) I'll try to create R&E version with my ideas or we can expand it here on forum. What you think?
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Ray
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PostPosted: Fri Jun 08, 2007 7:08 pm    Post subject: Reply with quote

Each Ugly is individual, and will have difference performance for each ship.

The pilots will range wildly with skill.

And most likely not be sane.

They're easy prey, because they aren't reliable.

They're also the most difficult to face, because you always know what a sane professional will do. These guys are completely unpredictable!
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vong
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Joined: 30 Aug 2006
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Location: Ottawa, Canada

PostPosted: Fri Jun 08, 2007 7:17 pm    Post subject: Reply with quote

i guess any rule that i would do is multiple starship repair (or starship engineering)

the stats would be at most the best of the two ships, but usually worse then either one (if it was better, everyone would want uglys)
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Ray
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PostPosted: Fri Jun 08, 2007 11:27 pm    Post subject: Reply with quote

I'd also work on a "What fell off" table, but that's just me.
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ifurin
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PostPosted: Sat Jun 09, 2007 11:08 am    Post subject: Reply with quote

if there is a what fell off table there has to be a section for the pilot. "ejector seat malfunction." bye bye pilot!
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Ray
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PostPosted: Sat Jun 09, 2007 7:52 pm    Post subject: Reply with quote

There's a story in that. Wink

Just wish I could find that novel it's in. Crying or Very sad

It's somewhere in another province.
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Ankhanu
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PostPosted: Sat Jun 09, 2007 8:39 pm    Post subject: Reply with quote

Ray wrote:
It's somewhere in another province.


Get out of Manitoba! Go anywhere but Saskatchewan! Wink

But yeah, some sort of malfunction/missing parts table is a great idea. I think that would be half the fun of having an ugly, never knowing what's going to work and what's not Razz
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Ray
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PostPosted: Sat Jun 09, 2007 10:38 pm    Post subject: Reply with quote

"Engines, Green and Yellow. Shields, Green. Lasers, Yellow and Blue. Sensors... Sensors... Sensors..." *WHACK* "Sorta lit up. Bah, I got Macrobinoculars. Communications, iffy. Travel Mug of StimTea, filled. OK, Rust-3 is ready to rock and..." *Lights go out* "Oh, right... Fusion Reactior, offline."
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Ankhanu
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PostPosted: Sat Jun 09, 2007 11:43 pm    Post subject: Reply with quote

Haha, uglies for the win!

Damn, now I want to play an ugly pilot Razz
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Hellcat
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PostPosted: Sun Jun 10, 2007 12:13 am    Post subject: Reply with quote

If you're intrested, and have a copy, there's a B-wing Ugly on page 140 of Cracken's Threat Dossier.

Uglies are basically just taking parts from different fighters (or fighters and other vehicles as in the case of the aforementioned B-wing Ugly) and putting them together to make a new fighter. The results may intended to turn out something that has all the pros of the different fighters used, but often has many cons from what's missing. Like taking a TIE ball cockpit and engines and marrying them to the S-foils of an X-wing. You'd get the speed of the TIE and firepower of the X-wing's lasers, plus something that would probably be more manuverable in the atmosphere than a regular TIE, but you'd be missing the proton torps, shields, and hyprdrive.
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garhkal
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PostPosted: Sun Jun 10, 2007 2:26 am    Post subject: Reply with quote

I wonder if you can ugly an A wing..
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