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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 26, 2011 6:26 pm Post subject: |
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Quote: | I think the further back in the support chain you get, however, the vehicles would become more specialized |
Why we don't today.
Take the HEMTT 'hemmit' family a multi mission vehicle from having the C-RAM 20mm vulcan to wrecker to cargo and fuel hauling.
Can use the chassis for a myriad of things.
Quote: | have you ever seen the pics of earth based treaded stuff like cranes, or large dirt movers colapsing the earth below them (like in NJ 9 yrs or so ago with a 120 tonner being used to move the roof of a school gym).. Colapsed the road into the sewers.. That is what i am on about. |
Pfft childs play.
heres a 12,000 ton monster And there are even bigger ones. this one is crossing a roadway in Germany.
This is what it likes to eat.
that is a cat D8 dozer weighing in at 37.5 tons
more pics going overland next to river.
This is another large monster
Shuttle transport crawler
weighs a palty 9000 tons while hauling the space shuttle.
Bolo's and Ogres could happen it's all on how wide you make your treads to affect the ground pressure.
But I'd never make one as anything but a prototype vehicle for starwars not something they have alot of. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jun 26, 2011 7:05 pm Post subject: |
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Gamer wrote: | Take the HEMTT 'hemmit' family a multi mission vehicle from having the C-RAM 20mm vulcan to wrecker to cargo and fuel hauling.
Can use the chassis for a myriad of things. |
I agree with you on the multi-use chassis. I thought you were saying that you would have a multi-role support vehicle at the company levels; the section of support that is closest to actual combat, and that that vehicle would combine features of both maintenance and supply or medical and supply, dispersing the various support functions among multiple vehicles so that if one is lost to enemy fire, the unit doesn't lose all of its support of one type. However, the further back the support chain one goes, the more specialized the vehicles must be, for things like complete tools sets, calibration equipment, mobile medical units, non-standard material supply, etc.
Quote: | Bolo's and Ogres could happen it's all on how wide you make your treads to affect the ground pressure.
But I'd never make one as anything but a prototype vehicle for starwars not something they have alot of. |
I like the idea of giant ground vehicles, but the more I think about it, I think they would be much more limited in the SWU than they would be in their own. I'm assuming Ogres exist in a world without the SWU level of space travel. With ships in orbit capable of fire support on a massive scale and capable of moving that fire support from system to system as needed without requiring specialized transport, they are much more versatile than something that size that is planet-bound.
I can see them being used as mobile bases in hostile environment situations for units being deployed for extended periods of time without orbital support. I know there is at least one adventure out there that features a mobile research base, with multiple floors and 200 meters on a side, complete with a TIE fighter detachment. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 26, 2011 7:34 pm Post subject: |
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Quote: | I agree with you on the multi-use chassis. I thought you were saying that you would have a multi-role support vehicle at the company levels |
Sorry it did sound like that I guess didn't it.
I only meant shared chassis not that the vehicle would combine features of both maintenance and supply or medical and supply like you mentioned.
Quote: | I like the idea of giant ground vehicles, but the more I think about it, I think they would be much more limited in the SWU than they would be in their own. I'm assuming Ogres exist in a world without the SWU level of space travel. With ships in orbit capable of fire support on a massive scale and capable of moving that fire support from system to system as needed without requiring specialized transport, they are much more versatile than something that size that is planet-bound.
I can see them being used as mobile bases in hostile environment situations for units being deployed for extended periods of time without orbital support. I know there is at least one adventure out there that features a mobile research base, with multiple floors and 200 meters on a side, complete with a TIE fighter detachment. |
There was one in the Elrood adventure i believe.
I can't remember alot on the Bolos it's been along time since read them, but there was a bolo that blasted a cruiser out of the sky and another that was blasting ships in orbit, these things had something like 300cm plasma weapons that burned through ship hulls like paper.
The hulls on some of the bolos were around 30 some feet or so thick.
They had 30cm plasma weapons with a rate of fire similar to a vulcan if i recall correctly.
Some of the Bolos were classified as planetary siege platforms.
they could attack a planets land forces by itself.
It's been even longer that I've seen the OGRE game, I've just read the GURPS Ogre game book though.
The OGREs had 175mm railguns (among many other weapons) that fired a warhead with nuclear submunitions (like a cluster bomb) that had shaped nuclear blasts like an antitank round. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jun 26, 2011 8:23 pm Post subject: |
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Another possibility would be that standardized equipment is strictly a product of the Empire's procurement process post-Clone Wars, and the multiple vehicle types was a result of the relatively corrupt process of the late Republic, where procurement choices were made based on political concessions at the expense of military necessity. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 26, 2011 8:47 pm Post subject: |
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That sounds about right but I'd end up leaving that for old republic pre clone war eras and not after.
Although will most likely still leave the vehicles in the game and only use them for planet or corporate militias and not the Imperial military itself. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 26, 2011 8:48 pm Post subject: |
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crmcneill wrote: | So what would be the stats on something like that? Capital-Scale, obviously, but would it also have troop transport capacity? Anti-orbital weaponry? Shields? What sort of circumstances would require deployment of a monster like this? | Mix of surface to orbit, surface to air and point defense, surface to surface, and antipersonnel (which would work on anything that isn't armored). Given the size and such heavy armor and energy/magnetic shields make sense. Bolos in the stories weren't designed to carry troops though some had an area for human command personnel. Really in the stories troops are pretty obsolete. You would have to decide what effect you want in Star Wars, but since they are self-aware machines I would be inclinded to think of them as being more like part of a droid army than part of an Imperial Army. The OGRE game has OGRE's and a mix of hovercraft and tracked armored vehicles along with jump jet equipped powered armor infantry. Really the types of battlefields described in OGRE and Bolo stories are not survivable for unarmored bio beings. Additonally, iir aircraft will be shot down as soon as they are in line of sight of ground vehicles, especially Bolo/OGRE vehicles. So it is a different kind of war than what we see in Star Wars. I would suggest taking the idea of a capital scale, fully independent, self aware robotic tank with heavy armor, weapons, and shields - figure out what culture would develop it and then figure out what makes sense from there. I probably wouldn't use it personally, but I do like the concept independently of Star Wars. Maybe the best idea is to have it be a relic from an extinct civilization. Then the PCs could be involved in figuring out how to stop it. That is similar to some of the Keith Laumer Bolo stories. |
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 26, 2011 9:00 pm Post subject: |
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Hmm, like the sound of that might have to make something like the ogre as a relic left over from the clone wars gone amuck.
Bolos are a little too strong for Starwars to me. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jun 26, 2011 9:58 pm Post subject: |
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Gamer wrote: | That sounds about right but I'd end up leaving that for old republic pre clone war eras and not after.
Although will most likely still leave the vehicles in the game and only use them for planet or corporate militias and not the Imperial military itself. |
It's possible that some Imperial Army units far from the front lines in low-priority sectors would not yet have been upgraded to "modern standards." I'm sure you're more aware than I am that new tech doesn't just show up to all units simultaneously. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 26, 2011 10:01 pm Post subject: |
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crmcneill wrote: | Another possibility would be that standardized equipment is strictly a product of the Empire's procurement process post-Clone Wars, and the multiple vehicle types was a result of the relatively corrupt process of the late Republic, where procurement choices were made based on political concessions at the expense of military necessity. | Fortunately corrupt procurement processes only happen in fiction. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 27, 2011 12:11 am Post subject: |
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Bren wrote: | Fortunately corrupt procurement processes only happen in fiction. |
I know! The stuff these fiction authors come up with is amazing! _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 27, 2011 12:32 am Post subject: |
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What would be a good way to equip infantry squads? Per the ImpSB, line squads have 8 troopers + 1 sergeant in command, all equipped with blaster rifles, except for 1 equipped with a light repeating blaster. Maybe they have some grenades or something, but that's it.
Personally, I lean more towards the US Army model: 1 sergeant + 2 fire teams (4 mean each, with a light repeater, 3 rifles and a grenade launcher), but there is no guarantee that the Imperial Army would bother to equip their infantry units with that much firepower. I recall a specific reference to the Empire not equipping their infantry squads with anti-armor weaponry specifically so that they would be required to depend on armored vehicles to fight other vehicles.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Mon Jun 27, 2011 11:00 am Post subject: |
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If I remember it right it wasn't the vehicles they relied on it was the heavy weapons squads.
I wouldn't count a weapon mounted grenade launcher like the viper as a anti armor weapon per say it's just like todays m203s and at least one should be part of the squads loadout. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 27, 2011 1:20 pm Post subject: |
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Gamer wrote: | If I remember it right it wasn't the vehicles they relied on it was the heavy weapons squads.
I wouldn't count a weapon mounted grenade launcher like the viper as a anti armor weapon per say it's just like todays m203s and at least one should be part of the squads loadout. |
I was actually leaning towards the following for a line squad:
1 Sergeant
-Blaster Rifle
2 Fire Teams (4 men each)
-2 Blaster Rifles
-1 Light Repeating Blaster
-1 Blaster Carbine + Special Weapon (usually a DEMP Carbine or a multi-round grenade launcher, but could be just about any light weapon, depending on mission requirements)
IRL, a blaster carbine is supposed to be a shorter version of a rifle, modified for ease of use for a variety of reasons. IMC, a carbine is a blaster rifle modified with a shorter barrel and a folding stock so that it can be carried in a holster (ala the stormtrooper blaster rifles in ANH). I figure that a trooper who is assigned some form of special or heavy weapon is issued a blaster carbine as a secondary weapon.
I think the quote that I referenced was from the Adventure Journal article. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 27, 2011 6:16 pm Post subject: |
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crmcneill wrote: | What would be a good way to equip infantry squads? Per the ImpSB, line squads have 8 troopers + 1 sergeant in command, all equipped with blaster rifles, except for 1 equipped with a light repeating blaster. Maybe they have some grenades or something, but that's it.
Personally, I lean more towards the US Army model: 1 sergeant + 2 fire teams (4 mean each, with a light repeater, 3 rifles and a grenade launcher), but there is no guarantee that the Imperial Army would bother to equip their infantry units with that much firepower. I recall a specific reference to the Empire not equipping their infantry squads with anti-armor weaponry specifically so that they would be required to depend on armored vehicles to fight other vehicles.
Thoughts? |
I have always gone
10 man squad
1 officer
1 repeating blaster or grenadier
8 troops in two 4 man teams. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 27, 2011 6:25 pm Post subject: |
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garhkal wrote: | I have always gone
10 man squad
1 officer
1 repeating blaster or grenadier
8 troops in two 4 man teams. |
Officer in command of a squad? Isn't that a sergeant's job? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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