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vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed Jun 20, 2007 1:05 pm Post subject: |
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touche good sir. touche. _________________ The Vong have Arrived
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ifurin Lieutenant Commander

Joined: 20 May 2007 Posts: 208
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Posted: Wed Jun 20, 2007 1:38 pm Post subject: |
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can you imagine the failure rate on that thing? if something goes wrong..... KABOOOOM! |
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vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed Jun 20, 2007 1:43 pm Post subject: |
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lol, whoopsies. it goes black wire to green wire. ill remember for next tiem
allright, who wants to test this one? _________________ The Vong have Arrived
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jun 20, 2007 2:01 pm Post subject: |
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Yeah, I'd say it would be Very Difficult / Heroic to create this ship as statted. A lot of complex things must be done. Fire-linking the 4 lasers is already a challenge, but the hardest things would be the TIE turrets. The gyro-stabilizers would have to be severely altered to work as turret controls, and the TIEs would need a very good blocking system to prevent the gunner from firing at the opposite wing. But if everything is done correctly, then this baby could wreak havoc on a battlefield. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Wed Jun 20, 2007 3:23 pm Post subject: |
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Gry Sarth wrote: | Yeah, I'd say it would be Very Difficult / Heroic to create this ship as statted. |
Heroic+ (35 or more) I bet. And awful quirks should be added. I think turrets' FC mishap modifier should be 3 or even 4 (but luckily there are two of them). Hull should have MM 3 only because of it's size. Shields should have increased difficulty of use (3 different generators). Also consumables is too high (1 week in TIE cockpit?). Also, it could use some better sensors (both B-Wing and TIE have better sensors than Y-Wing). All IMHO, of course  |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jun 20, 2007 3:43 pm Post subject: |
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I haven't yet studied this whole MM thing, so I'm not venturing into it. I'm fine with whatever you guys assign. That was a very good call on the consumables. I was only considering the cockpit crew when I wrote that, but then, after a week you would end up with two smelly corpses on your turrets, not a good thing. So I'm knocking it down to 2 days. Sensors, yeah, I guess you could try and patch up the different sensors into a single readout, which would be very difficult and risky, but if done properly would result in far better sensors. And I agree on the higher shield difficulty, thanks for the input. _________________ "He's Gry Sarth, of course he has the stats for them." |
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ifurin Lieutenant Commander

Joined: 20 May 2007 Posts: 208
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Posted: Wed Jun 20, 2007 6:07 pm Post subject: |
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if i understand this right for the 2 "turrets" you basically used two tie cockpits. what if the sensors in each are still active? the two gunners could also act as sensor sweepers, or even jammers. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jun 20, 2007 11:10 pm Post subject: |
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Yes, that's possible, though I don't know how to include that in the stats. The gunners could operate as sensors operators as well, but the main, pilot sensors are as statted... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ray Commodore


Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Jun 21, 2007 7:10 am Post subject: |
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The problem is that it'd be next to impossible to link up the software for the Sensor Suites, so if the Tie's started jamming, they'd also jam the other sensors in the fighter. (Possibly the other Tie could not be affected, but that's only if they're linked up.).
Still, no Fire Control anyways, so that might not affect as much as I think. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Jun 21, 2007 9:55 am Post subject: |
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Yes, it might be more trouble than it's worth.
BTW, I lowered the lasers damage to 7D+2. After re-reading the combined-action rules, 8D+1 seemed a bit much. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ray Commodore


Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Jun 21, 2007 10:57 pm Post subject: |
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Still bloody dangerous to face!
BTW, I'd suggest fixing a Fire Rate of 1 on it. Very powerful guns, but slow re-fire rate. And the Capacitance Charges and Coolant Systems for the Laser Cannons won't match up, and would require some time between shots to make sure they don't blow up.
But that's me. |
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Mon Jun 25, 2007 12:55 pm Post subject: |
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My last ugly (yeh, I was telling it before, but this is very last), the ugliest and totally sick - TIE Gunboat!
It consist of thirteen (yes, 13!) TIE Fighter balls (plus some solar panels), TIE Bomber cockpit (or at least it's back), a pilot droid brain, A-Wing targeting jammer, medium freighter shield and heavy landing gear. TIE balls are reinforced using parts from solar panels and attached to TIE Bomber cockpit. Engines are removed (from 8 "diagonal" balls) or moved to front (!) (for front, left, fight, top and bottom balls). TIE Bomber cockpit and life support are replaced by droid brain, freighter shield and enemy targetting jammer.
This terrifying gunboat was created by Hakk Phit and his jawa "gathering team". Parts were mostly salvaged from battlefields, some new parts were used (parts to upgrade cannons, shield and autopilot).
Defense department of Independent space station ISS-457 bought it for 365000 credits to protect station from pirates. They boasted that gunboat destroyed over 50 enemy starfighters in 3 encounters with only minimal support (4 fighters and station lasers) and marginal loses (2 fighters and one TIE ball destroyed).
Construction
Crew - pilot is replaced by droid brain. It takes simple commands (go to checkpoint, guard, retreat etc.). It has mutitasking capabilities and can pilot, use shields, use sensors and use jammer simultaneously without multiple actions penalty.
Maneuverability - although it has 6 pairs of engines it's effective maneuverability is 0D. But ship can fly in any direction (not only forward), it may be helpful while dodging enemy fire - it can make "full dodge" maneuvers that will keep position and cause no problems for gunners (usually it's "fully dodging" all time during combat).
Space - minimal - all TIE Bomber engines can give is space 2, TIE Fighters' engines are even weaker (space 1). Also - this ship is not able to fly in atmosphere!
Hull 5D+1 - lot of durasteel, many elements that can absorb large amounts of energy, essential systems are hidden inside, TIE Fighter balls are reinforced too.
Shields 2D+1 - medium freighter shield, almost spherical shape. Power is provided by 8 diagonal TIE balls.
Sensors - sensors from 13 TIE balls are connected together and create a powerful sensor array (original ranges doubled, +1D added), unfortunately it has high MM 3.
Fire arcs - each point around gunboat can be achieved by 1 to 3 gunners (roll D6: 1 = 1, 2-5 = 2, 6 = 3), there are small dead zones at point-blank range (1 on D6). There is also one big dead zone behind a ship, a clever pilot may try to exploit it, but autopilot tries to avoid such situations (it will try to turn around).
Laser cannons - original TIE Fighter cannons are slightly modified to get better range (to hit starfighters beyond their weapons' range).
Difficulty - this project is sick, difficulty 45! and requires ~10 people team to complete in a week. Constructor tries to split into few smaller tasks: preparation of TIE balls (reinforce, upgrade cannons, move engines - 2 days, two people, difficulty 18 for each ball), droid programming and upgrades (1 week, difficulty 23), frame welding (TIE Bomber cockpit, droid brain, shield, jammer, durasteel skeleton, landing gear - 2 weeks, 2 people, difficulty 24), final assembly (welding, connecting of cables - 1 week, 5 people, difficulty 20, command roll 12 each day).
TIE Gunboat
Craft: Ugly Gunboat
Type: Gunboat
Scale: Starfighter
Length: 8.9 meters
Crew: 0 (droid brain), gunners: 13
Crew Skill: Starfighter piloting 4D+2, sensors 3D, starship shields 3D
Cargo Capacity: 13x65 kilograms
Consumables: 1 day
Cost: ~350000
Maneuverability: 0D
Space: 2 (forward), 1 (other)
Hull: 5D+1 (MM 1)
Shields: 2D+1 (MM 1)
Sensors: (MM 3)
Passive: 40/1D
Scan: 80/2D
Search: 120/3D
Focus: 5/4D
Weapons:
13x2 Laser Cannons (fire linked) (MM 2)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/13/28
Atmosphere Range: 100-330/1.3/2.8 km
Damage: 5D
Enemy Targeting Jammer (MM 1)
Fire Arc: All
Skill: Sensors
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: -2D from Fire Control
Notes: Pilot droid brain controls all ship systems (movement, shields, targeting jammer, sensors) without multiple action penalty. Due to number of engines and possibility to fly in all directions starship can make full dodge without significantly changing it's position nor causing problems for gunners.
Some more pictures:
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vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Jun 25, 2007 1:04 pm Post subject: |
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its like something picasso might have dreamed up _________________ The Vong have Arrived
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Jun 25, 2007 1:46 pm Post subject: |
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That's great, Tupteq. I was actually thinking up something of that same nature: an ungodly mess of TIEs.
I can see some of the spacers calling this a "TIE Beholder". _________________ "He's Gry Sarth, of course he has the stats for them." |
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vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Jun 25, 2007 2:38 pm Post subject: |
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"Sir, one beholder surrounded by a dozen eyeballs." _________________ The Vong have Arrived
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