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skills
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CRMcNeill
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PostPosted: Thu Jan 23, 2014 12:36 pm    Post subject: Reply with quote

Exactly. It doesn't seem fair to just say that a character's roll is penalized by a lack of knowledge without giving them the opportunity to benefit by having knowledge. The basic idea is that the Con attempt will be made either more or less effective by the character's knowledge about that particular subject, especially if the roll is made on the fly.
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garhkal
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PostPosted: Thu Jan 23, 2014 4:22 pm    Post subject: Reply with quote

So how's about

Fails know roll by 16 or more - takes -3d to his disguise roll
fails KNOW roll by 10-16, takes -2d penalty
Fails by 4-10, takes 1d penalty
Fails by 0-4 or makes by 0-4, no penalty or bonus
Makes by 4-10, gains +1d to disguise roll
Makes by 11-16, gains +2d
Makes by 16+ gains +3d.
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CRMcNeill
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PostPosted: Thu Jan 23, 2014 4:25 pm    Post subject: Reply with quote

That works
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griff
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PostPosted: Thu Jan 23, 2014 4:26 pm    Post subject: Reply with quote

Would you consider Disguise a pass/ fail on the difficulty chart, or as an opposed skill roll verse search/ perception?
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DougRed4
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PostPosted: Thu Jan 23, 2014 5:16 pm    Post subject: Reply with quote

I have a character right now who is a Clawdite, and I tend to just have the player make Disguise rolls, which are then opposed by those he interacts with.

I would only get into the appropriate Knowledge skills (Alien Species, Security, etc.) if it came down to him doing a longer Con on somebody that really required it. One time he impersonated the famed Imperial ISB investigator Mar Barezz, but the Imps he had to Con were ones that didn't necessarily know him personally (and rather reacted based on rank and such). The fact that he'd both observed the actual Barezz, as well as taken (and was wearing) his actual uniform make it all the easier for him to pull this off.
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garhkal
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PostPosted: Thu Jan 23, 2014 7:42 pm    Post subject: Reply with quote

griff wrote:
Would you consider Disguise a pass/ fail on the difficulty chart, or as an opposed skill roll verse search/ perception?


Normally its opposed. Con v's con, or search.

Quote:
I would only get into the appropriate Knowledge skills (Alien Species, Security, etc.) if it came down to him doing a longer Con on somebody that really required it. One time he impersonated the famed Imperial ISB investigator Mar Barezz, but the Imps he had to Con were ones that didn't necessarily know him personally (and rather reacted based on rank and such). The fact that he'd both observed the actual Barezz, as well as taken (and was wearing) his actual uniform make it all the easier for him to pull this off.


How did he take that guy's actual uniform, without him notifying the authorities he had one stolen?
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atgxtg
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PostPosted: Fri Jan 24, 2014 12:04 pm    Post subject: Reply with quote

garhkal wrote:
So how's about

Fails know roll by 16 or more - takes -3d to his disguise roll
fails KNOW roll by 10-16, takes -2d penalty
Fails by 4-10, takes 1d penalty
Fails by 0-4 or makes by 0-4, no penalty or bonus
Makes by 4-10, gains +1d to disguise roll
Makes by 11-16, gains +2d
Makes by 16+ gains +3d.


Come to think of it, the old James Bond RPG had something similar for using disguises, just reverse. Basically, you had to make Persuade rolls (read Con) to convince people that you were who you were disguised as, but the quality rating (read as margin of success) applied a modifier to the Persuade rolls.
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CRMcNeill
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PostPosted: Fri Jan 24, 2014 1:04 pm    Post subject: Reply with quote

So what would be some good rules for stacking bonuses from multiple Knowledge skill rolls? Just straight stacking? Coordination rules? Do Knowledge rolls count as free or standard actions? MAP application, etc?
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DougRed4
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PostPosted: Fri Jan 24, 2014 2:55 pm    Post subject: Reply with quote

garhkal wrote:
How did he take that guy's actual uniform, without him notifying the authorities he had one stolen?


They kidnapped the character, then ran into the Imps soon after (before word had spread of it).
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Last edited by DougRed4 on Fri Jan 24, 2014 2:59 pm; edited 1 time in total
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DougRed4
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PostPosted: Fri Jan 24, 2014 2:59 pm    Post subject: Reply with quote

atgxtg wrote:
Come to think of it, the old James Bond RPG had something similar for using disguises, just reverse. Basically, you had to make Persuade rolls (read Con) to convince people that you were who you were disguised as, but the quality rating (read as margin of success) applied a modifier to the Persuade rolls.


The James Bond 007 RPG is one of the most brilliant game designs I've ever experienced, and I love the sytstem. I've just recently read that there's a retro clone of it coming out soon (was briefly available via Lulu in December) called Classified, with all new gear and adventures.
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DougRed4
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PostPosted: Fri Jan 24, 2014 3:03 pm    Post subject: Reply with quote

crmcneill wrote:
So what would be some good rules for stacking bonuses from multiple Knowledge skill rolls? Just straight stacking? Coordination rules? Do Knowledge rolls count as free or standard actions? MAP application, etc?


Decipher's CODA system gives what's called an 'affinity', which seems like it would work well here. To translate it over to D6, it would be something along the lines of:

Add +1 to your Con roll for each relevant Skill your character has at least 3D in: Alien Species, Culture, or Streetwise.

In any case, I would tend to do Knowledge rolls as something one's character either knows or doesn't know (depending on the roll) and wouldn't have it actually take any time or inflict a MAP (a free action, in other words).
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garhkal
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PostPosted: Fri Jan 24, 2014 6:05 pm    Post subject: Reply with quote

crmcneill wrote:
So what would be some good rules for stacking bonuses from multiple Knowledge skill rolls? Just straight stacking? Coordination rules? Do Knowledge rolls count as free or standard actions? MAP application, etc?


IMO they don't stack, but do perhaps give a synergy bonus. EG if i am trying to persuade someone, and i have used cultures to understand his race, i could easily see adding a +1d to 2d bonus depending on how well the cultures roll was.
And they DO count as full actions, so MAP does apply. Which is why if you are going to do it, use them in separate rounds.

Quote:
They kidnapped the character, then ran into the Imps soon after (before word had spread of it).


Ah. Thought some time had passed.

Quote:
In any case, I would tend to do Knowledge rolls as something one's character either knows or doesn't know (depending on the roll) and wouldn't have it actually take any time or inflict a MAP (a free action, in other words).


I disagree it should be as a free action. It should still require them to roll.
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CRMcNeill
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PostPosted: Sat Jan 25, 2014 12:14 am    Post subject: Reply with quote

I'm thinking the following:
1) Rolls do stack, but reduce the bonuses and penalties to, say, 1 pip for every 3 points of difference, so that the increments are smaller and the slope is shallower.
2) Apply MAPs, but only at a rate of 1 pip per Knowledge skill rolled. My reasoning behind this is that, in spite of the variety of skills available, there is a lot of overlap when considering knowledge of a single subject. A character studying a particular Alien Species will also pick up information about their home planet (Planetary Systems), their society (Cultures), language (Languages), government (Bureaucracy), and such information tends to come to mind more easily when focused on a single "cross-skill" subject.
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garhkal
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PostPosted: Sat Jan 25, 2014 12:29 am    Post subject: Reply with quote

Well, we do have the Body languages Loordian skill which sparks adapted what was wrote for that their use of it enhances certain per/know skills (intimidation, con, persuasion, bargain)
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atgxtg
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PostPosted: Sat Jan 25, 2014 10:22 am    Post subject: Reply with quote

crmcneill wrote:
So what would be some good rules for stacking bonuses from multiple Knowledge skill rolls? Just straight stacking? Coordination rules? Do Knowledge rolls count as free or standard actions? MAP application, etc?


I suggest we keep it fairly simle or else players and GMs won't want to bother with it.How about something along the lines of +1 pip per 3D in the applicable skills, as a flat bonus.?

A player can go for a higher bonus by taking an action and making a skill roll, The higher bonus could either be fixed (say double the normal onus), or based on the margin of success for a skill roll (+1 per 5 points made by).
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