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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 19, 2011 3:47 pm Post subject: |
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Naaman wrote: | But it only lasts one to three rounds :( and it's a pretty high difficulty. Plus, I like a sense-based power for this effect. |
So make it a modified version of Enhanced Attribute. Make it so that it can be kept up, but that the 1/2/3 round limiter is the amount of time it takes for that dice bonus to come in to effect, something like:
Perception
+1D / 1 round
+2D / 2 rounds
+3D / 3 rounds
Anyone ever felt like Enhance Attribute would be more realistic if it were broken up into separate powers for each Attribute? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Aug 19, 2011 5:40 pm Post subject: |
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I could easily see each 'attribute' having its own Enhance attrib skill. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 19, 2011 6:05 pm Post subject: |
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garhkal wrote: | I could easily see each 'attribute' having its own Enhance attrib skill. |
Or maybe splitting the difference and having three Enhance skills: Enhance Body (for Dexterity and Strength), Enhance Mind (for Knowledge and Tech) and Enhance Senses (for Perception and Mechanical)? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 20, 2011 1:07 am Post subject: |
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+1 to that mod. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 20, 2011 11:25 am Post subject: |
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But then, with three different powers, would you need different rules for each one? The standard rules for Enhance Attribute would work fine for enhancing Strength and Dexterity, but what about the others? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 20, 2011 12:14 pm Post subject: |
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I will post something in the house rules section for my suggestion... _________________ Confucious sayeth, don't wash cat while drunk! |
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