CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jul 21, 2021 11:23 am Post subject: |
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Dredwulf60 wrote: | While I personally wouldn't quote Palladium rules systems for anything, (I hate that system so much) I did play a fair bit of Ninjas and Superspies in my day (I had to learn to hate the system somewhere...) |
Same. I got my start on RPGs playing Palladium's Robotech, and it's only possible to like Palladium's rules if you've never played anything else, and thus have nothing else to compare it to.
I have no plans to port any of Palladium's rule systems over, but some of their concepts make for useful crossover fodder. Frankly, I think karumi-jutsu makes more sense in the SWU than it does in Ninjas & Superspies.
Quote: | So with that rationale, I think they Jedi should be able to learn how to dissipate the energy from a fall as a power and perhaps link the difficulty of it to how much falling inertia they need the Force to account for. |
Yes. It certainly shouldn't happen automatically, but there is mention in the EU of Jedi being trained in parkour-style movement techniques, as well. A combination of the two should allow a Force user who isn't wounded or otherwise unable to take the appropriate action to survive falls from great height. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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