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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat May 21, 2016 2:47 pm Post subject: |
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I just use a force power tree that branches off of enhance attribute.
For single action leaps, the Jedi can add his control skill dice to his jumping roll.
Burst of speed could work in a similar way: the Jedi's move increases by +1 for each die he has in control.
I'll be posting up my force powers house rules in the near future. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 21, 2016 2:59 pm Post subject: |
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Naaman wrote: | Burst of speed could work in a similar way: the Jedi's move increases by +1 for each die he has in control. |
If the 1E/2E Conversion of Move Dice to Space is any indicator, 1D equals a +2 to Move. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Volar the Healer Jedi

Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Wed Jun 15, 2016 6:36 am Post subject: |
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As to the original question, I would say no. What is being discussed is not really energy. It is momentum. Telekenesis to catch/hold the character's weight would be more appropriate.
While it is true our physcs describes momentum as energy, that's just a failure of language, not reality. We also call a weight not moving at a height "potential energy", but this is also a misnomer. It should be called potential momentum.
So, I would say no. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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