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KageRyu
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PostPosted: Sun Jun 24, 2012 7:59 am    Post subject: Reply with quote

thedemonapostle wrote:
out of curiosity, has anyone ever considered using some of the rules from 1st, 2nd and 3rd editions of shadowrun for cybernetics?

I had considered looking over 4th - an old friend of mine plays 4th, and from how he describes it, the system sounds like only minor tweaks would be needed to use it as D6 material. I haven't actually seen 4th though.
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Zarm R'keeg
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PostPosted: Sun Jun 24, 2012 7:28 pm    Post subject: Reply with quote

Fallon Kell wrote:
Whill wrote:
But on the other hand, walrus man may have bled to death in the cantina after Obi-Wan cut off his arm.
Naw, he had his doctor friend right there with him! Laughing


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thedemonapostle
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PostPosted: Mon Jun 25, 2012 12:56 am    Post subject: Reply with quote

KageRyu wrote:
thedemonapostle wrote:
out of curiosity, has anyone ever considered using some of the rules from 1st, 2nd and 3rd editions of shadowrun for cybernetics?

I had considered looking over 4th - an old friend of mine plays 4th, and from how he describes it, the system sounds like only minor tweaks would be needed to use it as D6 material. I haven't actually seen 4th though.


well i know a basic conversion for the older editions. basically multiply the number (attribute, skill, damage, etc) by two then divide by three. but im looking for a good full conversion too
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vanir
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PostPosted: Fri Jun 29, 2012 4:19 am    Post subject: Reply with quote

Fallon Kell wrote:
garhkal wrote:
So a wookiee, barabel or other High Str alien race is automatically better at surviving getting knocked into mortal wounded status, which is automatically going to be harder anyway to do, due to their high str to resist damage??
It may not feel balanced, but it's probably accurate. Grizzly bears can survive a prodigious number of bullets in their heads, hearts, or lungs...


You're not kidding. Read an article about one particular grizzly that killed a couple of campers, then came upon a third a week later who had a large calibre sidearm, but took all six rounds and killed him too. So then the authorities went out to hunt it down with big game rifles, one found it and put several rounds in while it kept coming at him and only when he was lucky enough to get a precise heart shot did he stop it at close range. It was a pretty serious rifle he was using, a 250gr Rigby iirc, which makes a Winchester Magnum look underpowered, this thing will go through an engine block and stop the car it's in with force. But the bear still took a couple from that, and all six from a .44 magnum pistol days before without even flinching.

Interesting point is though it probably would've died of its wounds even without the heart shot, a few days later maybe. But that still doesn't help you much on the day you're fighting it.
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PostPosted: Fri Jun 29, 2012 3:45 pm    Post subject: Reply with quote

True, it may seem accurate, but when you have baddies having to fire such high power weaponry to even 'dent (for lack of a better term) the big strong aliens, it normally winds up being so overkill that if those same weaponry were targeted at the normal humans (or the not so strong aliens) they die instantly.... So it winds up being a balancing factor..
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thedemonapostle
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PostPosted: Fri Jun 29, 2012 6:13 pm    Post subject: Reply with quote

vanir wrote:
Fallon Kell wrote:
garhkal wrote:
So a wookiee, barabel or other High Str alien race is automatically better at surviving getting knocked into mortal wounded status, which is automatically going to be harder anyway to do, due to their high str to resist damage??
It may not feel balanced, but it's probably accurate. Grizzly bears can survive a prodigious number of bullets in their heads, hearts, or lungs...


You're not kidding. Read an article about one particular grizzly that killed a couple of campers, then came upon a third a week later who had a large calibre sidearm, but took all six rounds and killed him too. So then the authorities went out to hunt it down with big game rifles, one found it and put several rounds in while it kept coming at him and only when he was lucky enough to get a precise heart shot did he stop it at close range. It was a pretty serious rifle he was using, a 250gr Rigby iirc, which makes a Winchester Magnum look underpowered, this thing will go through an engine block and stop the car it's in with force. But the bear still took a couple from that, and all six from a .44 magnum pistol days before without even flinching.

Interesting point is though it probably would've died of its wounds even without the heart shot, a few days later maybe. But that still doesn't help you much on the day you're fighting it.


if you're referring to the .416 Rigby its 350gr to 450gr, if its the .450 Rigby then you're looking at 450+gr. emphasis on the plus. i only correct because ive shot a few 250gr rounds out of my old mosin nagant. and the 250 just didnt sound right.

and bears are notorious for their incredible stamina. maybe not for running; but ive seen numerous animal shows where a bear wandered into somewhere it didnt belong and up 50 feet into a tree where they show it with a tranquilizer to knock it down only to have it hit every branch on the war down hit hard on its back only to run away 100 meters and collapse.

my 2 cents worth
i typically use stamina as a way to keep characters alive after theyve taken excessive damage, ie enough to turn them into chunky salsa. i find this more accurately describes a persons physical health rather than their physical strength. as we all know a physically strong and physically healthy conan the barbarian-esque person can withstand more damage than poindexter in the corner can.
i have repeatedly found that people only typically use stamina for running/swimming distances, seems no one thinks to use the skill for anything else.
this is another way i use stamina.
say the 5D strength armored barabel takes that hit from the X-Wing. it takes 16 damage after all is said and done. rules say he's dead. ok. i say he can roll his stamina with his current damage as his difficulty. in this case the first round his difficulty is 16. not to hard for a 5D strength. so he has a 5D stamina as well, which means he needs an average roll to succeed. the harder part is that hes pretty much incapacitated, conscious, but pretty much just a meat shield. for each successive round after the first the difficulty increases one of two ways (usually depending on the mood the players have put me in)exponentially: +1, +2, +4, +8, +16, +32, etc or as such: +2, +4, +6, +8, +10, etc. until the character receives medical attention worthy of the wound sustained. this way it gives the player and their friends chances to survive longer.
when it comes to shooting a limb, if it takes enough to mortally wound the limb, the limb is lost. for a lost arm i impose a -2D to all actions and a -25% move. for a leg, a -4D to all actions and a -95% move. and for other i do a case by case evaluation depending on species. head shots (provided the species doesnt have any vital organs in the brain bucket) imposed a -2D to all actions and a -25% move.
(btw my group and i determined long ago that getting shot in the crotch imposed a -4D to males and a -50% move and a -2D to females with a -25% move)

i imposed a lot of house rules in my games to make the games more fun and to allow players a chance to save their characters from bad choices.
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Bren
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PostPosted: Fri Jun 29, 2012 6:49 pm    Post subject: Reply with quote

thedemonapostle wrote:
my 2 cents worth
i typically use stamina as a way to keep characters alive after theyve taken excessive damage...<snip>
I typically use stamina to resist brawling or other more or less nonlethal damage. I haven't seen a need to make aliens like Barabel's even tougher than they already are more the reverse actually.
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vanir
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PostPosted: Fri Jun 29, 2012 8:15 pm    Post subject: Reply with quote

thedemonapostle wrote:
if you're referring to the .416 Rigby its 350gr to 450gr, if its the .450 Rigby then you're looking at 450+gr.


I'd be referring to a .416 Rigby necked down to .338 and using a Sierra or Nosler 250gr. Pretty sure that was the gun in the article, photo next to the dead bear (humongous dead bear). Same calibre comes in Sierra match king at 300gr but the 250gr Sierra has a reputation of dropping "a six point bull elk" at 600yds without trouble so is a common load.
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PostPosted: Fri Jun 29, 2012 11:32 pm    Post subject: Reply with quote

vanir wrote:
thedemonapostle wrote:
if you're referring to the .416 Rigby its 350gr to 450gr, if its the .450 Rigby then you're looking at 450+gr.


I'd be referring to a .416 Rigby necked down to .338 and using a Sierra or Nosler 250gr. Pretty sure that was the gun in the article, photo next to the dead bear (humongous dead bear). Same calibre comes in Sierra match king at 300gr but the 250gr Sierra has a reputation of dropping "a six point bull elk" at 600yds without trouble so is a common load.
Mmmm... Large caliber rifles...

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garhkal
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PostPosted: Sat Jun 30, 2012 2:30 am    Post subject: Reply with quote

thedemonapostle wrote:
vanir wrote:
Fallon Kell wrote:
garhkal wrote:
So a wookiee, barabel or other High Str alien race is automatically better at surviving getting knocked into mortal wounded status, which is automatically going to be harder anyway to do, due to their high str to resist damage??
It may not feel balanced, but it's probably accurate. Grizzly bears can survive a prodigious number of bullets in their heads, hearts, or lungs...


You're not kidding. Read an article about one particular grizzly that killed a couple of campers, then came upon a third a week later who had a large calibre sidearm, but took all six rounds and killed him too. So then the authorities went out to hunt it down with big game rifles, one found it and put several rounds in while it kept coming at him and only when he was lucky enough to get a precise heart shot did he stop it at close range. It was a pretty serious rifle he was using, a 250gr Rigby iirc, which makes a Winchester Magnum look underpowered, this thing will go through an engine block and stop the car it's in with force. But the bear still took a couple from that, and all six from a .44 magnum pistol days before without even flinching.

Interesting point is though it probably would've died of its wounds even without the heart shot, a few days later maybe. But that still doesn't help you much on the day you're fighting it.


if you're referring to the .416 Rigby its 350gr to 450gr, if its the .450 Rigby then you're looking at 450+gr. emphasis on the plus. i only correct because ive shot a few 250gr rounds out of my old mosin nagant. and the 250 just didnt sound right.

and bears are notorious for their incredible stamina. maybe not for running; but ive seen numerous animal shows where a bear wandered into somewhere it didnt belong and up 50 feet into a tree where they show it with a tranquilizer to knock it down only to have it hit every branch on the war down hit hard on its back only to run away 100 meters and collapse.

my 2 cents worth
i typically use stamina as a way to keep characters alive after theyve taken excessive damage, ie enough to turn them into chunky salsa. i find this more accurately describes a persons physical health rather than their physical strength. as we all know a physically strong and physically healthy conan the barbarian-esque person can withstand more damage than poindexter in the corner can.
i have repeatedly found that people only typically use stamina for running/swimming distances, seems no one thinks to use the skill for anything else.
this is another way i use stamina.
say the 5D strength armored barabel takes that hit from the X-Wing. it takes 16 damage after all is said and done. rules say he's dead. ok. i say he can roll his stamina with his current damage as his difficulty. in this case the first round his difficulty is 16. not to hard for a 5D strength. so he has a 5D stamina as well, which means he needs an average roll to succeed. the harder part is that hes pretty much incapacitated, conscious, but pretty much just a meat shield. for each successive round after the first the difficulty increases one of two ways (usually depending on the mood the players have put me in)exponentially: +1, +2, +4, +8, +16, +32, etc or as such: +2, +4, +6, +8, +10, etc. until the character receives medical attention worthy of the wound sustained. this way it gives the player and their friends chances to survive longer.
when it comes to shooting a limb, if it takes enough to mortally wound the limb, the limb is lost. for a lost arm i impose a -2D to all actions and a -25% move. for a leg, a -4D to all actions and a -95% move. and for other i do a case by case evaluation depending on species. head shots (provided the species doesnt have any vital organs in the brain bucket) imposed a -2D to all actions and a -25% move.
(btw my group and i determined long ago that getting shot in the crotch imposed a -4D to males and a -50% move and a -2D to females with a -25% move)

i imposed a lot of house rules in my games to make the games more fun and to allow players a chance to save their characters from bad choices.


So what does it take to die?? 20+ over soak? 50 over?
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thedemonapostle
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PostPosted: Sat Jun 30, 2012 3:08 am    Post subject: Reply with quote

garhkal wrote:


So what does it take to die?? 20+ over soak? 50 over?


typically if the downed character takes more damage the resist the new damage normally at an increased difficulty of -25% strength the first time. with a compounding 25% penalty to strength for each successive time they take damage.

but in order to stay alive should they take another killing wound, their stamina difficulty is the first 16+ damage received plus the second 16+ damage plus the damage incurred from being down for x rounds. even that barabel from before with the 5D strength and 5D stamina would require character points and/or a force point at this point to succeed at a stamina difficulty of 33+ just to stay alive.

so yes my way give characters another way to stay alive without the force/fate/whatever stepping in to save whomever. but its more like a one shot deal to keep one with no character points and no force points alive.

granted this makes it more difficult on the gm, but it gives characters, not generic npc's, a slightly better survivability rate.
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vanir
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PostPosted: Sat Jun 30, 2012 3:36 am    Post subject: Reply with quote

I use the 2e scaling system so almost always wind up describing the scene of an X-Wing strafe attack actually hitting a character something along the lines of, "He's blown to small pieces, would you like to perform first aid on one of the pieces?"

On average damage is 20pts over hmm, anyone, you understand.

But then vehicle scale weapons and artillery is like that. Just the .50BMG fired from rifles in game hunting will reportedly kill anything it hits with a lung shot at over 2000yds, you don't even have to be that accurate to instakill with that, the smallest of common anti-vehicle weapons.

As an aircraft gun in WW2, the .50 was noted as an armour penetrator so was installed on bomber interceptor designs like the P-47 instead of an oldsmobile 37mm or licensed Hispano because a bank of them would do the same job. Half as many in a P-51C would take down any German fighter or twin engine fighter, well armoured aircraft.
It's no antitank gun, it's not an aerial cannon like the MK108 or DEFA or Vulcan, it's design was for use against soft targets like trucks and light armour APCs so it translates well to a measure of a speeder scale weapon versus a character scale or starfighter scale weapon. It's right in the middle there.

And I've seen footage of a .50 round literally taking the head off an insurgent in Iraq. One second a head, next a cloud of blood and no head.
The fifty you hit once, it's dead. It'll kill a rhino no problem and you don't even have to be that accurate.

I like the idea of PC second chances to save instakill scenarios, against other character scaled weapons I like the stamina roll to keep clinging to life despite mortal wounds, but against artillery or vehicle weapons, which don't just "wound you for 16+ pts over" but what they do is "blow you to itsy bitsy pieces for 16+ pts over"

So for those personally I'd rather use something like a survival roll to leap out of the lethal blast radius and suffer a mortally wounded result, but at least you're in one piece and your companions don't have to scrape you up and collect you in a tin for the funeral.

My players run 2 or more PCs each though, so while nobody likes the idea, killing a PC isn't really something we won't do, especially if it suits either the drama of the scene or promotes suspension of disbelief, like a character being hit with artillery not just chesting it and cracking a one liner. Which I say because if you could chest it, well I'd crack a one liner, who wouldn't? Point is it's unlikely you'll be in one piece.
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thedemonapostle
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PostPosted: Sat Jun 30, 2012 7:36 am    Post subject: Reply with quote

vanir wrote:
But then vehicle scale weapons and artillery is like that. Just the .50BMG fired from rifles in game hunting will reportedly kill anything it hits with a lung shot at over 2000yds, you don't even have to be that accurate to instakill with that, the smallest of common anti-vehicle weapons.

As an aircraft gun in WW2, the .50 was noted as an armour penetrator so was installed on bomber interceptor designs like the P-47 instead of an oldsmobile 37mm or licensed Hispano because a bank of them would do the same job. Half as many in a P-51C would take down any German fighter or twin engine fighter, well armoured aircraft.
It's no antitank gun, it's not an aerial cannon like the MK108 or DEFA or Vulcan, it's design was for use against soft targets like trucks and light armour APCs so it translates well to a measure of a speeder scale weapon versus a character scale or starfighter scale weapon. It's right in the middle there.

And I've seen footage of a .50 round literally taking the head off an insurgent in Iraq. One second a head, next a cloud of blood and no head.
The fifty you hit once, it's dead. It'll kill a rhino no problem and you don't even have to be that accurate.


i can still remember the first time i fired the M2. hard to politely describe that kind of fun. btw, the basic .50BMG round will penetrate an abrams M1A2 tank if given enough time, that whole wear it out thing. but a single armor piercing round (M903) will pass through an average of 19mm of reinforced armor at 1500 meters. so load an M2 up with a few of them and unload on an M1A2 Abrams until some start penetrating and play "pin ball" on the inside.

i could see a .50bmg flying right through a barabel and leaving behind an 8-12 inch diameter hole and allow it to live for a few rounds and yes you can live from taking a non-body shot from a .50bmg.



out of pure curiosity, how much is too much in the world of cybernetic replacement/upgrading?
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vanir
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PostPosted: Sat Jun 30, 2012 8:52 am    Post subject: Reply with quote

From what I can tell without looking it up again, back when we used it was 1e and crackens tech book, essentially for enhanced cybernetics the ratings were limited by credits but no formal restrictions. Presumably the assumption was that in SWU tech you could conceivably construct a cyborg with the strength of a starship load lifter and the armoured hull rating of "omg nothing will damage that" if you had enough credits, although biological remnants would still be vulnerable.

The issue with this was cybernetic points and their restrictions, plus the guideline that enhanced cybernetics should be stark and machinelike in appearance, terrifying to pedestrians, where cybernetic replacements made to look like natural biological parts have no enhancement value.

So the balance was sort of ad hoc and contained within these guidelines.


With antivehicle calibres, for gaming purposes I tend to translate WW2 guns for scaling so that speeder scale weapons range .50BMG or similar up to a 5cm light field gun (antitank), any 3" gun or bigger moves to a small ship mounted weapon or GP field gun (75mm/76.2mm) and is also a heavy AAA calibre (the 88 is basically a rechambered bofors-75) so moves into the walker/starfighter scale which ranges up to about 8" howitzers and ship guns you find on heavy cruisers. Your heavy siege guns and battleship guns (11" and up) is where we get into capital scale.
Sort of helps me group different blaster artillery/vehicle weapons into expanded house rules on scaling and handiness in combat.

A WW2 destroyer which I'd rate starfighter scale and has 5" guns won't take a hit from a battleship main guns very well, but it can stand up to a couple of hits from a cruiser's 8" guns before going down in flames. The german pocket battleships were given that name because they used a WW1 battleship calibre of 11" on the main battery despite being a mid-sized cruiser that should've had 6" guns. So the line seems drawn there on capital scale for visual effect, battleship guns. And at 3"/75mm I think for walker/starfighter scale. So .50BMG for speeder scale.

I try to keep that sense of battlefield lethality of heavy weapons, I just don't sit well with characters running around taking broadsides from battleship guns. So I try to keep the scaling in mind when looking at blaster weapons and other SW tech of different scaling.
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garhkal
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PostPosted: Sat Jun 30, 2012 7:34 pm    Post subject: Reply with quote

thedemonapostle wrote:
garhkal wrote:


So what does it take to die?? 20+ over soak? 50 over?


typically if the downed character takes more damage the resist the new damage normally at an increased difficulty of -25% strength the first time. with a compounding 25% penalty to strength for each successive time they take damage.

but in order to stay alive should they take another killing wound, their stamina difficulty is the first 16+ damage received plus the second 16+ damage plus the damage incurred from being down for x rounds. even that barabel from before with the 5D strength and 5D stamina would require character points and/or a force point at this point to succeed at a stamina difficulty of 33+ just to stay alive.

so yes my way give characters another way to stay alive without the force/fate/whatever stepping in to save whomever. but its more like a one shot deal to keep one with no character points and no force points alive.

granted this makes it more difficult on the gm, but it gives characters, not generic npc's, a slightly better survivability rate.


Do those stamina checks get penalized any D from being at the killed level? Since wounds give -1d per, what would the - be for "dead'?? 3d? 5d?
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