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Esoomian High Admiral


Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Mar 03, 2011 6:15 pm Post subject: |
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I'm pretty sure the bonus stops being offered once you cross over. That means the most a character could ever get would be a +5D bonus and that would come with a guaranteed fall to the Dark Side. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 04, 2011 1:26 am Post subject: |
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Yup. Once you turn to the dark side you no longer receive that lure bonus of 1d per DSP you have. PLUS you no longer earn CP the normal way. you have to do something worthy of gaining a DSP to earn CP.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Anakin Lieutenant Commander


Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Fri Mar 04, 2011 6:38 am Post subject: |
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leao wrote: | crmcneill wrote: | leao wrote: | A new question!! :
When a Jedi wants to lose his DSP, what do you think: he has to refuse the bonus dice everytime… or he can use the bonus in all no-bad actions, without penalties in his “losing dark power” intentions? |
Per the RAW, the means are just as important as the ends. If the Jedi uses the Dark Side to perform a good deed, he still gets a DSP because he used the Dark Side. |
It says that you can use the bonus dices if the action is not evil. |
I say you only gain the bonus when doing actions that negative emotions might aid you in.
To loose DSP GM may just take one away when he consider that the character just did something very good.
Also, every time a character earns a DSP for using a force power without really evil intentions (self defense or the like), player can opt to pay a force point or a reasonable amount of CP to avoid the DSP.
Also, between adventures, character can pay as many CP as his current amount of DSP, to loose one DSP. _________________ If you fall seven times, get up eight times. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 8:35 am Post subject: |
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Anakin wrote: | I say you only gain the bonus when doing actions that negative emotions might aid you in.
To loose DSP GM may just take one away when he consider that the character just did something very good.
Also, every time a character earns a DSP for using a force power without really evil intentions (self defense or the like), player can opt to pay a force point or a reasonable amount of CP to avoid the DSP.
Also, between adventures, character can pay as many CP as his current amount of DSP, to loose one DSP. | I can't see just paying some CPs or a FP or doing something good and the stain is gone, like magic. Acquiring a DSP is significant. Acquiring 2 or more risks character loss and sets the character on a very dark path.
I prefer having the Jedi actually go through a path of attonement extending across multiple play sessions.
I see atonement as involving most if not all of the following:
- Meditating on what they did and how a Jedi should act, leading to:
- new insights
- greater understanding of the danger of the Dark Side
- enhanced knowledge of their place and purpose in the universe
- coming to terms with the action(s) that earned the DSP
- regaining a balance in the force, which provides:
- a rededication to their purpose, which culminates in
- a moral (and possibly physical) challenge to overcome. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 04, 2011 9:22 am Post subject: |
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Anakin wrote: |
Also, every time a character earns a DSP for using a force power without really evil intentions (self defense or the like), player can opt to pay a force point or a reasonable amount of CP to avoid the DSP.
Also, between adventures, character can pay as many CP as his current amount of DSP, to loose one DSP. |
Where are these rules from? I have never seen them.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 10:01 am Post subject: |
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garhkal wrote: | Where are these rules from? I have never seen them.. |
House rules, I presume. |
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Anakin Lieutenant Commander


Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Fri Mar 04, 2011 4:49 pm Post subject: |
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Bren wrote: | garhkal wrote: | Where are these rules from? I have never seen them.. |
House rules, I presume. |
You are right. They are house rules. Forgot to say that. They are my invention. _________________ If you fall seven times, get up eight times. |
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Anakin Lieutenant Commander


Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Fri Mar 04, 2011 5:06 pm Post subject: |
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Bren wrote: | I can't see just paying some CPs or a FP or doing something good and the stain is gone, like magic. Acquiring a DSP is significant. Acquiring 2 or more risks character loss and sets the character on a very dark path.
I prefer having the Jedi actually go through a path of attonement extending across multiple play sessions.
I see atonement as involving most if not all of the following:
- Meditating on what they did and how a Jedi should act, leading to:
- new insights
- greater understanding of the danger of the Dark Side
- enhanced knowledge of their place and purpose in the universe
- coming to terms with the action(s) that earned the DSP
- regaining a balance in the force, which provides:
- a rededication to their purpose, which culminates in
- a moral (and possibly physical) challenge to overcome. |
I prefer to give the players some birth. The dark side should off course be luring and have a very strong grip, but I also want the players to be able to play force sensitive characters without constantly having to be on the lookout for DSPs. Also, my suggested "prices" are according to my way of Game Mastering, which perhaps I should explain:
Force points are REALLY rare, so spending a force point is expensive no matter the situation...
My adventures are quite dangerous, so my players quickly learn not to spend all their CPs on increasing skills and attributes, but also to save a considerable amount for spending during the countless bad situations they end up in. In other words, spending 3 character points is actually quite painful...
But yes, they should also work for shaking the DSPs off. I never let them "pay off" more than 1 at the time.
I see now, that I am talking solely of house rules in the Official rules forum. Sorry about that, mates. _________________ If you fall seven times, get up eight times. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 04, 2011 5:54 pm Post subject: |
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Anakin wrote: | I see now, that I am talking solely of house rules in the Official rules forum. Sorry about that, mates. | No worries. It happens.  |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 04, 2011 11:18 pm Post subject: |
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SO what.. it costs 1cp to buy off a dsp? _________________ Confucious sayeth, don't wash cat while drunk! |
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Anakin Lieutenant Commander


Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Sat Mar 05, 2011 2:56 am Post subject: |
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garhkal wrote: | SO what.. it costs 1cp to buy off a dsp? |
Thinking of it I remember I had a x2 cost on it. It was a long time since I used these rules. My players have been behaving frighteningly good lately...
And the cost is increased just like with skills: if you have 1 DSP, the cost to "pay it off" is 2 CP. If you have 2 DSP, it costs 4 CP. 3 DSP costs 6 CP and so on. And these prices are off course for paying off 1 point. If you have 3 DSP and pay your 6 CP, you go down to 2 DSP.
In this way you get the part of the dark force that makes it harder to leave the path the further you tread on it...
Once again, these are as you pointed out, House rules. _________________ If you fall seven times, get up eight times. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 05, 2011 5:20 am Post subject: |
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Wow that's cheep... _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sat Mar 05, 2011 5:20 am Post subject: |
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Anakin wrote: | garhkal wrote: | SO what.. it costs 1cp to buy off a dsp? |
Thinking of it I remember I had a x2 cost on it. It was a long time since I used these rules. My players have been behaving frighteningly good lately...
And the cost is increased just like with skills: if you have 1 DSP, the cost to "pay it off" is 2 CP. If you have 2 DSP, it costs 4 CP. 3 DSP costs 6 CP and so on. And these prices are off course for paying off 1 point. If you have 3 DSP and pay your 6 CP, you go down to 2 DSP.
In this way you get the part of the dark force that makes it harder to leave the path the further you tread on it...
Once again, these are as you pointed out, House rules. |
Seems a bit cheap, doesnt it?
Im firmly 'atonement by the speed of plot' camp here, but if I would use a simple CP mechanic it would be 20 CPs or above per DSP at least... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 05, 2011 9:29 am Post subject: |
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While i might not go 20cp, it would at least be a lot more than 2... I am thinking 6 per. And it is cumulative.
1st dsp 6cp
2nd dsp (even if you atoned for #1) 18cp
3rd dsp (even if both #1 and #2 were atoned) 36cp
and so on. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 05, 2011 11:59 am Post subject: |
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Spending CP to burn off a DSP is not a bad idea. There would have to be caveats, of course. The character would still have to behave according to the atonement rules until they paid it off. One possible rule could be that the character who is atoning sets aside CPs specifically for the purpose of atonement, and if they screw up, they lose those CPs permanently and their atonement pool is reduced to zero. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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