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Dont bring a vibroblade to a lightsaber duel...
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Quetzacotl
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PostPosted: Sat Apr 27, 2013 3:58 am    Post subject: Reply with quote

Dromdarr_Alark wrote:
In one of the new episodes of The Clone wars, Ahsoka is being chased by clones who set their blasters to stun. She was able to block the rings of energy, but they fizzled away when they struck her lightsaber rather than being sent back towards the enemy.
Thats Season 5 Episode 18, as I mentioned earlier ^^
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DougRed4
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PostPosted: Sat Apr 27, 2013 11:16 pm    Post subject: Reply with quote

atgxtg wrote:
DougRed4 wrote:
Thanks so much, Quetzacotl! That makes a lot more sense.

I'm going to really have to think on this one (and run it by my players), as I think I'm inclined to use one of the two options discussed here.


I've used something similar. One suggestion : extend the number of Stun results beyond Killed/4 Stuns. Something like 1 Stun per 4 over the STR roll or some such. Otherwise it becomes impossible to Stun anything with a STR of 5D or greater with one hit.


I'm wondering if that's such a bad thing? Big, strong targets can be tougher to stun in real life, too. I'm wondering if limiting weapons set to stun to short range or closer and using the rules Quetz suggested might be enough.
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DougRed4
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PostPosted: Sat Apr 27, 2013 11:21 pm    Post subject: Reply with quote

I think the following incorporates all of the concerns:

Stun Damage
A weapon set to stun only works at Short range or closer. A result more serious than “stunned” results in the character being stunned x2, Incapacitated produces stunned x3, Mortally Wounded stunned x4, and Killed stunned x5. At the GM’s option, a result that beats the Difficulty Number by a significant amount may add even more stunned results.

Let me know if you think it's too much or too restrictive.
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Quetzacotl
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PostPosted: Sun Apr 28, 2013 6:09 am    Post subject: Reply with quote

Well, normally you're at Short Range anyway, so it's not really restrictive. But, as seen in the Clone Wars Animated Series, I don't see a reason to limit it to Short Range, but thats just me. But all in all, this would make stun much less overpowered then it is now and balance it out a lot.
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atgxtg
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PostPosted: Sun Apr 28, 2013 12:42 pm    Post subject: Reply with quote

Quetzacotl wrote:
Well, normally you're at Short Range anyway, so it's not really restrictive. But, as seen in the Clone Wars Animated Series, I don't see a reason to limit it to Short Range, but thats just me. But all in all, this would make stun much less overpowered then it is now and balance it out a lot.


The short range helps to keep it from being overpowering. While 2-3 Stuns is better than an auto-KO, most NPCs will drop on 2 stuns and most PCs drop on 3 stuns.

BTW since 0-3 result is a 1D stun by the RAW, should we have 0-8 be a Stun, or 0-3 Stun, 4-8 Stun 2?
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garhkal
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PostPosted: Sun Apr 28, 2013 4:15 pm    Post subject: Reply with quote

Quetzacotl wrote:
Well, normally you're at Short Range anyway, so it's not really restrictive. But, as seen in the Clone Wars Animated Series, I don't see a reason to limit it to Short Range, but thats just me. But all in all, this would make stun much less overpowered then it is now and balance it out a lot.


Wow.. most of the ranged combats i get into are at least medium range for blaster pistols.. sometimes long (so it would be medium for rifles)..
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Quetzacotl
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PostPosted: Sun Apr 28, 2013 4:33 pm    Post subject: Reply with quote

Well, we only played 2 Adventures yet (self made, in the Clone Wars era), and usually we encountered enemies indoors, so fighting with them at long or medium range wasn't really possible.
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DougRed4
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PostPosted: Tue Apr 30, 2013 1:49 pm    Post subject: Reply with quote

I think the majority of blaster fights I've seen in this game have been at Medium range.

As to the 0-3, 4-8 bit, I think I'll see how things fall for now (play it by ear) and adjust later.
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